Author Topic: Fanart contained within... twah!  (Read 35576 times)

XpYtZ

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« Reply #480 on: June 04, 2004, 07:21:42 pm »
Shirty?

I have always liked your style Kintail. Until the recent Dev matters I thought you were more interested in animation or illustration than modeling or doing concept art anyhow. I suppose I was wrong. I?m sure that we would all love to see what other styles you have hidden up your sleeves.
Don?t take any of it two personally, I know it?s your creation and it cuts like hell when it gets criticized but it can be a motivating factor. I also know I?m preaching to the choir, but its all these years of laboriously learning to be a writer. Criticism (and my inability to receive it properly) is the only reason I have not posted any stories in the forums. At least you have the (reproductive organ)s to post your practice. :))
Just some rambling thoughts.

Niber

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« Reply #481 on: June 06, 2004, 07:31:18 pm »
Kintall,
We all get mad at our prospect-managers some times.
I remember getting pretty pissed at Boonet when he was managing for mine. (about a year ago)

And I\'m very happy now that I didn\'t complain and instead took his hard words and tried to make it impossible to say that again about my work.
so after 2 month I got my first \"not bad, keep going with that\" and ever since there is less and less things to complain about.

Talad is not a artist though, but he can see the diffrent between what\'s nice and what is not. and that\'s really the whole point of managing.
When you have created something that have taken time your brain will try to convince you that it\'s nice (even if it\'s far from perfect, becouse the brain wants pleasure and avoid dissapoinment) that\'s why it can be tough to hear from the manager whos whole point is to spot what\'s wrong with the work.

I think aarobber wants you to do stuff for him so Talad will probebly not be the one managing your future task anyway..
« Last Edit: June 07, 2004, 12:37:51 am by Niber »
Put the pot down, no dont take another puff!, put it down. Thank you.

Tatae

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« Reply #482 on: June 08, 2004, 09:47:48 pm »
Must. Not. Drool.

o-o;

Seriously, though. I love your work! n-n

Abemore

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« Reply #483 on: June 09, 2004, 04:55:31 am »
Where do you get your inspiration Kintall?

I can\'t seem to draw unless I have someone else\'s art to look at.

Awaiting Invite from the Ordo Illuminatis.

Before you criticize someone, remember to walk a mile in their shoes...
...then when you criticize them, you\'ll be a mile away ...and you\'ll have their shoes.

Kintall

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« Reply #484 on: June 09, 2004, 01:57:08 pm »
Daydreams, thats where I get all my ideas..

still no email from talad man, ahh well if he needs me/ knows I exist he may mail me...

all is well with the world :)

Gods of spelling, I stand AGAINST YOU!

Abemore

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« Reply #485 on: June 10, 2004, 03:31:22 am »
Those must be pretty vivid daydreams.
Even if I concentrate really hard, I still can\'t remember what hair looks like, so I need another picture to remind me.  Even then, I\'m not able to think of more than one style of hair, and you seem to have a pretty good resume of different hair styles...  I think should stop talking about hair now.  People are going to think I\'m obsessed with hair.  HAIR!!!!!  :P

Anyway, man, you\'ve got the skills.  If Talad doesn\'t want to take advantage of them, I\'m sure there are lots of other places that will.  In my experience, artists are alway difficult to find.  But since we already know where you are, we are ahead of game. :)

Awaiting Invite from the Ordo Illuminatis.

Before you criticize someone, remember to walk a mile in their shoes...
...then when you criticize them, you\'ll be a mile away ...and you\'ll have their shoes.

Monketh

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« Reply #486 on: June 10, 2004, 03:37:18 am »
The basics and a few details come from the daydream, smaller details can be made through artistic talent.  I know from experience. ;)
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Icefalcon

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« Reply #487 on: June 30, 2004, 12:26:57 am »
Hey Kintall, forget about the whole thing with being on the PS team, you haven\'t showed us any new work in...a month, at least. Just drop the thing with Talad and go back to what you were doing. No problem, Im sure your imagination hasn\'t run out, whip up some more uber anime pics 8)  :D

Unless of course you did get an Email from Talad which is preventing you to post, which is fine too...

josephoenix

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« Reply #488 on: June 30, 2004, 01:33:26 am »
Eh? Why did you bring up this old topic?

