Author Topic: Starting the cards  (Read 4248 times)

tybrus

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« Reply #60 on: January 30, 2004, 06:55:04 am »
kuiper: just wondering if you ahve anything new...i havent had much time to invest myself (calculus cutting into my PS time)
Death is but a door. Time is but a window.

Fish

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« Reply #61 on: January 30, 2004, 03:12:36 pm »
I have seen this topic discussed before, the idea of a mini game, but it didn?t get that far.  The basic problem was the people discussing it didn?t take it to the next level.

In order to make this game a reality we need a set of pieces that we can print so we can play this game with our friends.  Since the concept is this is a card or board game, maybe a combination of the two, it would make sense that we could play it like one.

We don?t need fancy cards just ones with the data on it to play the game.  The gameboard looks fairly straightforward to build.

So what we need is.
1: a list of cards for a simple hand.  I?m thinking a list of 15 cards with different powers and attributes.
2: a set of simple rules. Figure out what the very simplest set of rules possible to make the game work.

Later on after we have played the game awhile the group developing the game can come up with suggestions to enhance play.

The developers are right, you really shouldn?t let this one die.
Doing things just for the halibut.

KwartzTheKran

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« Reply #62 on: January 30, 2004, 03:50:57 pm »
loads of various card games (see if u can get any extra inspiration): http://www.twilightcards.com/


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Fish

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« Reply #63 on: January 30, 2004, 06:08:27 pm »
The current idea of a card game is a bit unconventional, I like unconventional, and kind of requires its own rules set.  The current rules that were developed as far as I can see are a bit like chess but not quite.  It?s more like a game from SPI, (they is no longer in business).  What they did was create games that were more like reality simulators.

In this case the reality is how plain shift will be played.  So this makes it a game based on a fantasy role-playing game.  Way cool!  In fact it would probably be best to finish off this concept with the next revision of the actual game.  However once you get the basic rules in place the work modifying them to implement the current game should be relatively straightforward.

The current concept I believe will work.  It just needs to be developed more.  Rather than implementing new rule concepts I believe it will work with what is already here.

Is anybody up to this challenge?
Doing things just for the halibut.

tybrus

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« Reply #64 on: January 30, 2004, 10:30:35 pm »
to fish: the rules you see posted are but a small adn dluted sample of what kuiper has been developing...i have many many ideas but have had little time recently

to kwartz: i have played quite a bit of mage knight myself and have already been drawing some inspiration from that source thnx forthe link :)
« Last Edit: January 30, 2004, 10:34:16 pm by tybrus »
Death is but a door. Time is but a window.

Einhander

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« Reply #65 on: March 15, 2005, 11:53:49 pm »
There has been MANY card games in many RPGs...
BUt PS should make a card game that is sorta like \"Magic the Gathering\". or \"yugioh\". but based on Crystalsor PS monsters

Siteri Kidachi

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« Reply #66 on: April 19, 2006, 09:06:29 pm »
I like CCGs like Yu-Gi-Oh and Magic so I think this would be a pretty good idea. However, I think that first there should be a non-collectible card game that would fit better with the world. You know how there\'s \"Three-Dragon Ante\" for D&D? There should be something like that in PS. It would add a lot of flavor to walk into the tavern and see people playing a game like that.