I think that the items in the game should be in 4 classes
Normal common
Normal unique
Monster common
Monster unique
Now right off the bat I would like to say that by monster weapons I don?t mean stuff only hostile npcs can use I mean stuff made out of monsters this post is mostly for weapon and armor smiths see I was thinking the key to being a smith is getting the best stuff to make weapons out of the better the stuff the better the item here are some forge recipes
Normal common
Iron ore: dagger, sword (long and short), shield, armor, helm, throwing star, etc
Wood (collected from trees): shield
Leather: gloves, armor, boots, belt
Normal monster
Unicorn horn = sword (regenerates health)
Goblin claw = dagger or claw weapon (causes open wounds (lose health per sec/turn))
Orc bone = club (high durability and chance to stun target)
Griffin beak = helm (good durability, good defense, medium weight)
Dragon scales = armor (awesome durability and defense plus resists fire)
Snakes skin = boots or whip
Snakes fangs = darts (poisons target)
Boars tusk = dagger (nothing special)
I don?t know the quests but my idea was to get a monster unique you have to kill a tough quest boss and take a part to a weapon/armor smith and making it would have a high requirement like so many points into something or so much wisdom/knowledge and strength
The other stuff should be that way too but lower requirements so smiths can at least make stuff for people around there same skill level feel free to post any add-ons or rebukes