Author Topic: Just another tuesday night... Bug warning!!!  (Read 2425 times)

Kiva

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Just another tuesday night... Bug warning!!!
« on: June 02, 2004, 02:12:20 am »
If some of you people regularly check the server site you will notice a spooky change in the player section.

http://planeshift.fragnetics.com/players.php


Look carefully at the characters created and -- Yes! Someone has actually managed to create a couple of characters that were not intended to be in MB. To be exact - 1x Female Lemur, 1x Female Klyros and 2x Female Diaboli (I could\'ve made more, but it got boring. The reason why I made 2x Diaboli\'s is because I forgot the name of the first one. Kinda silly...) Now, guess who did it. :)

That\'s right. As I was doing a bit of reading at around 1.30 AM, I stumbled over a bit of code that disabled/enabled the locked characters. Being as inept at that stuff as I am, of course I changed it to enabled, just to see what it would do and badabing badabop, I suddenly could create any character I wanted. Sure, they all just look like little dwarves, yet the statistics still show them as something completely diffrent. Eurika! :)

Anyway, as I scooted along, trying out diffrent of the characters, I noticed the lack of a diaboli skin. So I investigated it further, trying to understand why it showed no model in the create screen, and just as I was about to log in to the game it... Crashed. After a few attempts, I came to the conclusion that the diaboli model must be bugged, and yes, it was. However, with my wretched thinking, I figured that if I crash because of a bugged model, then shouldn\'t others crash as well? :rolleyes:

And guess what? I was right. Once I managed to find the bugged file and replaced it with a perfect made dwarf, I was able to log in and to my great amusal, people stopped moving all around me, their characters only remaining in the game for 20 seconds before the server kicked them due to a client crash. So I spent 15 minutes hunting down every living creature in PS, mercilessly killing their clients, just to test if it was really a bug, and yes. It was. :)

Now, the beautiful part is that if I hadn\'t reported it earlier today, it would have been in the CB release as well, and some wretched mind could\'ve seriously abused it to clear a whole area, and fight all alone, which would be terribly unfair for others, yes? But the bug has been forwarded, and should be fixed shortly. Yet, it is still in MB, and I\'ll give a 1-minute tutorial to prevent your client getting crashed, should anyone figure out how to abuse it. :)


Step 1: Open your Planeshift\\art\\models.zip file.
Step 2: Find and extract the file femdiabolo.spr
Step 3: Rename it to femdiaboli.spr and add it to the zip again (got no clue how to do that on Linux so you\'re on your own) - Windows users can do this by simply dragging it back into the WinZIP window, and accept to ADD it.
Step 4: Enjoy. :)

So anyway, that\'s just another tuesday night, and may you all enjoy the time left of MB.

Btw, sorry Karyuu. I didn\'t mean to crash you THAT many times. :D

For those who will now go looking for this thing, I just say good luck. There are 515 files in the PlaneShift folder, many of them being zips containing 100\'s of more files, so really. Don\'t bother. All you get is that you add more numbers to the statistics, that\'s it. You only get a little fat dwarf to play with and not a klyros/lemur/whatever. :)
« Last Edit: June 02, 2004, 02:26:29 am by Kiva »
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Karyuu

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« Reply #1 on: June 02, 2004, 04:21:58 am »
That\'s alright, I think you hit Elkindel far more than me :P And at least you didn\'t decide to go on a permanent rampage. Huzzah for bug reporting!
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tygerwilde

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« Reply #2 on: June 02, 2004, 07:41:00 am »
O.o I wonder if someone on here would go out of their way to invent possible models and skins for the races, it might be interesting to see what inventive minds could do with this...
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Niber

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« Reply #3 on: June 02, 2004, 01:22:18 pm »
hahahaha, that\'s so evil
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elscouta

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« Reply #4 on: June 02, 2004, 04:30:58 pm »
lol :D

Great work :tup:

Quote
As I was doing a bit of reading at around 1.30 AM

:rolleyes:
« Last Edit: June 02, 2004, 04:36:16 pm by elscouta »
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Skizzik

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« Reply #5 on: June 02, 2004, 05:38:40 pm »
Quote
Originally posted by Gronomist
mercilessly killing their clients, just to test if it was really a bug

Weren\'t you enjoying it just a bit too much? ;)

*edit*
\'fixed\' it. Really funny how someone could crash all the clients just because of a typo lol... :)
« Last Edit: June 02, 2004, 05:41:40 pm by Skizzik »

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dfryer

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« Reply #6 on: June 02, 2004, 07:40:21 pm »
Well, the \"real\" fix would be to have some default model (perhaps a giant amorphous blob) in case it doesn\'t find a model that it\'s looking for.  This would at least prevent crashing... Allowable races should also be enforced server-side, IMO.
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Kiva

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« Reply #7 on: June 02, 2004, 08:07:59 pm »
It is possible for people to fly in MB, so please.. :)

Anyway, in CB almost all things are server side, but it still doesn\'t matter. It\'s a bug and it needed a fix. :)
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Xalthar

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« Reply #8 on: June 02, 2004, 08:47:21 pm »
Hehe, managed to give me a good laugh, as well as reporting a mean bug Grono :)

thumbs up!

dfryer

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« Reply #9 on: June 02, 2004, 09:19:51 pm »
So Grono takes the record as the first powergaming player-killer in PS, eh? :D
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Kiva

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« Reply #10 on: June 02, 2004, 11:19:07 pm »
I don\'t know about the powergamer part, but I\'m definitely the first official player-killer. Now if that\'s a good or a bad title, I don\'t know. Time will tell... :)

Oh yeah...

Quote
Weren\'t you enjoying it just a bit too much?


It was really fun. :D
« Last Edit: June 02, 2004, 11:20:30 pm by Kiva »
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Ghostslayer

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« Reply #11 on: June 03, 2004, 01:09:14 am »
Lol, very nice :D

Thanks for the heads up Gronomist, just glad that I wasn\'t one of your rampage victims ;)
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Xordan

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« Reply #12 on: June 03, 2004, 01:15:04 pm »
hehe, thatr\'s like expoiting a bug in a website and then telling the people afterwards :D See, it\'s addictivly fun to do. :P

*/me runs off to fix his client*

Ineluke

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« Reply #13 on: June 15, 2004, 05:17:37 pm »
heh kinda neat I wonder. Heh off to play in blender. :D
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