For whoever it was that talked about the uploading the image of the wep to the server...I say, why bother doing that?
Make it so that when you smith, you can define the location of the pollies in the sword.
After that, you define the material and the quality of the edge...
Then, to determine how effective it is at, say, slashing, you multiply the edge\'s sharpishness by the blade\'s weight. Huge, long, unwieldly weapons (i.e., a weapon whose width is more than 1/6 it\'s height) would incurr a combat penalty...
One of my first 3d design programs did exactly the above. It even generated stats for the weapon.
I wanna join the dev team, but I\'ve only been using C/C++ for 10 months, not 2 years as per the requirements.
