Hi
Hmm, not everyone have read my text...
Personnaly, I would prefer non collectable cards.
Strategy are surely more important in non c cards.
Not only coming from players but it\'s not hard, when you give more and more rules and objects to play with, you\'re guiding a lot the players.
PS itself is a good example, this is actually just an empty city to visit, and I\'m surprised to see how people have found way to have fun in it.
If you made rules too complex: first, people will don\'t want to learn it.
second, you will not make a cult game.
Personnally I don\'t think Magic cards are a legend (I\'ve played them a lot).
Chess are.
Try to find someone (above 10 year old

) who don\'t know chess.
What I feel by reading all that post is you\'re too influenced by others games.
Of course you must understand and know as much possible as others games but if you\'re not able to go further....
Is it interesting to fight with monsters btw??
You will not have infos on monsters, so it\'s a constraint you must find an alternative.
Also, in our world, we\'re inventing card games with monsters like it\'s possible to found in PS.
So in PS, do they need to use their own monster?
And if the monsters in this card game was animal of our world??
I do that with question because this is the kind of things you must think of to be creative.
And why it should be battle?
You must also thinks from what the game has been created. Take Rock, paper, scissor for example.
It\'s coming from martial arts.
It\'s also important to take your inspiration in the nature itself or some mystical elements.
Concerning this cards, it seems they could be magic, I mean only created by magic but staying in a material form.
BTW, the only cool things to have them collectable is to found them in monsters etc.
But has been so much seen and PS could be the little game around the big one finally.