Author Topic: ummm hey...  (Read 703 times)

no_order

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ummm hey...
« on: March 03, 2004, 04:40:25 am »
How\'s it going, recently I have decided to become more involved in the development of PlaneShift.  I have submitted several meshes, please visit LWW to see them.  Some of these meshes do not have textures, they aren\'t terrible meshes, but a great skin could really bring them to life.  Right now I\'m calling all skinners to help me out with this problem, 3dsMax is a pain to skin in, so if anyone wants to work with me to give my creations some life, please help out.  Here is a link to my profile on LWW, http://lww.demon-host.com/index.php?page=properties&table=users&id=no_order.
One mesh that I am particularly fond of skinning is this, any critique would be appreciated.

Wedge

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« Reply #1 on: March 03, 2004, 08:01:48 am »
You don\' want me drawin textures for you, but I did setup some halfway decent UV coordinates for the thing
(this is just the texporter export)



I did modify the model a little to cut down the poly count, but it looks pretty much the same.  It\'s kind of upside-downish and I think there might be a little warping on the mapping, but it seems 90% accurate.  I can send you the source .max file if you want.

I just did this coz\' I need practice setting UV maps... but isn\'t there already a claymore in the game now?
« Last Edit: March 03, 2004, 08:02:35 am by Wedge »
Ninjas have feelings too.  Mostly they feel like dancing.



Fenrison

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« Reply #2 on: March 03, 2004, 08:50:27 am »
Yeh, theres a claymore, but not one like that. This looks like Clouds buster sword from FF7.