Author Topic: Macro-based Quests  (Read 2442 times)

Monketh

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Macro-based Quests
« on: March 07, 2004, 07:10:53 pm »
Ok, Aineko was kind enough to give us Macros.
What can macros be used for?
*Hears the crowd say \"Lazy typers!\"*
I mean besides that...

Macro-Quest(tm)! :P

Anyone interested in doing a player-run quest to spice up MB even more?
A series would be even better, if there\'s desire for it.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Grakrim

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« Reply #1 on: March 07, 2004, 07:24:42 pm »
It would be easier if we made good player-made NPC clients, using some of the code from the current NPCs...  The devs would hate us for that, though.
\" I think you should just follow Grakrim\'s advice ;)\"

\"A universe is enough for more than one opinion.\" - Maxximus

elscouta

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« Reply #2 on: March 07, 2004, 07:43:09 pm »
You guys really can\'t wait for CB and spamming the forums in the meanwhile like everyone? :D

But if you plan to add new NPCs, if think it\'ll be better to simply contribute them to the devs :P
High Loremaster of the Arcane Order.

Grakrim

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« Reply #3 on: March 07, 2004, 09:37:30 pm »
What he\'s suggesting, Elscouta, is more like \"underground\" NPCs to run player-made quests; of course, its not really a great idea and could drastically hurt the community...
\" I think you should just follow Grakrim\'s advice ;)\"

\"A universe is enough for more than one opinion.\" - Maxximus

elscouta

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« Reply #4 on: March 07, 2004, 09:47:12 pm »
I have understood.

My point is: Why setting player-made quests? If you do a nice quest with all the coding and stuff, why not asking the devs to put it in-game?
High Loremaster of the Arcane Order.

Ald'Amun Dungeonrunner

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« Reply #5 on: March 07, 2004, 09:51:03 pm »
because they\'re busy working on CB...that\'s just slightly more important...well a LOT more important...;)


^Made by jcterminal

Grakrim

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« Reply #6 on: March 07, 2004, 09:57:54 pm »
Ah, sorry I thought you misunderstood.
Well, I don\'t know why you\'d want to do it, other than it might be fun...
\" I think you should just follow Grakrim\'s advice ;)\"

\"A universe is enough for more than one opinion.\" - Maxximus

Moogie

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« Reply #7 on: March 07, 2004, 10:00:28 pm »
The devs have made it extremely easy for NPCs, dialogs and quests to be made by normal players in Crystal Blue (with their approval of course). I think you should just wait untill then. :)

karakth

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« Reply #8 on: March 07, 2004, 10:07:25 pm »
Wow...CB is like the answer to everything. I wonder if there\'ll be anything left to add to Planeshift once CB is installed...

Edit: Btw I like the idea of some player quests. After all, we need something to do while wainting for CB, right?
« Last Edit: March 07, 2004, 10:48:34 pm by karakth »
~Karakth, Arcane Loremaster of the Arcane Order.



druke

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« Reply #9 on: March 07, 2004, 11:24:08 pm »
Quote
Originally posted by karakth
Wow...CB is like the answer to everything. I wonder if there\'ll be anything left to add to Planeshift once CB is installed...

Edit: Btw I like the idea of some player quests. After all, we need something to do while wainting for CB, right?



hmm combat, magic, tradeskills, and easy chat dialog...

sounds like everquest


my how times have changed.....

Fenrison

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« Reply #10 on: March 07, 2004, 11:24:36 pm »
I think Darkmoon was going to organise a player run quest with players as actors awhile ago, but i havent heard anything about it since.


elscouta

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« Reply #11 on: March 07, 2004, 11:35:12 pm »
Quote
Originally posted by karakth
Wow...CB is like the answer to everything. I wonder if there\'ll be anything left to add to Planeshift once CB is installed...


Well, it\'s more that MB can\'t be the answer of anything :P (nah, joking... :D)
High Loremaster of the Arcane Order.

Olig

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« Reply #12 on: March 08, 2004, 12:39:59 am »
Macros are cool and fun, but lets keep them limited. (Player quests are a must!!!)  The last thing I want to see in PS is somebody gaining experience while afk because their character is in an infinite action loop macro killing nearby creatures.
Beware that I am distorted in my wording if you do not understand me at all.



Monketh

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« Reply #13 on: March 08, 2004, 01:11:02 am »
I wrote a few out of boredom, no real plot though.

