Author Topic: Zone Instancing needed for Dungeons  (Read 5673 times)

Forsythe

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Zone Instancing needed for Dungeons
« on: January 03, 2004, 06:29:25 pm »
If you have ever played in an MMORPG when 2000+ people are online, and everything is being camped to the hilt, you will understand why zone instancing is a must and should be built in from the get go.

All of the new MMORPG\'s are coming out with a version of it for their games, EQ already has it with one of their expansions, WoW has it built in, and is evidently very flexible for them.

The main purpose is to allow a new instance of a zone/dungeon to be created when a group of players enter it with a set of keys.  This allows them to dungeon crawl, without having to wonder if every minor and major boss in the zone is already spoken for.   This leads to more fun for the players, as well as a lot less bickering.  Kill stealing being a major issue.

Attention must be paid to this topic early on, if this game is going to handle thousands of people at once.

Thanks much in advance,

Forsythe

SuperSponge

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« Reply #1 on: January 03, 2004, 06:36:07 pm »
I think this is going to be very usefull indeed but this is more a thread for the wish list section.

Kiern

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« Reply #2 on: January 03, 2004, 06:43:18 pm »
Already talked about...I think it\'s very stupid, defeats the purpose of a real-time MMORPG in my opinion.

And besides that, PS will have way more to do then \"dungeon crawling\" and people stealing others kills is a fact of life, get over it, even though I\'m not sure if they\'ll work anything out for that.
« Last Edit: January 03, 2004, 06:44:32 pm by Kiern »

roguewolftamer

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« Reply #3 on: January 03, 2004, 07:22:15 pm »
i agree, standard MMORPGing is the best, and if ur gonna get KSed then i say try and KS the guy back so u can get ur kills and leave, but dont whine about it unless u cant do anything about it and he keeps doing it, then report him as a griefer, and they\'ll prob get banned with PS\'s staff ;)

Rulzern

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« Reply #4 on: January 03, 2004, 09:30:55 pm »
NO! FOR THE LOVE OF ALL THAT IS HOLY NOOOO!
Thanks a lot Venge...

Drilixer

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« Reply #5 on: January 03, 2004, 09:45:53 pm »
Actually I\'ve heard of divisions within the devellopers over this issue (whether that means anything or not :P ) - we may or may not use instancing and if we do I wouldnt expect it soon or as a prevalent feature in the game... I believe that it does defeat the purpose of an mmog... however instanced dungeons can give players a more intimate feal for the game...

This has been discussed many times before - I don\'t remember which one: but I believe Acraig and/or Vengeance talked about this once in the forums so do your homework and see what they said

Forsythe

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« Reply #6 on: January 03, 2004, 09:49:54 pm »
I don\'t understand what your aversion is to zone instancing.  Do you want to play in a game where you can\'t get any exp or do quests because the mobs are camped?  

Rulzern, what a helpful post, I really got a lot out of, \"NO! FOR THE LOVE OF ALL THAT IS HOLY NOOOO!\"

roguewolftamer, ever thought about using some period?s man, my brain almost took a core dump reading that. =p  All kidding a side, I don\'t find your answer adequate for the problem.  By having someone banned does not fix the overall problem.  Why not make it so a client won\'t get griefed as easily.

Kiern, how is it a stupid, and the fact that it defeats the purpose of a RT MMORPG?  I would much rather zone crawl with my friends in peace, then worry about some high level jack *@! that is trying to have a little fun at our expense.

Is this not supposed to be a game that is fun?  Why do I, as someone who is trying to have fun, want to have to deal with people stealing my kills?  It?s no fun, and fun is the name of the game right?  No wait its PlaneShift, but you get my point.

No disrespect is meant with this post; just want to understand what you all mean.

Thanks much,

Forsythe

Xelon

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« Reply #7 on: January 03, 2004, 10:16:27 pm »
personally i think its a good idea.... i\'d get so pissed off if every time i was about to kill a monster or something someone else came up and kiled it instead.. although this wont completely get rid of it it will reduce it a lot :D
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Kiern

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« Reply #8 on: January 03, 2004, 10:19:22 pm »
Quote
Originally posted by Forsythe Why do I, as someone who is trying to have fun, want to have to deal with people stealing my kills?  It?s no fun, and fun is the name of the game right?  No wait its PlaneShift, but you get my point.


Because it\'s a MASSIVELY MULTIPLAYER game, not just regular multiplayer which has no community or anything...how do you meet people? how do you get people to join your guild?  I know it\'s just a minor part since you can do this in other places, but it takes you out of the game.

If this gets put in the game I guess I\'ll be busy doing other stuff, if I wanted that I\'d go play the other games that have it...no, I\'m not cheap (or not broke) and am perfectly willing to pay for a good game.

That\'s my opinion on it.
« Last Edit: January 03, 2004, 10:20:34 pm by Kiern »

druke

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« Reply #9 on: January 03, 2004, 10:26:16 pm »
i comploetly agree with kern i\'ll go back to eq full time


my how times have changed.....

Xelon

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« Reply #10 on: January 03, 2004, 10:29:18 pm »
or you could like close a dungeon when it gets \"full\"?

probably not a good idea but yeah ?(
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Drilixer

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« Reply #11 on: January 03, 2004, 10:42:42 pm »
Quote
Originally posted by Xelon
or you could like close a dungeon when it gets \"full\"?

probably not a good idea but yeah ?(


another problem with instancing... some forms of it only prolong that \'waiting in line\' fealing

Ice_Phoenix

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« Reply #12 on: January 03, 2004, 11:22:39 pm »
Hey guys I partially like the idea but I don\'t think we\'ll have it in CB or DB or what ever you call the closest 2 or 3 alpha releases... So let\'s not argue about it?

Proud Spellsword of the Arcane Order.

Xelon

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« Reply #13 on: January 03, 2004, 11:30:47 pm »
Quote
Originally posted by Drilixer
Quote
Originally posted by Xelon
or you could like close a dungeon when it gets \"full\"?

probably not a good idea but yeah ?(


another problem with instancing... some forms of it only prolong that \'waiting in line\' fealing


yeah i see your point but meh... its probs not feasible but when it does get \"full\" you open up a mirror dungeon of it?
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Drilixer

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« Reply #14 on: January 03, 2004, 11:35:48 pm »
Quote
Originally posted by Xelon
Quote
Originally posted by Drilixer
Quote
Originally posted by Xelon
or you could like close a dungeon when it gets \"full\"?

probably not a good idea but yeah ?(


another problem with instancing... some forms of it only prolong that \'waiting in line\' fealing


yeah i see your point but meh... its probs not feasible but when it does get \"full\" you open up a mirror dungeon of it?


sounds alot like Diablo to me :D