Author Topic: Simple 3D models  (Read 33982 times)

JellyWerker

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« Reply #105 on: December 11, 2004, 02:57:28 am »
what can I amke cherppow, that you haven\'t?
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Cherppow

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« Reply #106 on: December 12, 2004, 03:49:06 am »
Hello everybody.

Thanks again for the comments and advice!

To WiseKran: Oh, no, don\'t kick me, i\'m just a cool newbie! ;)

To JellyWerker: Let\'s see... what would PS devs need... what would PS need... I have always wanted to see this certain feature in an online rpg. Playable instruments. If anyone remembers Ultima 5, where you could play piano with number keys, and actually hear the tune. What if other players (up to a certain distance away) could hear your play too? Instruments could include: piano, mandolin, hand drums, panpipe*, horn*, xylophone, flute, bells, harp...  

*this one i have done

The client software could have digitized sounds of various instruments in it. These are then played at different pitch, depending on what note the player played. I admit that this feature could be used to annoy other players, so a client should also be able to disable these instrument sounds if wanted.

Anyway, if none of those instruments caught your eye, you could try modeling: grave, crystal ball with pedastal, special playing cards deck, grandfathers clock, signpost, totem, stump, ruined wall, loose boot, wooden ladder, fireplace poker, rye bread with hole, cooking equipment, block of hay, small gem casket with decoration, candle with holder, decorative pillow, crooked walking staff, empty quiver, hoe, hanging vines, painting with borders, decorative vase, horseshoe, bolt of cloth... or anything that could fit PS middle age environment. :)


A little update. (see previous post)
Bye for now!

ArcaneFalcon

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« Reply #107 on: December 12, 2004, 04:49:05 am »
One word: fabulicious!  Very nice stuff.  I especially like the transparency on the ears and all the rounding you did.  Massive kudos!  Nice work with the rigging as well!

:emerald:

JellyWerker

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« Reply #108 on: December 14, 2004, 04:11:41 am »
sorry for the long reply, thanks Cherppow, I will work on that, maybe starting with the horns and lutes (medeival mandolin), check responses, and continue on to the larger stuff.
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Bjorn

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« Reply #109 on: December 14, 2004, 10:21:18 pm »
Yes, It\'s wonderful work!
Quote
If you see someone going around talking about their \'+1 silk underpants\', you would take it as a joke at first and later wonder about their mental status
- ZpTyZ



JellyWerker

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« Reply #110 on: December 16, 2004, 06:41:07 pm »
I had an idea, I know it is a large undertaking, but howabout a carillon, like from cast in bronze, they are awesome, that and maybe a pipe organ, these would have more faces, possibly up to 2000, because not everyone would keep a carillon in their pocket, they would be kinda of like monuments, one or two in the whole city. Also, how do you do the transparency like you do? I need it for the lute, I am goint to make a two-sided polygon for the strings, with the texture on tope, how would I amke in-between them transparent, this is also needed for the tuning pegs. Please reply soon, I need to know.
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Cherppow

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« Reply #111 on: December 16, 2004, 10:15:52 pm »
Greets.

Thanks for your interest everybody.

To JellyWerker: Good idea these monumental instruments. Maybe a huge playable could be used to signal eg when a town is under attack. Like a grand war horn.

Ah, transparency. I guess that would be good subject for a tutorial. But if you need it quick, i\'ll try to explain it right away. What i\'ve used on my models is texture alpha transparency. This means i use the texture not only to affect the color of the surface, but also to define its degree of transparency. The steps that must be done:

1. Create a texture that supports transparency (at least png & tga do)
2. Use your favourite imaging program to create and save alpha channel on the texture file.
3. Load the texture onto your model just like you always do
4. In Blender texture buttons window (F6) add your image as texture and click the UseAlpha-button.
5. In the material buttons window (F5) slide the A slider below the 3 RGB sliders to 0. (see the effects in preview window)
6. Go to material buttons-Texture-Map To. Click the Alpha button once. (clicking it twice will set negative transparency)
7. Finally go to material buttons-Shaders-Mirror Transparency. There click the ZTransp button, which enables blender to draw objects that are behind the transparent faces. (the faces now render as transparent)

In addition, if you want to see the transparency in the editor and not only in the rendered image:

8. Go to UV Face Select mode and Editing window (F9). Select the wanted face. Look at the Texture face section: there is Opaque-button pressed down. Press the Alpha button near it. You now see the transparency in the 3d view.

