Author Topic: npc troops  (Read 3355 times)

Aeterus

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« Reply #45 on: June 23, 2004, 04:04:48 pm »
There\'s a thing i really hate in mmorpg\'s and that\'s the mixing between \"clans\" and \"guilds\".

- Guild is a community of people with samiliar jobs and is formed in a distinct hierarchy.
any sign of a self-political power is looked upon as rebellion against the government.
- Clan is more like a game term (which is renamed as \"guild\" to give it more of a medieval tone, although it actually does the opposite in my opinion), for a group of people, ussually with basic hierarchy (leader, sub-leaders and members) trying to be as much self-efficient as possible - politically, physically and economy wise. (therefore clan is a more suitable term here).

That actually brings a point to zerius way of view, clans are actually a (very) miniature attempt of a government, therefore we aren\'t talking about guild wars, we\'re talking about clan wars with troopers, and to have it make sense he suggested that there will be npc troopers, because it seems a bit odd with this small quantity.

Must towns are formed by some kind of political entity (government), so being a hardcore roleplayer, if it was up to me i would execute every so called \"guild\" (clan) member in the equisation of a rebelleion against the emperor (or whatever that big boss is named) ^^

A few people mentioned in this thread that guilds (clans) should have their own dwelling place (buildings/towns/castles - outside known town)
and Cyberchu i believe suggested a nice thing i have seen in a few other games, where there were player run towns, and to upkeep such a town, governors could recruit a certain number of defense units, for example gate keepers, archers, etc.
This wasn\'t done to give a certain side an advantage (since must guilds hire the same number of npc\'s) but it\'s an atmosphere thing because clan are ussually small, and it gives it a more realistic tone to the clanwars, and more length to the war.

Cyberchu

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« Reply #46 on: June 24, 2004, 06:52:02 pm »
You could have one main guild HQ outside town (see my previous post) and several guild buildings inside different towns so that ordinary guildless players could offer to fight for that guild.

But if a guild leader wanted to arrange something with the head of the guild then he/she would have to got to the HQ
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dfryer

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« Reply #47 on: June 24, 2004, 08:22:31 pm »
I\'d like to express support for the \"clan\" vs. \"guild\" distinction - \"guild\" has somehow become a term for a tribal group, with some sort of \"alignment\", instead of a business entity responsible for ensuring that its members a) have access to the services they need to perform a specific trade and b) meet some minimum standard.  While I don\'t oppose the formation of these \"clans\', I don\'t think that they should be called \"guilds\".

I think that in an advanced clan-supporting RPG, hireable NPCs are necessary - with some basic assignable roles (i.e \"guard the gate\") or even for mercenary use (although they might not be the brightest..)  If a clan owned a fortress, that fortress would probably have some NPC population (perhaps created by request to GMs, maybe requiring some sort of payment).  In a larger city, there would probably be several mercenary agencies, some run by players, some NPC merc-for-hire.
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Melbourne

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« Reply #48 on: June 25, 2004, 06:48:05 am »
I\'ve thought about it before several times too, and I agree with Aeterus.  I\'m just curious as to whether the developers had the idea in their minds of actual guilds or clans which has happened.
I\'m not racist, I hate everyone equally.

Zorium

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« Reply #49 on: June 25, 2004, 07:21:07 am »
I don\'t think the devs really thought of the possible distinction between the two....
Though since they named them guilds it\'s probably safe to assume that they intended
guilds at least in the short term.

-Zorium

P.S. Probably a bit off topic that but I don\'t have much time to say things.
I reserve the right to be wrong.

Cyberchu

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« Reply #50 on: June 29, 2004, 11:11:24 pm »
For Guilds V Clans see http://www.planeshift3d.com/wbboard/thread.php?threadid=9356&boardid=11&styleid=3&sid=b54c87f0f602c149df1d53d84f087cd8 and chat about it there then this can get back to topic
« Last Edit: June 29, 2004, 11:11:59 pm by Cyberchu »
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Covetski

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« Reply #51 on: June 30, 2004, 01:14:33 am »
my two cents:

I\'d love the idea of large battles but then you can really slow the connection down, I mean there would either have to be one or two huge worlds or a bunch of small inter connected ones and you\'d be loading one after the other (like runescape which is one of the many reasons why it sucks)

ofcourse if PS decides to make a MMORPG server and a seperate server for MMOWarRPG then I have a seperate twenty $ bill for that server

Zorium

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« Reply #52 on: June 30, 2004, 08:05:58 am »
Yes large scale battles could (actually almost will) slow the connection down, this would obviously be a \"small\" problem.

A few options around this in my view (I\'m no programmer though).

1. Invent an entirely new and original way of loading things so that there will be no massive slow down.  As I said I\'m not a
programmer but maybe completely loading the players fov (to a certain range) and then loading a fuzzy area around the players
fov so that the slowdown is reduced when changing view.

2. Prioritise events so that things like a large spell going off gets more processing time than a sword parry 100-200 metres off.

3. As was suggested different \"worlds\" this system is useful for such events but are a massive gameplay killer (and emmersion
goes out the window as well especially when you get *LOADING PLEASE WAIT*)

4. Simply get rid of large scale battles all together until everyone has at least athlon 256bit processors, radeon10000000\'s and 3 terrabytes of ram :P

Also Covetski I remeber that one of the devs said that there would only be one world so a war server would be highly unlikely.  Then again the devs might want your $20 :P

-Zorium
« Last Edit: June 30, 2004, 08:07:48 am by Zorium »
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Cyberchu

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« Reply #53 on: July 02, 2004, 08:57:30 am »
Quote
Originally posted by Zorium
4. Simply get rid of large scale battles all together until everyone has at least athlon 256bit processors, radeon10000000\'s and 3 terrabytes of ram


By the time these battles are implemented everyone will have probably have athlon 256bit processors, radeon10000000\'s and 3 terrabytes of ram
« Last Edit: July 03, 2004, 12:11:21 am by Cyberchu »
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Zorium

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« Reply #54 on: July 03, 2004, 12:50:37 am »
There you go then no need to worry :P

-Zorium
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Aeterus

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« Reply #55 on: July 03, 2004, 07:20:25 pm »
Well said :D