I hope I was worried about nothing, as most of you seem to state

. What I was thinking is that, at least in the beginning, too much money (from converted crystals) is going to chase to few goods (those sold by NPCs) causing player made goods to be over priced if the NPCs are lacking any goods. Call me crazy, but this is inflation.
Originally posted by slabertooch
I remember seeing somewhere that all items will degrade with time and use, that would take care of problems with the market being flooded.
I hope you really mean all items even exceptional and externally rare ones, but even the destruction of some items satisfies me. *puts some worries to rest*
The prices are only fixed if NPCs will be able to offer the exact same items (in the quantities needed by the market) as players are able to produce. If players are able to produce unique items than the prices of these items are not fixed and they will charge the max they can get, so in the end only the richest echelon of players (those who play the most) will poses these items and the power embedded in them.
You are right about that tangerine, but I thought that the monsters will drop more gold than the equivalent value of items ? more capital as compared to supplies would be generated, giving rise to inflation.
Btw, I was thinking we?ll have a free economy ? would be much more interesting I think, with inflation, depressions, etc.