Realism in games is not about making it the same as RL IMHO, it is following the rules you made. So not doing anything impossible.
For example, you have a game that sets on a far away planet and the chars are purple aliens with small wings that can fly. now there is very low gravity on that planet so the aliens can fly although they weigh about the same as humans. This would be unrealistic if you compared it to RL, however, since the game\'s rules allow this, it will be realistic in the way I said.
This however does mean you have to have a reason for the aliens to be purple, able to fly etc. You can\'t just say they fly because it\'s on a far away planet. Also you\'ve got to let ALL other factors in the game follow these rules.
The point of realism in RPG\'s would be because it would make it a LOT more easier to roleplay(you know, the RP part of RPG). You just have to follow the rules. So RPG\'s should be very realistic, as in following the rules, not as in being exactly the same as real live. However since a lot of the rules in RPG\'s seem to be the same as in RL, realism will cause a game to be like it, unless you define other rules..
so IMO, the developers should either make the rules so that everything is follows them, not putting things in the game and just say \"it\'s a game, we don\'t need logical explanations\". So if we can live our lives in an RPG without sleeping, there has to be a reason for it(your char sleeps while you\'re not playing for example)..
But they had a secret weapon, the Gudentag (Dutch for good day)
actually, it would be \"goedendag\", what you said is german or something(although it might be old dutch :\\)
