Author Topic: 4 skills, 1 idea  (Read 866 times)

Xanaroth

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4 skills, 1 idea
« on: May 07, 2004, 11:31:35 am »
well... actually it is 1 idea that involves 3 skills.
I was just playing a game when i tought up with this idea. Most people will probably be playing the same strategic the whole game, when referring to combat.
Everyone will always be using: 1 wepon, 2 wepons (dualwield) distance wepon or wepon and shield. I tought these could turn into 4 nice skills.

Each would have several ranks: Grand mastery, high mastery, mastery, specialized and lowest proficient.
When you have skill points you could put skill points in these as well to bring them up a bit. Everyone should be able to get 1 of these up to grand mastery.
I was thinking of this to put combat wielding in a more roleplay environment: You can master each of these skills, and only 1 of these 4 can be brought up to grandmaster. No-one should have restrictions on these skills, since their own choice of preferred wielding style will bring forth 3 restrictions already.

(this is an example because i dont know how the stats will turn out in PS)
1 wepon fighting (meaning double handed and single use of 1 handed)
Proficient: xtra attack speed, 1% chance of blocking enemy attack.
Specialized: increase in min/max damage (1d6 truns 2d7), old bonusus from proficient remain as well.
Mastery: Increase in attack speed, an additional 1AC, blocking chance becomes 2%
High Mastery: Increase in max damage (2d7 turns 2d8), an additional 1AC extra, extra attack speed. Blocking chance increases to 3%
Grand Mastery: Increase min/max damage (2d8 turns 3d12), blocking chance becomes 5%, increase in attack speed, 1AC xtra.

Results:
When using 1 wepon and having grand mastery you would be rewarded:
5% chance of blocking enemy attack.
3AC extra on top of your own AC
an 2D6 extra damage with your wepon
Higher attack speed.

Of course this is just an example, but it would encourage some1 to choose a wielding form that he/she will use most. The 3 other wielding stands can still be brought up mastery, but High and Grand mastery is only available to 1 of the paths.

Any comments?

SaintNuclear

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« Reply #1 on: May 07, 2004, 02:45:01 pm »
I think it\'s a good idea. It could also make it even harder for powerlevelers to be \'the best\', because each person will be better in another thing. Someone will be faster with his weapon, someone will do more damage per strike, someone will have more defence.



Btw, disable smilies in the post :P
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Quwaar

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« Reply #2 on: May 08, 2004, 12:35:37 am »
It should be a good idea to stop powerlevelers for one :) And its good to have some advantage if you are good at a skill...get some kind of a reward, extra ..... for instance.


btw... indeed the smiley :P and its weApon :P
Smile... Tomorrow will be worse

Abemore

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« Reply #3 on: May 08, 2004, 01:41:41 am »
These ranks remind me of levels.

\"I am a grand master with duel blades\" = \"I am level 5\"
\"You are only a master. You will lose\" = \"You are only level 3. You will lose.\"

Maybe I\'m wrong...? :)

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...then when you criticize them, you\'ll be a mile away ...and you\'ll have their shoes.

SaintNuclear

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« Reply #4 on: May 08, 2004, 01:57:18 am »
Yeah, it is level-ish, but it don\'t have to be.
You can implement the exact same thing but use skill instead of level.
I think the idea is good, whether it\'s skill based, or level based.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Xanaroth

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« Reply #5 on: May 08, 2004, 10:23:34 am »
i wasn\'t thinking in levels, but more in weApon power (is this better Quwaar??) and attack speed. Since you are using the same style most of the game, it would give you an slight advantage with your wielding.
It has nothing to do with levels, a person that does not even has proficient can still beat a grandmaster just because he is stronger, or because he has a better weapon.
I tought of this mainly because of the dualwields (2 weApons or weApon (ghe ghe ghe) and shield) since those should be given a disvantage.
What you often see in a new game is that when dualwielding, you are getting a loss in att. speed or so, and with this that could be implemented, and when you are at grand mastery you wont have any disvantage anymore when dualwielding.

My basic idea, tough i didn\'t put that in yet, was that the \"levels\" would be less easy to get then higher level in for instance swords or Blue way magic.
I was thinking in this:
If you want to get a higher rank you need X skill points, X gold (and maby even something else as well) and then go to the npc master in the game. If you talk to him you would have to select the phrase \"I would like to become proficient/specialized/etc in your skill, can you please teach it to me?\" and then you would be given the Reqs. (like stated above) and when you give these he would train you to a higher status.

Syzerian

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« Reply #6 on: May 08, 2004, 11:52:34 am »
im a bit uncertain about this idea
its quite good but it still needs some work. force yourself to think about it when you sleep!

SaintNuclear

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« Reply #7 on: May 08, 2004, 12:05:49 pm »
I don\'t think this skill should be \'nought\' from an npc or something.
I think that you should get skill in the holding way according to how long you\'re using it.
It shouldn\'t rise as fast as other skills, you\'ll have to dedicate alot of wielding and using time to get more skill in it.
If you switch to a diffrent weapon (or shield if you\'re wielding both a weapon and a shield), it shouldn\'t lower the skill, as long as it\'s the same combination of holding (e.g. one single handed \\ two single handed \\ double handed, etc.).
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Xanaroth

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« Reply #8 on: May 08, 2004, 07:12:21 pm »
well... i was keeping it \"low profile\" on purpose so that it wouldn\'t become hard to understand, and not making it to much writing for people to stop reading. I haven\'t been able get up with a good idea to get the skill set. It shouldn\'t be with time tough, cause in the start you dont have much choice and you will probably take whatever is in range, so it will have to be something that you can select yourself.