first of all, you can always contribute to PlaneShift, even if you just bring out ideas on this forum ...the devs here are usually coders, WTB members are usually the art people (3d models, textures ...), there\'s also the settings team and so on, but that\'s stuff that can be discussed also on the forums - the only actual difference if you contribute on the forums or directly as a dev, is that you won\'t have access to all the material and documentation that\'s being developed or decided upon - a good idea posted here has just as good chances to get implemented as one that one of the devs thinks of :]
trying to compile PlaneShift on a mac could help very much, since the mac port is the most problematic for the devs (none of them have one AFAIK) and any feedback would be welcome
you\'re always welcome to help in the TreeCastle section of the PlaneShift world, if you\'re interested.