Greets.
Thanks for your interest everybody.
To JellyWerker: Good idea these monumental instruments. Maybe a huge playable could be used to signal eg when a town is under attack. Like a grand war horn.
Ah, transparency. I guess that would be good subject for a tutorial. But if you need it quick, i\'ll try to explain it right away. What i\'ve used on my models is texture alpha transparency. This means i use the texture not only to affect the color of the surface, but also to define its degree of transparency. The steps that must be done:
1. Create a texture that supports transparency (at least png & tga do)
2. Use your favourite imaging program to create and save alpha channel on the texture file.
3. Load the texture onto your model just like you always do
4. In Blender texture buttons window (F6) add your image as texture and click the UseAlpha-button.
5. In the material buttons window (F5) slide the A slider below the 3 RGB sliders to 0. (see the effects in preview window)
6. Go to material buttons-Texture-Map To. Click the Alpha button once. (clicking it twice will set negative transparency)
7. Finally go to material buttons-Shaders-Mirror Transparency. There click the ZTransp button, which enables blender to draw objects that are behind the transparent faces. (the faces now render as transparent)
In addition, if you want to see the transparency in the editor and not only in the rendered image:
8. Go to UV Face Select mode and Editing window (F9). Select the wanted face. Look at the Texture face section: there is Opaque-button pressed down. Press the Alpha button near it. You now see the transparency in the 3d view.
Note: You may also want to turn the face shadeless, untraceable and unable to receive shadows.
There is also another way of using texture alpha transparency, without actually having to create a texture with alpha channel. But maybe i\'ll leave that to the tutorial? If i can find time to do one that is.

Note 2: The PS engine does not draw the back of the transparent face, also you\'ll have to create similar face behind it, that looks the other direction. If you want the back side to show that is.
Hmm, this page looked too dull without any pics. Here\'s a quick solution:

Some books. I agree that J\'s library is already full of them, but i thought they might need some individual books as quest items or for other special purposes. There are four 256*128 textures: brown (basic book), green (book of alchemical recipes), black (a novel) and red (novice spellbook). Book model includes the bookmark lace, but it can be removed if wanted.
Open book model added. It uses same texture as the original book, plus an extra 256*128 tga for the text and inner pages. It\'s also fairly simple to close the open book a bit if you want half open book instead.
Thanks for reading.