Quote
A few of the more interesting ones
Planeshift.Makro.npc = /me tells you: Could you rephrase that?  I didn\'t understand it...
Planeshift.Makro.npcmonk = /me tells you: I run the guild known as Rangers, I sort of \'inherited\' it you might say.  I am good with a sword, a bow, and a spatula. *he winks*
Planeshift.Makro.npcdrink = /me tells you: Sorry, I have no drink to spare
Planeshift.Makro.npcjob = /me tells you: Hm, I might have some work availible to you if you\'re interested in a good hike...
Planeshift.Makro.npcgay = /me tells you: That is a very daring and dastardly accusation, are you up for defending it? *he places his hand on the hilt of his sabre*
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Monketh

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« Reply #14 on: March 08, 2004, 11:57:02 pm »
Monketh\'s Lorebook

The story of the Legendary Warriors, processed and packaged for individual consumption. :))
(As if anyone cares...)
Quote

Planeshift.Makro.storylw1 = /me narrates: A long time ago, nigh in the morning of the second age, a ynnwn by the name of Enraged arrived in the town of hydlaa.  He had aspirations of greater glory, and gathered all those who would come to him as the guild of The Legendary Warriors.  Those who stayed over time would, in fact achieve that goal, to become legendary.  However, many who came did not stay, and the roster was filled with hollow names, no longer important to anyone.
Planeshift.Makro.storylw2 = /me narrates: Some of the ones destined to that greater glory were Monketh, Grakrim, Seperot, Draklar, Ravna, Arbraz, Tranor, and Druke.  Shadowx still lingers on occassion.  Several guilds have formed from it\'s ruins.  Well, anyway, for a time \'twas good.  The Legendary Warriors prospered, \'twas said \"The Sun never sets on the Legendary Warriors\".  They were common, and they were generally respected throughout these parts.  Their post-forum thrived, their ruby packs were full, and they were happy.
Planeshift.Makro.storylw3 = /me narrates: Their leader was more rude than his members, however.  He caused disputes between himself and other guilds.  One member in particular, Draklar, got so annoyed that he left with a good complement of the guild and founded The Defenders Brotherhood.  The Circle of Legends was one of those who had been annoyed.  One \'Holy Hacker\' Firebombeb himself and the post-forum of the Legendaries.  Enraged grew more paranoid by the day.  He went ballistic on the leaders of the Circle of Legends, and he would regret it.
Planeshift.Makro.storylw4 = /me narrates: This is what really led to the inevitable end.  The decline continued until such time that Enraged saw fit to remake the guild as: The Rangers Guild.  Seperot would use his house(site) as the hub of communications.  Enraged would become simply, \"Ranger\".  But the tide was against him, Grakrim, Seperot, and Monketh held an emergency meeting to decide their fate.  They decreed it was unsafe to allow Enraged to stay, as he might bring the end of the guild.  They set out on their own with Tranor and Shadowx.  Thus ended the time of the Legendary Warriors, past halfway into the Second age.  It lives on in those members who stayed, and gave.


Along with \"On the history of The Rangers Guild, part I\"

Quote

Planeshift.Makro.storyrg1 = /me narrates: The Rangers Guild was the last guild to form from the ruins of The Legendary Warriors.  It\'s founding members were Seperot, Grakrim, and Monketh.  After a short time they were joined by Tranor of the Order of Naugrim, and Shadowx, another old Legendary.  A small but tight-knit group, they slowly grew on the fringe, spied on other guilds, and even acquired the celebrated Lady Moogie, whom has now gone on to become a High Priestess of Aliathi.  Various decrees were writ, structure was created, rubies were mined and extracted, activity and times were good.
Planeshift.Makro.storyrg2 = /me narrates: One of the decrees was even to create another realm to the liking of the rangers.  (Guild RPG)  It, however, never got beyond planning stages.  But all guilds fall to the will of time.  No active recruition drive had been set up, so restlessness began it\'s slow invasion.  Eventually, the guild\'s forum-house burned to the ground.  The guild began to fall furthur apart, so much so that another emergency meeting had to be called.
Planeshift.Makro.storyrg3 = /me narrates: The three Masters gathered again to decide the fate of the guild.  It was decided that rulership would be given solely to Monketh, and Grakrim and Seperot would depart.  Seperot continued to the guild in his house (site).
« Last Edit: March 09, 2004, 03:53:15 am by Monketh »
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM