Author Topic: Anaani Academy  (Read 2516 times)

Xanaroth

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« Reply #15 on: April 30, 2004, 09:49:48 am »
i hate to be the one that spoils a good idea, but remember what the devs said? there wont be any classes arround planeshift, and thus no specialization.

Tough i have come up with an alternative:
After you have completed the basic training ( and gaining a level or 2 due to the several trails) you would be given your first quest. Nothing difficult, but like getting a robe out of a dungeon. If you complete this (after deveating the monsters and maby again gaining some levels) you would be givin some additional skill points (like 15 or so) so that you can devide them to the skills you prefer, allowing you to \"create\" you verry own specialization.
if would also allow you to keep the robe, what would have some minor defense (like 2-5) and be so that it can be worn by any1, no matter what armor classes you have chosen.

zinder

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« Reply #16 on: April 30, 2004, 02:13:23 pm »
I think classes here means classes like in school. So there is a class in wtb farmers learn the how to grow crop, etc. A class for warrior, where they laern what they can do how in a fight. And so on for the most jobs. Its something between a school and a camp.

Xanaroth

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« Reply #17 on: April 30, 2004, 06:16:57 pm »
no, i was talking, just like them, about the bonusus you would get after completeing the training.

Kuiper7986

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« Reply #18 on: May 01, 2004, 12:35:16 am »
that\'s kinda the reason why in the beginning I said it would be better if you had to learn everything even so there wouldn\'t be a specific \"job/skill\" you had to learn. But rather show dedication by taking everything.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

sashok

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« Reply #19 on: May 01, 2004, 06:57:02 am »
So you propose to learn about everything.  Well that\'s just a bit too much.  I propose a player can choose what to learn and it breaks down to the class and profession.

For example a new player wants to become a blacksmith prof and a warrior specialty(class), so the player would learn about these 2.  I agree with you though, the player should have choice to learn everything, but the award of completion should come after learning 2 things (profession and class)

Quote
i hate to be the one that spoils a good idea, but remember what the devs said? there wont be any classes arround planeshift, and thus no specialization.


it doesn\'t matter though :)
the game will still be class oriented, just the difference is that every character may become a mage or warrior. So this academy could be the first step of deciding.
It\'s not such bad idea

SaintNuclear

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« Reply #20 on: May 01, 2004, 01:46:42 pm »
Quote
Originally posted by sashok20
So you propose to learn about everything.  Well that\'s just a bit too much.  I propose a player can choose what to learn and it breaks down to the class and profession.

For example a new player wants to become a blacksmith prof and a warrior specialty(class), so the player would learn about these 2.  I agree with you though, the player should have choice to learn everything, but the award of completion should come after learning 2 things (profession and class)


You choose your job in the char creation.
And I don\'t think he meant that everyone will learn every possible job, but learn about fighting, archery, and magic.
Also, the academi will only teach you the very basics, so it\'s not that hard.

And as I explained above, even if you only want to be a warrior \\ magician \\ archer, learning about the others a bit will be an addon you shouldn\'t ignore, especially not if it\'s so easy and cost-less to learn.
September 23rd, 2004 19:52:38 UTC
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Shariom

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« Reply #21 on: May 01, 2004, 02:23:54 pm »
I think the basic idea with the tests and certificate is good. Make sure that noobs can\'t just create a character and wander around on their own, annoying everyone by asking in shouts \'How do I pick up items\' \'How do i talk to the NPC\'s?\' and so on. You\'d have compulsory subjects depending on class, profession etc.

Kuiper7986

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« Reply #22 on: May 01, 2004, 07:31:21 pm »
any Devs got any comments about this idea? It\'d be nice to hear them!
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Xanaroth

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« Reply #23 on: May 02, 2004, 12:44:52 pm »
do you ppl even read PS site and stuff?? there wont be any classes in PS, you can be whatever you want. You can be only good in 1 thing, you can also be good at everything in PS.

Tough with bonusus there could be that you can choose a \"class\" which would give you some bonusus in the start, but it shouldn\'t be decision, it would just spoil the rpg in PS, and it would decrease your freedom in making a character.

Shariom

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« Reply #24 on: May 02, 2004, 01:27:48 pm »
Thats what I meant.... I said class when I should have said skills :)

SaintNuclear

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« Reply #25 on: May 02, 2004, 01:34:19 pm »
Xanaroth, maybe you can\'t choose from a menu if you want to be a warrior, mage, archer, or whatver, but yes, there are classes.
When someone invests most of his exp into strength and melee weapons, he\'s a warrior, regardless of what you say, and if there\'s a menu from wich he can choose to be one or not.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Wormtail_

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« Reply #26 on: May 07, 2004, 04:21:39 am »
Not sure if this has been already mentioned, but should there be a Stealth training area? One that teaches the basics of stealth, simple tactics to use against common opponents, etc.

Perhaps, as a test of some sort, a graduating newbie could be sent to stay a while in the wild. They would have to use the skills they learned in order to survive. If they die, they fail the test. Punishment is uncertain as of yet. If they survive for the required period of time, they pass. Thoughts?
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SaintNuclear

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« Reply #27 on: May 07, 2004, 02:51:21 pm »
I\'m not sure about that test thing... It\'ll have to be very balanced, so chars with diffrent stats and abilities will have the same chance in finishing it.

But I agree that stealth teaching should be added.


All the sections should teach both how to use these things as offence, and how to defend from them too. While a rogue could learn about how using shadows for his aid, others could learn how not to allow shadows to be their weakness.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Toadhead

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« Reply #28 on: May 08, 2004, 04:46:32 pm »
I like the idea, but there must come more certificates..

This is the general one that you can obtain at the beginning, BUT I think EVERYBODY must do this! There must be an test at the end, only when you cxompleted the test you\'ll get that certificate!

You must show this certificate to a wizard and than we will warp you to the planeshift world!

This way you won\'t get newbies walking arround in the new world that are asking everybody how everything works!

Later in the game you will be able to get new certificates like one for mageery, one for advanced magery, advanced lcose combat etc.

Guilds must be able to make certificates. For example some guild mgiht want to let recruits to a test. Only when they complete the test they will be able to join the guild! When they join they will get this certificate so everybody knows he passed the test!



This idea could be cool if it will be worked out more!

SaintNuclear

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« Reply #29 on: May 08, 2004, 06:10:42 pm »
I think you went too far with the certificates thing.

1. Newbies shouldn\'t be forced to go through the Academy. The whole certificate idea is that chars with a certificate will be treated otherwise than chars without it. Forcing everyone to get a certificate will make it worthless.

There shouldn\'t be so many certificate types either. In PS there won\'t be \'classes\' - getting a certificate that says you\'re a mage will mean exactly the opposite, that there are classes.

And even if there was a certificate for each class, getting a certificate that shows you\'re advanced in it will show PS got levels - another thing that isn\'t going to happen.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS