I liked the composition in the first two stages, I consider that by removing the fire and pterosaur the plane looks a bit empty. So I would recommend thinking about some distinct detail added to counter the weight of Seperot\'s presence at the bottom half.
Considering that this is just a digital sketch so far, it is not necessary to go into much details. But I think the front leg is a tad too long. Considering the laws of proportion and anatomy, I would say that Seperot\'s front foot, in that particular position, would not be touching the ground. And the tail is a segment too long in my opinion, but that is more of a subjective preference.
The position of the protagonist is neat and fluid. The sensation of movement is clear, and characteristic of anime scenes (Which is good! Anime and manga can be beautifully dynamic). The lines of the hair and tail are correctly resolved, as is the weapon\'s inclination.
The fact that the friction between the blade and the grass somehow manages to produce sparks has a bit of a weird-looking effect, in my opinion. Though many admirable artistic compositions have as a quirk the transgression of physical laws.
I\'ll look forward to the final version. ^_^
That looks like PhotoShop work to me. Was that what you used?
And of course, all criticism I offer is aimed to be productive, not destructive. Not that I consider myself an eminence on the subject, but being graphic design my main object of study, I am prone to this sort of analytical observation of people\'s artwork.
Keep the fanart coming!
- Golbez
EDIT: Yes, you used Photoshop. Silly me that I didn\'t read the last post.