Just to tell Kintall to drop something he was talking about many weeks ago :P

josePhoenix

PS: Kintall, if you\'re still alive, I\'d like to see more of your artwork. Hmm, there was something else I was going to say... Oh, yeah! Pleease!! xD
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

smoak

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« Reply #489 on: June 30, 2004, 06:19:19 am »
finally!!  i just read through this whole thing of 25 pages, it took me over 2 hours!! Anyway i was going to request something but im not sure if i should right now.  If your out their Kintall can i give a request?
Madness is merely an extension of sanity.

Kintall

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« Reply #490 on: June 30, 2004, 08:54:41 pm »
lol wow this old topic got dug up eh?

well I guess I owe you lot a slight explination for the art drought



put simply the team doesnt seem to need/want/remember me and I dont really mind

Planeshift not having a working game behind it just dony hold my attention for all that long, and its all well and good to say its a community game but lets face it: if Talad dont want something in HIS game, it never will be.

and you know what, thats totaly fair He\'s probably been on this project for longer than anyone and its HIS baby and I respect that

and as far as the PT world to twiddle drawings of, I gotta say its very limiting and not all that original

yes I know it doesnt have dragons, NOT having things doesnt make it original. its al been done anyway, the best you can hope for is to do your own original path along the well trodden ground

 I know I\'l cop a lot of flames etc but really I have enough respect for this board to at least give it my honesty instead of just saying some BS to cover the fact that this thing is not the most original thing since sliced bread and there is a very real chance that after all is said and done the game may just.. suck, ther are games that have had more money and more talented people (ones getting paid) behind them and still sucked

and on the note of hacking, I played a game called \"Phantasy Star Online\" I really liked it, but the amount of people that figured out how to hack that game was ludicrus, as was diablo etc etc
what I wondered and I hope never to se with this game is: how bad it would have gotten if those games were open source?

as for the \"roleplaying\" element of the game, I really think that would be wonderfull, games are supposed to be an escape a new world. Thats what ROLEPLAYING games are supposed to be about...  but if and when the game is up to beta or beyond that whole thing will die because the players will be just people who want a free diablo and after the four hundredth \"SSJ9_GoG3TenKz\"
and \"Sephiroth78654\" have signed up the world will be full of jerks just like the real world. and thats when the escape dies

inspite of its professed originality the game looks to be taking a lot from tabletop RPG\'s namely the large amount being from D&D, (dungeons and dragons) now thers a lot of stigma about D&D and the social status of the players in some circles (ie Its dorky as hell) and the fact that this will alienate people is fine. its just not being made for them, but what if they all joined the community anyway and decided that they wanted to make it an action game?

of couse nothing would happen, thats as ludicrus as the community wanting nudity in the game, No one would put that in. but then where is the line between community contribution and unrealistic requests?

the line doesnt rest with the mob/community and never will, the mob is stupid and bloodthirsty and disrespectfull and online it gets even worse so the one who gets the final veto is the project head and no one else, and thers no reason that would be a bad thing, consider if the community did get TOTAL controll over every element in the game, Planeshift would prabably end up being about a naked woman who drives an american muscle car and whos boobs fire lazers or some such nonsense

I really do like Planeshift in spite of all that, but like all things its important to look for flaws because if you deny them theyl never be fixed

I\"l be keeping an eye out for the game and this lovely board, it\'s got great potential and it would be a real shame to have it all end in quiet mediocrity

GL and peace to you all

wow ended up being a lot o stuff (wish my essays for uni wrote themselves like that :P)
« Last Edit: June 30, 2004, 08:58:53 pm by Kintall »

Gods of spelling, I stand AGAINST YOU!

Moogie

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« Reply #491 on: June 30, 2004, 09:08:13 pm »
Was that all because you were rejected as a concept artist?

You shouldn\'t take it personally. Apply again after CB and I\'m sure they\'d have you.

