Put a mug on top of the anvil for container testing
This is what I imagine the devs doing all day. We\'re sitting here thinking about the stellar graphics and background music, and the awesome combat, and there they are.... putting mugs on anvils and picking them back up again..... :]
Added the old chest to the world. Could be used for container testing 
Told ya!
Some adjustment to the shortcut window. Prevent the scroll bar from being displayed under the lowes row of buttons.
OK, maybe I just found this funny cos I work at a Lowe\'s. Wonder if Home Depot has a row, too?
Say \'hello\' to the Smith NPC to see him say a response and greet anim you
Milestone...
Now smith will assign a quest when you say \'quest please\' and mark the quest as complete when you say \"done\".
LOL, the smith gets a promotion
Fixed up jumping when space was pressed inside chat window
ROFL, that would have been interesting...
Fixed npcs to chase you correctly when you attack them from afar or run away during a fight
LOL, some orc just starts running off to the right when you shoot him with an arrow.
Fixed transformation logic in workmanager. I can now create \'Gobblygook\'. Still need to update client as well as test creating \'Batter\'
WTF? Do I wanna know? xD
On death spawns a player above the npcroom. Temporarly used to simulate death
Damn, that\'ll teach you to die. They\'ll throw you in a pit of n00bs!
OK, enough for now
