Author Topic: Starting the cards  (Read 4323 times)

Kuiper7986

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« Reply #15 on: January 24, 2004, 01:38:13 am »
Anyone know what kind of monsters the game should use? I mean I don\'t want to make up monsters or names that will interfere with the Planeshift storyline.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Kixie

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« Reply #16 on: January 24, 2004, 01:43:39 am »
Quote
Originally posted by Grakrim
If it wasn\'t a collectable card game, I think there would be quite a bit less strategy.


Non colectable card games need waaay more strategy. the only strategy most collectable card games use is buy more better cards to use. thats dumb. poker uses way more strategy than pokemon or magic.

Quote
Originally posted by Kuiper7986
Anyone know what kind of monsters the game should use? I mean I don\'t want to make up monsters or names that will interfere with the Planeshift storyline.


Well the trepor for one. I really dont know what else though...
« Last Edit: January 24, 2004, 01:44:26 am by Kixie »

Kuiper7986

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« Reply #17 on: January 24, 2004, 03:26:09 am »
That\'s one problem. I can\'t make cards of monsters that don\'t exist because it\'ll seem though as I\'m forcing monster ideas to become in the game. Then I\'m reluctant to make cards after people on the forums because it isn\'t fair for someone to be like a PS celebrity even though the guy before might have been a commoner.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

RussianVodka

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« Reply #18 on: January 24, 2004, 03:37:42 am »
Well, im against the whole card thing in general.... My bro watches Yogio and that show pisses me off... but if your gona put names on cards... you should put the names of guild leaders or something...



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A: Six. Five to argue on who\'s explanation is right, and Moogie to lock the thread.

Ghostslayer

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« Reply #19 on: January 24, 2004, 03:40:06 am »
Quote
Originally posted by RussianVodka
Well, im against the whole card thing in general.... My bro watches Yogio and that show pisses me off... but if your gona put names on cards... you should put the names of guild leaders or something...


The fact that it is a card game doesn\'t make it anything like Yu gi oh.  As for guild leaders, these people change, monsters wont.  Just my 2 cents anyway.

But anyways, I like the basic idea so far.  Keep us posted :)
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Kixie

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« Reply #20 on: January 24, 2004, 03:40:14 am »
Quote
Originally posted by Kuiper7986
That\'s one problem. I can\'t make cards of monsters that don\'t exist because it\'ll seem though as I\'m forcing monster ideas to become in the game. Then I\'m reluctant to make cards after people on the forums because it isn\'t fair for someone to be like a PS celebrity even though the guy before might have been a commoner.


This is a wonderfull point. Before a card game is produced we need more info on monstes. This means you devs. show us somemore monsters we wanna make material!!! Show us what youve got back there cus we really need to know.

Kuiper7986

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« Reply #21 on: January 24, 2004, 03:52:39 am »
Quote
Originally posted by RussianVodka
Well, im against the whole card thing in general.... My bro watches Yogio and that show pisses me off... but if your gona put names on cards... you should put the names of guild leaders or something...


Well I can\'t change your opinion. I respect your opinion.
...BUT, (ahh the worst word in the english language) your saying it should be the names of the guild leaders? So if I had a guild called the Super guild, and the next day my guild is shutdown the next day, I should have a card named after me? (Sorry I use satire a lot because its my best method of a proving a point, not to be mean).

Lastly, Yugi-Oh? Dude I hate that show also, how can you compare this \"idea\" from Planeshift to that low-class non-sense show, I\'m deeply saddened by that remark. :)
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Kixie

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« Reply #22 on: January 24, 2004, 03:55:19 am »
thats why we should make a game like traditional card games and not collectable card games. every collectable card game is like yugio or pokemon in some way. I hate the style.

SnowWolf

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« Reply #23 on: January 24, 2004, 04:17:47 am »
As I said before - what\'s to stop the DEVS from putting in more than one card game? PS is the best MMORPG out there so obviously we can get away with crazy ideas like that ;)


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SnowWolf

saberknight

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« Reply #24 on: January 24, 2004, 04:34:06 am »
need armor stat to reduce damage
like attacker\'s attack - target\'s armor = ?
? - target\'s health = target\'s current health

armor makes it a little harder to figure out the best course of action there by making the card game a little more fun for card game players anyhow
\"Mess with the best die like the rest\" -hackers the movie

Grakrim

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« Reply #25 on: January 24, 2004, 04:54:59 am »
Bah, dial-up ate my super-sized post!  I\'ll try to redo it... Heregoes...

I\'m against the concept that collectible card games should have the randomness of buying boosters.  I\'ve always thought that one should be able to buy cards they want via vending machines or online.

And as for Poker being strategic, I agree, but this is not because of the rules.  Poker strategy comes from mastering human emotion, and is not at all suited (no pun intended) for online play.

I don\'t think we can actually design the cards yet, but if the ruleset is defined, the actual cards can be defined later.  Or, a placeholder card set could be created until enough creatures are available to base cards on.

Just a few notes on the concept thus far:  5x5 seems to be quite a small play area, especially when you consider your Fireball example.  Fireball\'s attack covers up to 9 of 25 squares, meaning a 36% hit with a blind shot.  Of course, smartly you gave its attack a low damage.  I believe a bigger grid, possibly 6x6 or 8x8 should work better, but it might draw the game out longer.

Also, as Djagg wisely pointed out, it needs to be decided where this game originated from in terms of the storyline.  If the game originates from Yliakum itself, I suggest the board be made into the stalactite, similar to Star Trek Tri-D Chess.  Maybe even making the crystal affect game play (certain elements become more powerful at certain times of the year perhaps, making for \"fad decks\" ) .

I think that covers everything I lost... Oh well.
« Last Edit: January 24, 2004, 05:25:07 am by Grakrim »
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SnowWolf

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« Reply #26 on: January 24, 2004, 04:59:12 am »
*pictures chars in a computer MMORPG crowed around a table at a pub using pencil and paper to figure out stats for a card game because it\'s so complicated*

That\'s SOOO cool :D

(seriously though, I like the idea to add more stats, it seems to add more depth to the rules... of course, that could just be an illusion)


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Kuiper7986

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« Reply #27 on: January 24, 2004, 07:15:44 am »
yay I\'m starting to realize also that 5 x 5 is too small. I\'m thinking of 7 x 7, because, but it has too be odd. Since its odd, it will always have one extra row and line and diagnol that makes one area \"neutral.\"

Here\'s what the 7 x 7 would look like.
« Last Edit: January 24, 2004, 07:29:33 am by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

davo

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« Reply #28 on: January 24, 2004, 07:44:39 am »
I like the idea if collectable cards it would be good.

Would the more powerfull cards be rarer and more exspensive ?

One of my ideas would be a game of planeshift chess/checkers but the rules alot different.

It would be cool to bet money on these card or chess games and you could gamble with other players.
in game name : davoid

Grakrim

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« Reply #29 on: January 24, 2004, 08:18:24 am »
7x7 looks much better, now Fireball no longer has a stranglehold on the board, but still has a very strategic posistion.  I suppose odds are better.

Any idea as to how this is actually going to play out, though? Something like souped-up chess or Archon, perhaps?
« Last Edit: January 24, 2004, 08:19:00 am by Grakrim »
\" I think you should just follow Grakrim\'s advice ;)\"

\"A universe is enough for more than one opinion.\" - Maxximus