Author Topic: npc troops  (Read 3412 times)

Draklar

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« Reply #15 on: June 06, 2004, 11:18:29 am »
Quote
Originally posted by Zorium
NPC\'s could be in the guild and be used in war time for troops but they are not military forces in themselves they are just NPC guild members (other uses for these NPC\'s could be found , selling goods etc...).
don\'t tell me you\'d leave selling things to a warrior... -_-
« Last Edit: June 06, 2004, 11:24:09 am by Draklar »
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Zorium

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« Reply #16 on: June 06, 2004, 11:31:45 am »
You know what I mean, it\'s a group of NPC\'s that do important things for the guild which conveniently can aide you in guild wars.

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Draklar

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« Reply #17 on: June 06, 2004, 11:36:08 am »
no, I don\'t know what you mean. Job of a warrior is to fight, some will do quests given to guild by other people, but that\'s nothing you\'d leave to NPC. So all they can do is to fight. And if you set NPCs on things like selling, crafting items and so on, what will be left to players? hack&slash?
Important things should be left to players. What fun is there in belonging to guild if you leave it to NPCs?
« Last Edit: June 06, 2004, 11:38:41 am by Draklar »
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Zorium

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« Reply #18 on: June 06, 2004, 12:11:31 pm »
OK maybe i\'m not being very clear, also maybe important was not the right word.

I\'ll try to explain, Vengence has said previously (I think it was Vengence anyway, i\'m sorry if it wasn\'t) that they would like a GTA level of NPC\'s and if you ask me NPC\'s should get involved in society to the best extent there AI allows.  This means they would have to get involved in guilds as well.

To me it seems that these NPC\'s should be able to ASSIST the guild in it\'s functioning, this would include battle.

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Draklar

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« Reply #19 on: June 06, 2004, 02:15:53 pm »
well probably it would be nice to see
encouragement for powerleveling instead of crafting and so on in guilds;
guilds not being organisations made of people sharing same goals anymore;
enormous lag durring battles...

...but I still don\'t think that\'s a good idea...
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SaintNuclear

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« Reply #20 on: June 06, 2004, 02:34:30 pm »
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Originally posted by Zorium
I\'ll try to explain, Vengence has said previously (I think it was Vengence anyway, i\'m sorry if it wasn\'t) that they would like a GTA level of NPC\'s

Right, it was said, but whoever said it was talking about pedestrians.


Quote

SaintNuclear you say different types of mercenaries do you mean swordsman, archers etc... or are you being more specific?

Yes, swordsmen, archers, magicians, and also diffrent races, and diffrent AI levels.

There won\'t be a problem with letting guilds choose between diffrent races. Each race got it\'s pros and cons, otherwise certain races won\'t be chosen by anyone.



Draklar, as I said above, if guilds won\'t be able to hire warriors, the only guilds that will be left will be powerleveling guilds. Any guild that won\'t have most of it\'s members extremely strong will be crushed by strong guilds.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Draklar

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« Reply #21 on: June 06, 2004, 03:46:50 pm »
well if that guildmembers are stupid enough to accept challenge from another guild...
but let\'s have at least a bit hope in intelligence of humanity, shall we? ;)
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Zorium

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« Reply #22 on: June 06, 2004, 11:13:02 pm »
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well if that guildmembers are stupid enough to accept challenge from another guild...
but let\'s have at least a bit hope in intelligence of humanity, shall we?


Two things, one do you know there will be challenges to start guild wars?  Two don\'t you think your asking a bit much?

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Draklar

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« Reply #23 on: June 07, 2004, 12:19:21 am »
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Originally posted by Zorium
do you know there will be challenges to start guild wars?
well as long as devs won\'t change their minds :P
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Zorium

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« Reply #24 on: June 07, 2004, 01:15:51 am »
Maybe the could have a system like so....

One guild decleares itself hostile towards another guild, the other guild may or may not choose to decleare itself hostile towards that guild.

Becoming hostile would give you certain \"rights\" to things such as trade embargos, open pk (the devs might agree to this as hostility between guilds could be seen as a challenge) and of cours guild war (as well as anything else you could think of).  So if that system were to be implimented (or something similar), leaving yourself open to war would not be the same as accepting a challenge.

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Skizzik

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« Reply #25 on: June 07, 2004, 01:21:42 pm »
No Zorium, there will not be PK unless both sides agree to it.

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Draklar

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« Reply #26 on: June 07, 2004, 02:28:31 pm »
guild war in CB = open pk between both sides
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snow_RAveN

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« Reply #27 on: June 07, 2004, 04:32:50 pm »
the npc thing sounds good imagine a mini game/event called defend the town ? wouldent that be fun ?
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Originally posted by DepthBlade
I am not as good as you with posting totally random pointless things that neither are relative or make any sense.

Zorium

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« Reply #28 on: June 08, 2004, 07:09:53 am »
Skizzik if the \"hostility\" system I mentioned were to be implimented becoming hostile would mean
that you would accept such consequences like the ability to have a guild war initiated, this IS agreeing
to it (just it\'s not necessarily the case).

-Zorium
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Skizzik

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« Reply #29 on: June 08, 2004, 04:20:32 pm »
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Originally posted by Zorium
Skizzik if the \"hostility\" system I mentioned were to be implimented becoming hostile would mean
that you would accept such consequences like the ability to have a guild war initiated, this IS agreeing
to it (just it\'s not necessarily the case).

-Zorium

You mean guild A declares war on (becomes hostile to) guild B. As soon as, and no earlier than, guild B declares war on guild A, the open PKing can begin. If that\'s what you meant, I think you\'re correct.

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