Author Topic: how big are PS servers  (Read 4099 times)

leji

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« Reply #15 on: September 09, 2004, 05:23:27 pm »
Quote
Originally posted by chrischoo
The devs have mentioned that there are also plans to launch additional servers in Europe and US if CB becomes really big, so I wouldn\'t worry about these numbers if I were you.

Would that mean that we (europeans) wouldn\'t play in the same world as americans or will the world be shared between several servers ?
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Kuiper7986

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« Reply #16 on: September 09, 2004, 05:45:39 pm »
it\'s good that the game is low band-width, I mean I rather have 2500 players connecting at  2 kb/s than 500 players connecting at 10 kb/s.
But how low the bandwidth is it going to use? I guess that\'s more of an independant event...
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« Reply #17 on: September 09, 2004, 05:53:28 pm »
Quote
Originally posted by leji
Quote
Originally posted by chrischoo
The devs have mentioned that there are also plans to launch additional servers in Europe and US if CB becomes really big, so I wouldn\'t worry about these numbers if I were you.

Would that mean that we (europeans) wouldn\'t play in the same world as americans or will the world be shared between several servers ?


All players will be playing the same world, unless the idea is to make a \"Maximum RP server\" or a \"Maximum Powergaming server\", and the likes.

If more servers are added around the world, the idea is to have them all connected to eachother through some backbone thing, and then you\'ll be able to play with people on completely diffrent servers than the one you are on... Or something like that. I\'ve got the idea in a powerpoint thing somewhere. But the general idea is to not split up the world unless that is what is needed for the game to improve, or whatever.
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leji

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« Reply #18 on: September 09, 2004, 06:00:38 pm »
Thank you gronomist, I\'ve been afraid for at least 10min that I would never be able to meet my dear american friends online anymore :p

But if I understood what you said, it would just be some technical stuff that my n00bish brain would even notice, that\'s great !!

Those devs really impress me much... just keep on going guys :))
« Last Edit: September 09, 2004, 06:01:06 pm by leji »
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acraig

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« Reply #19 on: September 09, 2004, 06:27:03 pm »
At the moment we don\'t have the \'backbone\' support for multiple servers.  It is something that we plan to eventually get to but it is a \'Big Task\' and we have had enough of those for now :).
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« Reply #20 on: September 10, 2004, 01:20:30 am »
Whatever you think your maximum capacity is for a server - you should probably halve it to take into account the morons you always get who find an exploit which allows them to spam/cripple/lag the server :(
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jorrit

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« Reply #21 on: September 10, 2004, 11:18:22 am »
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Originally posted by acraig
At the moment we don\'t have the \'backbone\' support for multiple servers.  It is something that we plan to eventually get to but it is a \'Big Task\' and we have had enough of those for now :).


Correct me if I\'m wrong Andrew but I think that for npcclient you can already split the load on multiple remote servers. Isn\'t it?

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acraig

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« Reply #22 on: September 10, 2004, 03:21:23 pm »
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Originally posted by jorrit
Correct me if I\'m wrong Andrew but I think that for npcclient you can already split the load on multiple remote servers. Isn\'t it?

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Yes, that is true, I was referring more the the EQ type system where different areas of the world ( both real and game ) are controlled by different servers and the transition is fairly seemless for the end player.
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Reikar

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« Reply #23 on: September 15, 2004, 05:40:36 am »
Is there any idea on what the server usage will be when CB comes out?
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audioaxes

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« Reply #24 on: January 06, 2005, 06:05:45 pm »
ya that was more what i really trying to ask.  When all is said and done whats a ball park figure of about how many players in one world is the devs aiming at?

Moogie

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« Reply #25 on: January 06, 2005, 06:52:52 pm »
Old thread, will cause confusion... create a new one now that CB is out. *locked*


*Opened* Search instead. It\'s been discussed quite a few times. *Relocked*
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« Last Edit: January 06, 2005, 08:47:47 pm by Moogie »