Author Topic: *Wonders what CB will be like*...  (Read 10618 times)

Crj

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« Reply #30 on: March 15, 2004, 05:44:59 pm »
Hmmm, i think it was said like 100000 times. There wonte be brutal PKing. There will be duels, guildwars, arenas and stuff like that. IMHO, thats a big problem in other games, and isnt needed at all.
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Aquagus

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« Reply #31 on: March 15, 2004, 09:42:53 pm »
Hey, first time posting and I\'ve heard lots about CB, sounds really cool. Can\'t wait to be able to fight and stuff. Well that\'s really all I have to say right now, Ta for now!

Ikarsik

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« Reply #32 on: March 17, 2004, 12:34:00 pm »
omg lol no PK\'ing =O

aww i was gonna make an \"anti\" PKing guild lol.

naa but if we ever get more servers we need a PK server lol and maybe alot of GM\'s to mute all the whiners who whine about being PKed on the PKing server lol.

Hmm on like non PK server i dont think you would lose items or anything if you were PKed in like a guild war or duel. That would make it easier for the more zombie like players who cant stand action lol no offence but really no PKing lol PKing is the best way to make friends and money and also you can make alot of enemies lol.

like you have PKing groups and you burn people and loot valuables and they get angry and all that.

so you just made some friends with that group some money off the corpse and some enemies by burning them.

anyway with the death realm when you come back all items back i guess.

if you dont then your corpse is free for the killer to loot? like probably only money and 1 item.

and like you cannot loot equiped items or items in bags maybe?

Mordaan

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CVS log moment
« Reply #33 on: March 17, 2004, 10:26:11 pm »
Guess the following pertains to the subject at hand but could sound quite amusing taken out of context.

Quote
(from the cvs log)
*** 2004-03-17 by Keith Fulton
Committing patch from John Ellis to fix people not dying after they are killed.

Yes, dying after one has been killed is just adding insult to injury!   :D
--Overseer, Explorers Guild.

MercenaryVII

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« Reply #34 on: March 27, 2004, 07:17:59 am »
Quote
Originally posted by DepthBlade
I am sure i just recently said something about this whole hell level you go to when you die on another thread but ill say it again on this one its a good idea so quick respawning won\'t ruin wartime!


thats true and id hate nothing more than to kill someone and just have them run back over the hill and attack me. that said i think that if you are killed in a guildwar you should lose some items otherwise what is the point of attacking another guild, making some of them have to go thru the death realm?

rainmaker

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just a thought
« Reply #35 on: April 03, 2004, 05:42:03 pm »
I think a good system regaurding item drops would be the ability (by magic) to bind items to the current owner of an item. The more powerfull and valuable the item (i\'m thinking some eqaution based on the items stats) the more will the item would have and thus the more complicated and powerfull the spell would have to be to be succesfull. Perhaps also the player stats should be a part of the eqaution, representing that a strong player\'s will would easialy assimilate a weak item. The spell should be permenant and perhaps could be undone by some spell, allowing items to be sold to a new owner. Thus owning and controlling an item are not the same thing.

So when you die items you control would travel with you to the death realm and items you don\'t control could be looted as soon as you die. I think this would be awesome because it would be a manifistation that there is no distinction between a player and the players items which will he has bent to his own agenda, even in death.

The ring in \"Lord of the rings\" was not my inspiration for this, I just thought of the simmilarities as i begun writing this line :)

MercenaryVII

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« Reply #36 on: April 04, 2004, 02:48:53 am »
what about warriors and other people with no magic ability. how about if there is an NPC in every city were u can go to and they give you a price less than the worth of the item u want to bind to you and then all the items you pay these people for you keep when you die. kinda like insurance

rainmaker

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binding items
« Reply #37 on: April 04, 2004, 03:35:20 am »
Well with regaurd to people without much magic skill, I am under the impression that spells can effect other people than just the caster. Perhaps there should be NPC\'s in the cities selling such services or maybe real players will start providing such a service to meet market demand, in any case it should ofcourse be possible. Although I think in staying with the role playing goal of planeshift it should be a spell magicians can learn, thus a role they can play.

Call it insurance if you like but the reason I think it\'s a good idea is it gives objects life in a way and it creates a solution to the problem of (NOOOO I LOST MY UBER TOTALY SWEET LIGTNING FIRERING DEATH BLADE THAT I WILL NEVER EVER FIND AGAIN). It also gives a new dimension to the game in that a newbie would be able to wield an almighty powerfull item but not control it and thus most likely loose it again, whereas it would become a part of an almighty player.

Anyways it was just a thought. I\'m sure the dev team have thought of some other good system anyway.

DevotedEternal

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« Reply #38 on: April 04, 2004, 09:45:25 am »
My thoughts:

If a player is killed, the killer gets all items on the spot.
If the player that was killed escapes the Death Realm within a given amount of time then their items are returned to them, if the time runs out, the killer is free to do what he/she will with the items.

Ghost of Link

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« Reply #39 on: April 04, 2004, 10:07:43 am »
Or the killer could get everything. If you escape the realm you get laughed at and recieve a bronze sword.
All hail Vengeance and Link, friends forever.

Syzerian

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« Reply #40 on: April 04, 2004, 11:08:06 am »
Quote
Originally posted by Ghost of Link
Or the killer could get everything. If you escape the realm you get laughed at and recieve a bronze sword.

i think that if that happened, death would be the first thing on a newbies mind :rolleyes:

Caldazar

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« Reply #41 on: April 04, 2004, 11:10:41 am »
Quote
Originally posted by Ghost of Link
Or the killer could get everything. If you escape the realm you get laughed at and recieve a bronze sword.

Take it one step further. If you die, your name will be changed to lollerskaterz[insert random-# here].
That would put some fear into people.
Browsing the forums when I\'m bored, nothing more.

Xanaroth

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« Reply #42 on: April 04, 2004, 11:55:45 am »
Quote
Originally posted by Syzerian
i think that if that happened, death would be the first thing on a newbies mind :rolleyes:


euhm... i cannot remember a game where n00bs die fast anyway, so i dont think there i that much of a choice:P

Mordaan

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« Reply #43 on: April 08, 2004, 09:40:57 pm »
Quote
If a player is killed, the killer gets all items on the spot.
If the player that was killed escapes the Death Realm within a given amount of time then their items are returned to them, if the time runs out, the killer is free to do what he/she will with the items.

Hmm, timing might be an issue there...say you were engaged in a battle with a monster with your newly looted uber weapon at the exact time the owner escaped the death realm.  Imagine if it disappeared mid-swing.   8o   :P
--Overseer, Explorers Guild.

Thardin

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« Reply #44 on: April 08, 2004, 09:51:29 pm »
I think what is meant is that once a player kills another player the items of the killed player are dropped. When the killed player doesn\'t return on time, than the killer can take the items he likes.

Mind you, this should only apply to PvP, normal deaths shouldn\'t be punished as severe as that.