Originally posted by acraig
By \"skeleton\" I mean basic or not fully finished, not some dude using bones
.
Now I see! I thought \"Skeleton\" might be the name of a game this system was first used in, but I must admit that using bones does have some appeal as well.
Funny enough, \"Deathgate\" fits in quite well with the naming scheme. However, Deathgate\'s magic system is also based on rune-combinations (and doesn\'t have much to do with death despite the name) and therefore might be worth a look (not that I think it\'s the best way to do it). I however like the idea of \"tracing the runes in the air\", and if the spell is a real one, they glow before the effect appears (at least in my imagination

). Also, learning is done quite simply by seeing the rune combo once (not necessarily feasible in an MMORPG, though

)
Originally posted by Black_rose
i dont know i played a game called tibia where you can have as many spells as you need but you need to memorize the text it was better that the diablo system
Memorise the text? That\'ll seriously slow one down, won\'t it? Of course, combining runes will do so, as well... But in any case, I don\'t know. I mean, I don\'t like the idea of having to draw maps by myself, and also not to have to write down lengthy spell lists. These things can be done so much better by the computer. After all, I don\'t have to be able to use a sword to play...
If it is deemed necessary, please at least implement these features in the client, because having to keep piles of paper or switching between apps isn\'t something I like, and hurts the \"play at a friends\" option. I mean, where is the benefit of being a cartographer if the player will have to do the work?
Anyway... *waits for CB with reasonable patience*