Author Topic: Guide Reading Inscentive (IDEA)  (Read 1257 times)

Psybur

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Guide Reading Inscentive (IDEA)
« on: June 23, 2004, 03:40:41 pm »
I think that there should be some kind of quiz at the end of the newbie guide that would have questions about the guide, and if you get all the questions correct, you get like a mug or something. It would be an inscentive for newbies and the like to actually read the guide. Just an idea.

josephoenix

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« Reply #1 on: June 23, 2004, 04:13:48 pm »
Desparate times call for desparate measures, eh?
In my humble opinion that would be cool in CB but rather than a mug, if you didn\'t read the guide then you would start out as a pesant and NPCs would be less inclined to give you that valuable piece of info you need... That, however is a little complicated... Perhaps When Planeshift reaches beta? Oh, well, I feel like I\'m rambling :P

I agree that there needs to be some compelling reason for newbies to read the guide rather than going into the game and preforming the \"point \'n\' drool\" manouver. Maybe the score on the quiz could be a \"stat\" that guildmasters use to determine whether the person they are considering recruiting is a dedicated player of \"just passing through\"(not very likely). Or, possibly, there could be entrance exams for guilds (more likely, and easier to implement). On the subject of entrance exams, that would make someone who merely wants to see what the game is like/explore not be forced to read documentation. I\'m not sure whether this is a good thing or a bad thing.

I think I\'ll have an entrance exam for my guild! Erm... not much to question people on though.. Back to where I started I guess *resumes his patient wait for CB*

josephoenix

PS: That was some cool crystal art you made, Psybur. Too bad I couldn\'t log on after seeing it once >.<


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Princess Aelya

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« Reply #2 on: June 23, 2004, 06:21:00 pm »
Its an idea with some flexibility and potential. New characters or players could start in  newb teaching area. At the nd thered be a quiz that tested your knowledge of things. if you do well you get nice stuff hehe...Fairyland had something like that. Itd be a nice thing I think.
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KwartzTheKran

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« Reply #3 on: June 23, 2004, 06:24:03 pm »
You want to know a good inscentive for players to read the guide? TO KNOW WHAT THEIR DOING! =) xD
« Last Edit: June 23, 2004, 06:24:17 pm by KwartzTheKran »


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DepthBlade

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« Reply #4 on: June 23, 2004, 07:05:04 pm »
NONE OF THAT! Then they will start thinking oh if we do this we get free stuff oh if we do that we get more free stuff, that will not be a good thing for the future!

Seytra

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« Reply #5 on: June 23, 2004, 11:42:58 pm »
Ppl. don\'t even read the stickies if they get an error they want fixed. They don\'t use the search function. They therefore wouldn\'t even be in the game to get the mug if ppl. would not bother to answer their constant flow of highly redundant threads, just as they don\'t bother to read the info that was provided for them in the first place.
Also, they wouldn\'t know about the mug as they wouldn\'t have read about it.

The n00b zone would IMO be a good Idea. There should be a test (just a few basic questions about scenario, dieties and other setting specific things, 10 questions and done in a witty way (like a game)) that enables the n00b to leave it. If it is passed, this would be saved to their accounts. If they don\'t pass or leave the area without trying (which should be no problem), their account would lack that flag and everybody could see it (maybe their name would be displayed differently (like \"Seytra (n00b)\"). Everybody with the flag could then pick on them. ;) Seriously, they shouldn\'t be awarded any quests by NSCs if the flag isn\'t set. After a while of online time (not account age), the flag would be set automatically, assuming that they now have gained the knowledge through harassing other players. Or they could go to the n00b zone to do the test later on.
« Last Edit: June 24, 2004, 12:02:00 am by Seytra »

zabeal

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« Reply #6 on: June 24, 2004, 06:16:09 am »
Quote
Originally posted by Seytra
 If they don\'t pass or leave the area without trying (which should be no problem), their account would lack that flag and everybody could see it (maybe their name would be displayed differently (like \"Seytra (n00b)\"). Everybody with the flag could then pick on them. ;) Seriously, they shouldn\'t be awarded any quests by NSCs if the flag isn\'t set. After a while of online time (not account age), the flag would be set automatically, assuming that they now have gained the knowledge through harassing other players. Or they could go to the n00b zone to do the test later on.