Note: You may also want to turn the face shadeless, untraceable and unable to receive shadows.

There is also another way of using texture alpha transparency, without actually having to create a texture with alpha channel. But maybe i\'ll leave that to the tutorial? If i can find time to do one that is. :)

Note 2: The PS engine does not draw the back of the transparent face, also you\'ll have to create similar face behind it, that looks the other direction. If you want the back side to show that is.

Hmm, this page looked too dull without any pics. Here\'s a quick solution:



Some books. I agree that J\'s library is already full of them, but i thought they might need some individual books as quest items or for other special purposes. There are four 256*128 textures: brown (basic book), green (book of alchemical recipes), black (a novel) and red (novice spellbook). Book model includes the bookmark lace, but it can be removed if wanted.

Open book model added. It uses same texture as the original book, plus an extra 256*128 tga for the text and inner pages. It\'s also fairly simple to close the open book a bit if you want half open book instead.

Thanks for reading.
« Last Edit: December 30, 2004, 12:40:56 am by Cherppow »

JellyWerker

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« Reply #112 on: December 16, 2004, 11:03:39 pm »
ahh, thank you, I will have the lute pics up in a few days, then I will start on the grand horn and maybe the carillon
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JellyWerker

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« Reply #113 on: December 17, 2004, 09:18:07 pm »
make an open one please.
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ArcaneFalcon

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« Reply #114 on: December 19, 2004, 02:42:34 am »
Grood.  I mean good.  And great.  Great and good!

:emerald:

JellyWerker

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« Reply #115 on: December 19, 2004, 02:47:52 am »
and you mean homestarrunner teen girl squad (cheesy music playing.)
Ok, back to subject, I really am working on the models, I am just busy, so expect them...    ...soon, I will hopefully have the lute in a week, sorryo for the delay.
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swift

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« Reply #116 on: December 19, 2004, 02:48:26 am »
Nice!

I can\'t wait to see more models !
Ingame Names (CB) : Calcius Sakor, Timgiffney Calcior

Cherppow

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« Reply #117 on: December 20, 2004, 02:34:52 am »
Greetings!

The transparency tutorial is ready for public. Hopefully it is of some use. Please post any errors you find or other notes here at PlaneShift forums.

Blender tutorial to PS modeling with transparency:
http://www.hut.fi/~vrantapu/PlaneShift/BlenderHelp/Transparency/VR_Blender_transparency.html



\'Tis be an honour!
« Last Edit: December 20, 2004, 02:37:06 am by Cherppow »

JellyWerker

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« Reply #118 on: December 21, 2004, 05:22:47 am »
awesome, thanks cherppow, it helps a lot, I was trying to do the built-into image alpha map and it wasn\'t workin! so thanks for the help, now go model a couch for the pillows, that would be cool. (or I will : ) )
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Nikolia

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« Reply #119 on: December 22, 2004, 03:30:46 am »
No, I have played Doom


Edit: Oh yeah sorry back to the subject Cherppow is so cool!
He\'s the most usefull person on These forums, He has made
the most models for the game on the forums. The most page views
most 3D tutorials and has just been the greatest person on Ps
I hope to see you as an Admin or Member Cherppow your
really devoted and I can see 3D Modeling and texuring is a
passion to you. so you should keep it up! -ciao for now
« Last Edit: December 23, 2004, 11:46:12 am by Nikolia »