Author Topic: Cvs Fun.  (Read 12502 times)

steuben

  • Veteran
  • *
  • Posts: 1834
    • View Profile
    • Myspace
(No subject)
« Reply #30 on: August 06, 2004, 11:05:12 pm »
- Added some ouput to combat

wonder what it was like before
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Simer

  • Traveller
  • *
  • Posts: 18
    • View Profile
(No subject)
« Reply #31 on: August 07, 2004, 12:10:58 am »
Quote

- When you exited client then those windows that were open were automatically
  open after you started it next time. This is not appropriate for many windows,
  some of them can even crash, so I changed client so that it keeps them hidden:
    DescriptionEdit, ItemDescWindow, ContainerDescWindow, GroupWindow,
    InteractWindow, ExchangeWindow, MerchantWindow, ShortcutEdit,
    FingeringWindow, QuestEdit, LootWindow, DetailWindow, QuestRewardWindow,
    SpellCancelWindow.



They are fixing the Exit. Seems that CB is releasing in this month after all ......

Quote


Fixed bug of allowing movement while dead.
  Correctly plays death anim now.  Death anim is NOT removed when player
  is resurrected however--due to bug in cal3d which I am working on.



I would like to see me walking while dead ...
« Last Edit: August 07, 2004, 12:25:13 am by Simer »

Adeli

  • Hydlaa Notable
  • *
  • Posts: 709
    • View Profile
(No subject)
« Reply #32 on: August 07, 2004, 07:37:57 am »
I haven\'t actually looked at the cvs, I might do that now, I\'ll return if I see anything noteworthy...

[Edit]
*** 2004-07-30 by Ondrej Hurt
- Fixed crashes when removing a guild member out of guild.

that could have been fun... no one could have been kicked out of guilds without consequences.

*** 2004-07-29 by Jorrit Tyberghein
- With the help of myself I managed to fix...

everyone deserves credit I guess... well if you think aobut it, he couldn\'t have done it without him...

*** 2004-07-27 by Christian Svensson
- Removed a lonely LoadSound

why not give it a friend?

that should do for now
« Last Edit: August 07, 2004, 07:55:22 am by Adeli »

I like Red Jelly Beans!

Ineluke

  • Hydlaa Citizen
  • *
  • Posts: 276
    • View Profile
(No subject)
« Reply #33 on: August 11, 2004, 05:16:56 pm »
Quote
- Added normalization to names in char creation


so I guess my new name will be Inelukenomalization :D
\"When I said, \'death before dishonor,\' I meant alphabetically.\"
-- Exsam

\"Anyway, back to the game.\"
::keeps talking::
\"Uh, guys?\"
::keeps talking::
\"Pi is exactly 3!\"
[complete silence]
\"I\'m sorry it had to come to that, folks.\"

Androgos

  • Guest
(No subject)
« Reply #34 on: August 11, 2004, 09:06:12 pm »
Quote
Originally posted by Adeli
*** 2004-07-27 by Christian Svensson
- Removed a lonely LoadSound


He was suffering, no parents, no loaders, no friends in the whole app :(
I had to put him down ;(

Simer

  • Traveller
  • *
  • Posts: 18
    • View Profile
(No subject)
« Reply #35 on: August 12, 2004, 05:38:36 pm »
Quote

- Fixed a bug with camera going through warping portals
- Removed some superfluous functions from the camera
- Basic camera cleanup


Warping Portals? What the **** is that?
Superfluous functions from the camera, like what?
Yeah, of course we want our camera clean! I Do not want no spider in there!

dfryer

  • Veteran
  • *
  • Posts: 1070
    • View Profile
(No subject)
« Reply #36 on: August 12, 2004, 08:46:22 pm »
Warping portals can be used to join two different areas which were created independently from each other - i.e. you can design the interior of a building without knowing where in the world it will be placed, and then use a warping portal to connect it with the \"outside\" world.

You can also do some stuff like impossible hallways that go on for ever or intersect themselves, and crazy things like that.
Quidquid latine dictum sit, altum sonatur.

steuben

  • Veteran
  • *
  • Posts: 1834
    • View Profile
    • Myspace
(No subject)
« Reply #37 on: August 12, 2004, 08:54:44 pm »
Quote
Originally posted by dfryer
You can also do some stuff like impossible hallways that go on for ever or intersect themselves, and crazy things like that.


i hope somebody tries that. it would be so cool to have a maze realm/level that would look like esher acid trips.
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Mordaan

  • Developers
  • Hydlaa Notable
  • *
  • Posts: 839
    • View Profile
(No subject)
« Reply #38 on: August 12, 2004, 10:53:51 pm »
Quote
- Augmented death perception handling so that npc will take the dwarf off the
  hatelist after he kills the dwarf, instead of chasing the dwarf forever.

hatelist?  lol


Quote
- Changed the fall damage script so jumping doesn\'t hurt you.