That\'s a pretty good idea- I think I saw anouther game where for the first 2 hours or so every player had a flag over their head- maybe we could make that longer yet going thru the test could speed up the flag going away. And it makes sence to not let people ump into quest right out of the gate- they\'ll be too busy getting accustum to the world.

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Adeli

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Noobs, aren't we all...
« Reply #7 on: June 24, 2004, 04:20:46 pm »
Hmm, you guys DO of course realise that you will be \'noobs\', just like everyone else aye?
You\'ve played MB sure, but unless I am mistaken, CB is technically a new game.
Therefore, we will all be \'noobs\' and the idea us all harrassing one another is, forgive my rudeness, idiotic. What kind of community will that create? If people don\'t want to read documentation, so be it, they\'ll just have to get used to not having all their questions answered.
Will each of you read the documentation? Are we entitled to abuse you for every question you ask someone else about the game, as none of you will have played it, which is what makes a \'noob\'.
I for one began playing Star Wars Galaxies without the faintest idea as to what I was doing, but I learned thorugh experimentation, which is more fun. Do you expect your character to read \'The Complete Guide to Adventuring\' before setting out? I think not. I admit I had to ask a few questions, but eventually found someone willing to help me.
Sorry, this is longer than I intended.
« Last Edit: June 24, 2004, 04:21:43 pm by Adeli »

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Ald'Amun Dungeonrunner

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« Reply #8 on: June 24, 2004, 04:34:52 pm »
But...The Complete Guide to Adventuring gives 10000 xp...and part 2 gives 30000....I want a copy....of each....or a few of each...anyway....


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Seytra

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« Reply #9 on: June 25, 2004, 04:08:22 am »
Quote
Originally posted by Adeli
Hmm, you guys DO of course realise that you will be \'noobs\', just like everyone else aye?
You\'ve played MB sure, but unless I am mistaken, CB is technically a new game.


You _are_ mistaken, because the setting is the same. The locations will be similar as well, I expect, but that isn\'t even important. What\'s important is that you have _basic_ understanding of the setting. Like, you should need to know that it\'s underground. Also, you should know at least the name of Laanx. Furthermore, you should know a bit of the history of the place. This info is from the ps site and it\'s a quick read if you don\'t read everything. This is what I expect everybody to have done, because by what else would you judge if the game is worth trying? If you don\'t like cartoony games, you\'d make sure it isn\'t one before creating a char...

Quote
Originally posted by Adeli
Therefore, we will all be \'noobs\' and the idea us all harrassing one another is, forgive my rudeness, idiotic.


It is not, because we will not need to ask \"what is Laanx?\", \"where is the azure sun, is it a tavern?\". We will ask about in-game stuff, like \"have you found the tavern of XYZ?\", but only after actually looking for it a bit (after all, that\'s part of the point of playing games).

Quote
Originally posted by Adeli
What kind of community will that create? If people don\'t want to read documentation, so be it, they\'ll just have to get used to not having all their questions answered.
Will each of you read the documentation?


I\'m not going to read the technical docs unless I get an error that I can\'t fugure out on my own. I\'m, however, going to read the world description and related info, just so I know what my character realistically _would_ know. It\'ll also give me an edge, or better, it\'d be a malus if i _don\'t_ know these things. What can be figured out is the user interface, talent system, etc., but if you start asking for everything once you manage to get the chat window open, _that_ is n00bish.

Quote
Originally posted by Adeli
Are we entitled to abuse you for every question you ask someone else about the game, as none of you will have played it, which is what makes a \'noob\'.
I for one began playing Star Wars Galaxies without the faintest idea as to what I was doing, but I learned thorugh experimentation, which is more fun. Do you expect your character to read \'The Complete Guide to Adventuring\' before setting out? I think not. I admit I had to ask a few questions, but eventually found someone willing to help me.
Sorry, this is longer than I intended.


Nope, neither your char nor you yourself need to know more than they\'d realistically know. They, however, need to know the approximate number of levels in the game and what the azure sun is, and that it\'s underground, and how to use a mouse. There will be things about the user interface that need clarification, but I\'d expect you to only need to ask one or two things about it.

If you go around asking what mugs do, you\'re entitled to receive some (verbal) abuse. ;)

If you ask for tricks or somewhat non-obvious things, that\'s a different thing. It\'s common sense that must do the judgement in these cases.

OK, there can be a introduction like there was in NWN, that would be neat, but if you don\'t bother taking it, and prefer to ask many unnecessary questions to other players, you will not make many friends. ;)