The landscaping engines I\'ve played with usually allow you to add multiple layerrs to the texture, then paint each layer to the ground. This way it\'s easy to make paths, grassy knolls, swampy areas, etc. Some engines also allow you to \"paint\" a sprite (such as grass, flowers, shrubs, puddles of water, etc) onto the ground (trees are no good as sprites as you can walk through most sprites). I\'m hoping the landscaping engine handles all these features.