Author Topic: Making Buildings  (Read 2823 times)

The Gumster

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« Reply #15 on: March 19, 2004, 09:24:10 pm »
wow thats really great, i wish i had some artistic skill ;( anyway great job, really good *applaudes*

you cant see it with your eyes, hold it with your hand, like the wind it covers all land, this thing called love.
It can lift you up never put you down, take your world and turn it all around.
Ever since time nothings ever been found
thats stronger than love


Quwaar

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« Reply #16 on: March 19, 2004, 10:41:52 pm »
Ill try to speed up Monk a bit on the Rangers Mansion :D
Smile... Tomorrow will be worse

Monketh

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« Reply #17 on: March 20, 2004, 12:25:49 am »
Quote
Originally posted by Quwaar
Ill try to speed up Monk a bit on the Rangers Mansion :D


Here it is!







Take as long as ya want.  :)
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Syzerian

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« Reply #18 on: March 21, 2004, 06:42:46 am »
i am very busy at the moment so these will probably have to wait till wednesday :(

Wedge

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« Reply #19 on: March 22, 2004, 07:10:16 am »
Heheheh I\'m not very busy, I got a whole week off to work on... stuff.

I\'m sure you can do a better job with this, but I wanted to make a large building for my own project, and I\'m not really good at making up my own blueprints... so I kinda hijacked Monketh\'s.  

I got the layout for the 1st floor done.  It\'s not final textures (although I am confused about what you were trying to say some of the textures should be) and there isn\'t a lot of extra detail objects, since I probably want to model those elsewhere and place them in.  But um, I\'m using QuArK and porting into Realm Wars, both of which are free =).

Anyway the blueprints are kinda confusing in some spots, is there anything I messed up so far?  And what is that \"Lock-up\" supposed to look like, and do you mean there to be a bridge on the second floor to it?



« Last Edit: March 22, 2004, 07:11:39 am by Wedge »
Ninjas have feelings too.  Mostly they feel like dancing.



Quwaar

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« Reply #20 on: March 22, 2004, 08:57:37 am »
hahaah, a little confusing :D lol

Well, Ive got to admit, it would have been drawn a bit more precice :P

Looks good man, really pretty pro^^ And now the rest
Smile... Tomorrow will be worse

Monketh

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« Reply #21 on: March 22, 2004, 09:24:01 pm »
Overall lookin\' good.
The roof on above the main entrance is higher up.
And there\'s a door under the (missing) stairs to floor 2.
I can\'t see anything wrong with it asides that and the textures.  I\'ll find some textures and clarify on that later.

The Lock-up is a fancy barn. :P
...and yes, there\'s a bridge on the second floor to it. :D
« Last Edit: March 22, 2004, 09:24:29 pm by Monketh »
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Wedge

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« Reply #22 on: March 23, 2004, 01:58:09 am »
You\'ll just have to trust me I added a door below the stairs.  Honestly I\'m really confused about what to do from here.  Aside from the lounge area itself, I don\'t really know what the area around it is supposed to be, or the rest of the roof area for that matter.  And I didn\'t do the lock-up thing coz\' uh... well I\'m just a mimic, not an architect, so if you want it to come out right I need a better reference than a rectangle with two doorways.





Oh swifty, my 500th post is a constructive one!  But I wanna be a Ninja, not a Viking :(
« Last Edit: March 23, 2004, 01:59:38 am by Wedge »
Ninjas have feelings too.  Mostly they feel like dancing.



Quwaar

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« Reply #23 on: March 23, 2004, 07:24:38 am »
*cheers* wohoo, looks great man! Now all we gotta do is get it in PS later on :D

Well, really, the open balkony looksnice, a view from above to down I mean with that.

They the walls are a bit out of my taste(could be me though)

And maybe the windows could be a bit bigger, we do need light :P
Smile... Tomorrow will be worse

Monketh

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« Reply #24 on: April 04, 2004, 03:44:31 am »
I\'ll see if I can get some examples for the textures, roof, etc...
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Wedge

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« Reply #25 on: April 04, 2004, 03:56:40 am »
I finished this a while ago with a third floor and barn and roofs.  Those areas are a little weird though, since there wasn\'t much reference for them.  Textures haven\'t changed much, and most of the areas don\'t have a lot of detail still though.  I\'ve mostly been using the building as a base for programming doors (for my game, that is).
Ninjas have feelings too.  Mostly they feel like dancing.



Monketh

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« Reply #26 on: April 04, 2004, 04:04:30 am »
Heh, any chance it can be converted into a file for my use in planeshift? :D
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Wedge

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« Reply #27 on: April 04, 2004, 04:22:04 am »
CrystalSpace is bsp based and there is a map2cs converter.  I can\'t find any documentation on how to use the thing, but theoretically yes.
« Last Edit: April 04, 2004, 04:22:30 am by Wedge »
Ninjas have feelings too.  Mostly they feel like dancing.