Author Topic: Spells Memorized (an absolute must)  (Read 6768 times)

rifft

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« Reply #30 on: July 06, 2004, 08:44:30 am »
Never played war hammer (to expensive). Anyway, the element of risk must exist I think. Otherwise magic is a little bland IMO.
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Syzerian

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« Reply #31 on: July 06, 2004, 11:25:54 am »
yes and the bigger the spell  the greater the penalty for failing should be or maybe casting a supreme fireball of death immobilises you for 10 seconds or cannot be casted while wearing armor or any object that gives bonuses

in too many games do mages become the big \'power houses\'

John_Thazer

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« Reply #32 on: July 06, 2004, 11:43:57 am »
Quote
Originally posted by Syzerian
yes and the bigger the spell  the greater the penalty for failing should be or maybe casting a supreme fireball of death immobilises you for 10 seconds or cannot be casted while wearing armor or any object that gives bonuses

in too many games do mages become the big \'power houses\'


That sounds as arcane falure in neverwinter nights...the heavier the armor the more chance of it...


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karakth

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« Reply #33 on: July 06, 2004, 02:45:15 pm »
Quit worrying. PS is a good game. Spells might explode in your face if you are reckless. :D
« Last Edit: July 06, 2004, 02:45:51 pm by karakth »
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acraig

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« Reply #34 on: July 06, 2004, 05:19:47 pm »
The magic system in CB will be the skeleton system base for the magic system.  Will basically be constructing spells from glyphs and point and cast.

With the glyphs we have now there is about 5 million different combinations. So as we think of new spells we can add them in.
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Seytra

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« Reply #35 on: July 06, 2004, 05:28:38 pm »
\"Skeleton system base\"? Is this a generally known thing?
The description seems to match the system used in the game \"Deathgate\", which IMO is acceptable.

I\'d like to see experimentation possible, though.

BTW, spell failure has been discussed in the thread
http://www.planeshift3d.com/wbboard/thread.php?threadid=6517&boardid=11&sid=c15b3b5cb79f05970896a84d4cc8acf3

acraig

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« Reply #36 on: July 06, 2004, 06:54:37 pm »
By \"skeleton\" I mean basic or not fully finished, not some dude using bones :).
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Black_rose

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« Reply #37 on: July 06, 2004, 09:11:35 pm »
i dont know i played a game called tibia where you can have as many spells as you need but you need to memorize the text it was better that the diablo system
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Seytra

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« Reply #38 on: July 06, 2004, 11:10:29 pm »
Quote
Originally posted by acraig
By \"skeleton\" I mean basic or not fully finished, not some dude using bones :).
Now I see! I thought \"Skeleton\" might be the name of a game this system was first used in, but I must admit that using bones does have some appeal as well.
Funny enough, \"Deathgate\" fits in quite well with the naming scheme. However, Deathgate\'s magic system is also based on rune-combinations (and doesn\'t have much to do with death despite the name) and therefore might be worth a look (not that I think it\'s the best way to do it). I however like the idea of \"tracing the runes in the air\", and if the spell is a real one, they glow before the effect appears (at least in my imagination :) ). Also, learning is done quite simply by seeing the rune combo once (not necessarily feasible in an MMORPG, though  ;) )

Quote
Originally posted by Black_rose
i dont know i played a game called tibia where you can have as many spells as you need but you need to memorize the text it was better that the diablo system
Memorise the text? That\'ll seriously slow one down, won\'t it? Of course, combining runes will do so, as well... But in any case, I don\'t know. I mean, I don\'t like the idea of having to draw maps by myself, and also not to have to write down lengthy spell lists. These things can be done so much better by the computer. After all, I don\'t have to be able to use a sword to play...
If it is deemed necessary, please at least implement these features in the client, because having to keep piles of paper or switching between apps isn\'t something I like, and hurts the \"play at a friends\" option. I mean, where is the benefit of being a cartographer if the player will have to do the work?

Anyway... *waits for CB with reasonable patience*
« Last Edit: July 06, 2004, 11:20:07 pm by Seytra »

smoak

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« Reply #39 on: July 07, 2004, 12:01:08 am »
Quote
Originally posted by Seytra
 I however like the idea of \"tracing the runes in the air\", and if the spell is a real one, they glow before the effect appears (at least in my imagination :) ).


Your idea sounds like the mirical system in the \"black and white\" games.
and yeah memorizing text would take too long and it would suck to forget your spell in the middle of a battle *replays drukes scenario of voice casting*
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Psybur

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« Reply #40 on: July 07, 2004, 12:36:03 am »
Bah, I dont want to pay money to cast spells. Maybe you could add a special place in the dungeon that scribes the spell into your mind, or something of the sort.

Seytra

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« Reply #41 on: July 07, 2004, 12:50:27 am »
Quote
Originally posted by Psybur
Bah, I dont want to pay money to cast spells. Maybe you could add a special place in the dungeon that scribes the spell into your mind, or something of the sort.
Pay money? Where was that mentioned / implied?!? You are not referring to the cost of paper and pencil?
I can do with learning the spell and then being able to use it as I like. The initial time to learn it would be OK (well as long as the char does it :) )...

rifft

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« Reply #42 on: July 07, 2004, 01:16:20 am »
In D&D you have to scribe a spell, which costs 100gp plus some number multiplied by the spell level. So Wizards always needed lots of gold. However, eventually the costs became trivial and ignored. I\'m not sure if that\'s what\'s being reffered to here, but that\'s the only thing I can think of.

Anyway, the only thing I hope is this: Please don\'t let PS use the D&D magic system. It\'s horrid and stupid, in DnD magic is what ruins most of the perfectly good RP(as opposed to leveling) games.
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Psybur

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« Reply #43 on: July 07, 2004, 01:21:30 am »
I am talking about buying glyphs :p

Or d oyou just get a glyph once, and you can cast spells from it forever? Or does the glyph have charges?
« Last Edit: July 07, 2004, 01:22:35 am by Psybur »

rifft

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« Reply #44 on: July 07, 2004, 01:31:47 am »
I think you look for glyphs (maybe those who create chars with magical abilites will get one or two) once you find them you arrange them into a certaine order and if it is the correct order of the appropriate length then you have a spell. Which you can now cast.

At least this is what I think the magic system is, though I could be wrong, so please correct me if I am.
Shine on you crazy diamond.