You don\' want me drawin textures for you, but I did setup some halfway decent UV coordinates for the thing
(this is just the texporter export)

I did modify the model a little to cut down the poly count, but it looks pretty much the same. It\'s kind of upside-downish and I think there might be a little warping on the mapping, but it seems 90% accurate. I can send you the source .max file if you want.
I just did this coz\' I need practice setting UV maps... but isn\'t there already a claymore in the game now?