In an offline RPG, such as Fallout, it is a necessity if one wishes to add replayability to the game, to branch conversations with multiple choices for responses/reactions/comments and opinions. The player then picks the best choice according to his idea of the character. Is he rude? Is he well-mannered? Is he idealistic or pragmatic? Open minded?self-centered? We all make an image in our head of who our character is and how he acts.
It is a very good variant to the otherwise script and repetitive same script, such as for example in the Final Fantasy series. Although Square always added special scenes when certain character combinations were in the same party at a particular time. But still, the dialogues were always scripted and one could barely see a difference when replaying the game.
In an online RolePlaying game, limiting the dialogue choices to three or four options, is an insult to the gamer\'s intelligence. Sure, it could help the player to remain In Character, but think of all the insights and comments that add to the depth and credibility of the virtual world, but that cannot be voiced because of the system!
We would cross the land reading always the same questions and answers. How repetitive would that get? And extremely annoying! In a dynamic world, we want originality! We want variables! Unpredictability!
That is achievable by reducing the amount of NPCs to a minimum. To perform all those actions than no player is interested in performing (such as cleaning the streets, perhaps room clerks for inns, waiters and waitresses at taverns). The rest of the positions that are usually filled by an NPC that does nothing else but stand there, motionless, twenty four hours a day, could be given with no problems to trusted players.
That Captain of the Royal Guard that gives out quests to whoever walks by? Give such rank to a famous character who built his reputation as a legendary warrior.
The Mayor that takes care of the city economics and politics? Give that position to a player who is honestly interested in RolePlaying a politician (There are people like this, yes!)
There is a character for everyone, and some people enjoy RolePlaying one that has the same field of expertise than them. For example, I have met a lawyer that loves playing as a medieval prosecutor. I have seen medics that studied ancient medicine to play as a surgeon in the 16th century!
Hey, I briefly studied karate, and could apply that limited knowledge to RolePlay a fencing teacher! (Basic offense and defense strategy, and reading about fencing and sword wielding does make you understand that the basics of all martial arts is similar)
Am I an extremist? I may be. I dedicate a great deal of time to create my character. I write down ideas on my persona\'s past, ideals, expectations, and personality. And I draw sketches of his physical appearance and remarkable traits (scars, if any; unforgettable factions, and the like). I investigate on my characters\' field of expertise. I have done research on the relationships between a Squire and a Knight, I have studied some fencing theory. I have learned the laws of the gaming world by heart when playing a soldier in the army. I have read about fencing with a rapier in one hand and a main gauche in the other as it was a habit in France during the 17th century. Oh and I have enjoyed dearly going over the dueling codes of that era.
I do not expect players to immerse themselves the way I do. But I do expect for them to attempt to make their characters act in the most believable and integral manner they can.
Some are good RolePlayers, some are not. I do not consider myself a great one, I am merely a perfectionist. And it is not my intention to cast away those who have a big difficulty when RolePlaying (we all have inconsistencies sometimes), as long as they are trying, and that they are having fun, we all can enjoy the game!
But allowing the players to count with only a handful of choices when they want their characters to talk, it is ludicrous! How can we, with mere five choices, represent with fidelity what our character wants to say or do?
I prefer to trust the gamers\' capability of remaining In Character. With a little effort and practice, anyone can do so!
- Golbez
EDIT: Oh, about the suggestion of writing articles for magazines and websites (In the other thread I started)...Hehe, that amused me. But I do not think I am a gaming expert in the very least.
I am, however, attempting to push my English skills to a limit and learn more vocabulary and expressions by writing a novel. I doubt I will earn anything out of it, but I am enjoying doing so, and that is what matters to me.
Money comes and goes, pleasant experiences remain in your memory forever.
