Hmm, I thought I had already registered.
This thread has left me somewhat confused. I did not read it entirely, far from it, but I think I got the gist of it. The problem I have is, what is being expected of the game, and more to the point, from the players?
As I understood it, the devs are making a game they thought they\'d like to play. Fashioning it after current MMORPGs out there, open for all. As Avallok stated, or atleast what I think he was saying, despite the games being called RPGs, they have precious little to do with role playing. This (exp grinding) is what most of the players will expect.
So, while it is of course possible to restrict the player base and it is of course possible to create mechanics and design that cater a certain playing style, and at the same time a certain group of players, it is not possible to have all players expect the same kind of a game. A free one at that. I believe that despite whatever preparations you take it is entirely up to the players how they play the game, and thus without some extreme measures in player selection high levels of RP can not be achieved.
For example, the methods Thynett posted would certainly drive away a lot of the players and could help towards an RP oriented game. I\'m not saying this should not be done. I am saying if it is done it should be done as conscious and clear decision to offer an RP oriented MMORPG. More than any restrictions, making that choice will encourage RP. However, that\'s a choice a part of the community talking on the forums can not make alone.
Of course any player, or a group of players can try to play any game as they wish, but that is hardly what this thread is about.
The issue reminds me of an article by Richard Bartle. I suppose most of you are familiar with him, but here\'s the link.
http://mud.co.uk/richard/hcds.htm It\'s about different player types and fits the issue I think. For those unawares, there\'s also a test that you can take to find out where you fit in.
http://www.andreasen.org/bartle/Personally I can enjoy RP, but find a relaxed and mature environment far more important and rewarding than strict RPing. The path of RPing simply does not lend terribly well to computer games. Atleast to me it does not. There simply are too many game mechanics I have to take care of to merit the suspension.
Not that I would be that excellent a roleplayer in the first place. I simply play an exaggerated version of myself. But I do think a good tabletop session can be quite illuminating, besides good fun.