Quote
- Fixed rain so it is now visible in client.

Invisible rain?


Quote
- When a combat situation is over, winner and loser is now put in peace mode

Prevents rubbing it in?   ;)


Quote
*** 2004-06-22 by Christian Svensson
- Improved preloading of models (Now it works :) )
--Overseer, Explorers Guild.

steuben

  • Veteran
  • *
  • Posts: 1834
    • View Profile
    • Myspace
(No subject)
« Reply #39 on: August 17, 2004, 07:32:38 pm »
Cleaned up a couple of compile warnings.


everything will be nice and spiffy for the release of cb.
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Yarulion

  • Hydlaa Citizen
  • *
  • Posts: 339
    • View Profile
(No subject)
« Reply #40 on: August 17, 2004, 09:46:11 pm »
Quote

Put a mug on top of the anvil for container testing


This is what I imagine the devs doing all day. We\'re sitting here thinking about the stellar graphics and background music, and the awesome combat, and there they are.... putting mugs on anvils and picking them back up again.....  :]

Quote

Added the old chest to the world. Could be used for container testing :)


Told ya!

Quote

Some adjustment to the shortcut window. Prevent the scroll bar from being displayed under the lowes row of buttons.


OK, maybe I just found this funny cos I work at a Lowe\'s. Wonder if Home Depot has a row, too?

Quote

Say \'hello\' to the Smith NPC to see him say a response and greet anim you


Milestone...  :P

Quote

Now smith will assign a quest when you say \'quest please\' and mark the quest as complete when you say \"done\".


LOL, the smith gets a promotion  ;)

Quote

Fixed up jumping when space was pressed inside chat window


ROFL, that would have been interesting...

Quote

Fixed npcs to chase you correctly when you attack them from afar or run away during a fight


LOL, some orc just starts running off to the right when you shoot him with an arrow.

Quote

Fixed transformation logic in workmanager.  I can now create \'Gobblygook\'. Still need to update client as well as test creating \'Batter\'


WTF? Do I wanna know? xD

Quote

On death spawns a player above the npcroom. Temporarly used to simulate death


Damn, that\'ll teach you to die. They\'ll throw you in a pit of n00bs!

OK, enough for now  :P
Firiath! ?-idhren! ?-vatha i brestanneth?
Ir tolthach e-m?r, dangweth avo telitha anech!
Man agorathach?
Ir m?r dhanna, gostathach di-nguruthos!


The Alliance of Carceri[/SIZE]

Entamis

  • Hydlaa Resident
  • *
  • Posts: 153
    • View Profile
(No subject)
« Reply #41 on: August 17, 2004, 10:06:21 pm »
Quote

Now smith will assign a quest when you say \'quest please\' and mark the quest as complete when you say \"done\".

Aarghh! Quest spoiler! :P

Ethellion

  • Wayfarer
  • *
  • Posts: 3
    • View Profile
(No subject)
« Reply #42 on: August 17, 2004, 10:29:34 pm »
Wow, that will be a very easy quest. Will all CB quest\'s be like that?

karakth

  • Hydlaa Citizen
  • *
  • Posts: 476
    • View Profile
(No subject)
« Reply #43 on: August 17, 2004, 11:45:14 pm »
Actually, it shows how far away CB is from being released :-/
~Karakth, Arcane Loremaster of the Arcane Order.



Levski

  • Hydlaa Citizen
  • *
  • Posts: 426
    • View Profile
(No subject)
« Reply #44 on: August 18, 2004, 12:25:47 am »
You\'re such a bright little ray of sunshine Karakth :).

Where did you find all those CVS lines Yarulion?  I didn\'t see them in the recent news... So Karakth, maybe he was just quoting old news?

Quote
- Added a call to PrecacheDraw() every time a region is loaded. This greatly reduces the appearance of \'lag\' during playing because all objects are already precached. Results in much smoother gameplay experience.


Not really funny, but thank you Jorrit! :)  This will be stored in RAM or with temporary files?  I hope its temporary files...
Ingame name:  Nuv Cerdyn  ~   Member of: The Blitzers Guild