(P.S. I\'m only drawing that conclusion remembering what happened last time something happened that you didn\'t like. :) My apologies if I\'m wrong, I don\'t intend to flame. Rather, just some friendly advice that you shouldn\'t take things so harshly. Again, sorry if I\'m assuming wrong about the situation :) )


[Edited: I think I read wrong... nm what I originally ended my post with :P]
« Last Edit: June 30, 2004, 09:11:26 pm by Moogie »

Kintall

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« Reply #492 on: June 30, 2004, 09:21:45 pm »
no no I wasnt rejected :P, I think talad just forgot I existed. and with the amout of effort it took just to get a response from him  I  deided that if he dont wanna say please or thankyou to a voulenteer who is working way outside his expertise, he can blurry well email me  and he hasnt.
 either with a next  task or a \"your fired\"

perhaps I was just unlucky, he may have been having a rough fortnight :) I personaly spent 2000 having a \"bad year\" so two weeks is quite feasable

and I\'m not leaving the community, I\'m just not checking daily is all, you may be right as well insofar as my joining at the wrong time if and when CB comes out I may just give it another burl

Gods of spelling, I stand AGAINST YOU!

josephoenix

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« Reply #493 on: June 30, 2004, 09:56:20 pm »
Quote
Originally posted by Kintall
...ther are games that have had more money and more talented people (ones getting paid) behind them and still sucked..


I dunno what exactly you meant, but it looked like you were saying that paid employees == more talented. What, you think people are working on this because they are so devoid of talent that the can\'t get a job (eheh, blueCommand is unemployed, but thats not why ;) )? No, people are working on this in their spare time. Out of the goodness of their hearts. In between the time they spend giving poor children scholarships and helping old ladies cross the street! They are the embodiment of Good! Now the Cabal on the other hand... :P Okay, so I went a little over the top, off the deep end, got sucked into the filtration system and popped back out through the heater. But, honestly, I know some aspects aren\'t original. It\'s just simply not feasible to implement Uber-Faery points instead of hit points, which regenerate by cultivating magic mushrooms. That would be worse than having some aspects borrowed from another game (Or that are shared by pretty much every game in the genre). I have to agree with you that \"Leaving stuff out\" doesn\'t constitute originality, it constitutes a lack of repetition. It has to balance out though, if you get rid of dragons, you will need something else, like an intuitive magic system to calm people down (\"/me casts lower blood pressure on Kintall\"). We\'ve got that, mainly because while making the effects and testing them, the art team kept shorting out their keyboards so the \"Point\'N\'Drool\" Magic system was thrown out (You know I\'m just kidding, ... right?)

Kintall, you know you aren\'t limited to drawing the PS world, since people like to see your artwork, especially tutorials (^_^) regardless. And if the Mods in the sky nix that, post it on Kada\'s tavern (Although I can\'t speak for her, but that is the second largest forum in my experience), or, Heck, on my forums. (Wait, my forums vanished with a loud kaboom a short while ago, so you\'ll need a rain check on that). I for one am curious on what you\'re working on nowadays, well, what art you\'re working on... Can\'t say I understand whatever it is you actually do when you\'re not drawing and stuff...

Most importantly, don\'t get your knickers in a knot just because the art team hasn\'t needed your skills (yet?). That is water under the bridge... And... Wait, was that a screaming Ynnwn that just floated over the edge of the waterfall? Oh, well, too late.

josePhoenix
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Nanaki

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« Reply #494 on: July 01, 2004, 01:40:59 pm »
ah, come on, always these whining about those stupid dragons... perhaps they look great but if you think a bit about it you will see they are ...boring. Every fantasy knight has atleast killed one of those beasts... they are so... common.
You are insulting my creativity if you say I couldn\'t come up with something more original than a dragon. ;)
Btw, all you have seen so far are the player races, how can you say we don\'t have original monster if you haven\'t seen them?

And about your task... CB is near, and Talad is busy you should know that. I\'m sure he didn\'t forget you. A quote from the news:

... We want to apologize for the lack of time to correctly follow new prospect developers and for not answering all their emails. Every small bit of our time is dedicated to release. We will start a big recruit campaign just after release to collect your help and wishes.

One problem with you task was that you removed/moved some of the pictures, so we wasn\'t able to find them after a while - quite hard to work with  a vanished picture.
And you left your task unfinished... if you had a question you could have asked on the dev channel you needn\'t to write an email. If you had done enough conceptart for your task we would have told you.
Perpaps it would als be advisable to modulate your drawing style a bit so it fits better the PS background. Don\'t get me wrong, your style is good and okay, but i remember you once said you have an other drawing style too... could be interesting to see some examples of it :)

-Nanaki