Author Topic: Gas Harvesting  (Read 4426 times)

DepthBlade

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« Reply #15 on: July 02, 2004, 05:41:59 am »
Stealing ideas from other big name gaming series is not at all the right way about doing things! If you want to create something do it with your own original aspect, and yes harvesting gas is somewhat scifi like C&C but you know these ideas wont all be used and if they are used wont be used for along time so whateveR!

And Pie isn\'t wrong in what he said , so leave him alone :P

Melbourne

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« Reply #16 on: July 02, 2004, 05:52:47 am »
What Newpie and others are saying when they say keep it in the fantasy means, that they don\'t want a Anarchy Online futuristic type of game.

And I don\'t really see where gas could be implimented usefully.  And I really don\'t see the C&C connection.  Maybe if we called the gas \"vespene gas\" Blizzard might have something to say.
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DepthBlade

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« Reply #17 on: July 02, 2004, 05:57:56 am »
No I think we should come up with a original idea instead of taking one that games like C&C have been using for so long!

Kuiper7986

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« Reply #18 on: July 02, 2004, 07:01:16 am »
yes but only in the RTS, this isn\'t an RTS, sure theoretically whatever I would say would backfire.
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Melbourne

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« Reply #19 on: July 02, 2004, 08:16:03 am »
Perhaps the title of this thread is misleading.  What Kuiper meant by \"Gas Harvesting\" is the same thing as \"harvesting for animal pelts or \"harvesting\" iron or copper.  And you seem to be comparing this to C&C though I don\'t know why, C&C never had gas, it had tiberium and ore.  I\'m still not completely sure why you are comparing this to a RTS,
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Cyberchu

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« Reply #20 on: July 03, 2004, 09:48:30 am »
Pehaps you could use the gas to power hot air ballons?
U could use the hot air ballons with archers in to attck the enemy or quickly get from one place to another?
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Melbourne

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« Reply #21 on: July 03, 2004, 09:57:58 am »
Do remember that this is underground.
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Cyberchu

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« Reply #22 on: July 03, 2004, 10:06:55 am »
Surely there would be sufficient space to fly one, also you could use it to get between levels Through un blocked holes in the ceiling.
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« Reply #23 on: July 03, 2004, 10:24:52 am »
True, it could be a cheaper alternative to flying animals.  But I still don\'t see the use of gas being at the point where it would be worthwhile.
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Seytra

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« Reply #24 on: July 04, 2004, 04:11:09 am »
Speaking of the percieved unoriginality of gas harvesting: how original is the use of elves and dwarfs at all? Wouldn\'t you think that PS should get rid of dwarfs and elves because they have been used in so many RPGs, MMORPGs, MUDs and even RTSs, books and movies?
So gas is used in, erm, StarCraft. And that\'s the _only_ one that I have seen it being used. So one single RTS counts more than _nearly every other_ MMORPG, \"fantasy\" book or movie? I believe they don\'t like the idea but don\'t argue that it is not \"classic fantasy\", which would be true, but instead they say it\'s \"not original\", which obviously is not the case, _especially_ when compared to the \"classic fantasy\" they seem to prefer.

I certainly don\'t want to see a Deadlands-Style setting in PS, but I certainly can accept a little more science / tech in it. After wrapping around the idea when posting in the \"science and magic\" thread, I even find it deeply illogical that the classic definition of \"fantasy\" doesn\'t take into account sceince. Somehow, the development of science totally stopped at medieval, no, roman-times level. Mostly it is attibuted to magic. However, magic hasn\'t just popped up, it had always been there, and even where only very few ppl. actually possessed magic, tech didn\'t evolve beyond roman-times levels, but _always_, despite magic, evolved to this point. Did ppl. just think \"well, the rest can be done by magic\"? Did they loose interest? Did they lack the genius to invent? I think they didn\'t. If we take out religion as impeding factor, tech and science would need to evolve despite of magic, simply because new things will be _discovered_. Ppl. tend to just stumble accross discoveries once in a while, as history shows.

NWN had an IMO very techy sewer system, so is NWN not fantasy anymore?
So why can\'t PS have gas lighting?

rifft

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« Reply #25 on: July 04, 2004, 11:55:00 pm »
Bah GAS! Who needs it, I mean really no one really breaths oxygen. When mining, no one actually considers the need for oxygen, and other breathable gases. Noooo, this isn\'t something a miner would need.

I\'m sorry about the sarcasm, but I think that gas, as in substance in gaseuous form could be useful. Hell I\'m not entirely sure how Yliakum exists if enclosed in rock, obviously there must be vegetation that produces the required gases, etc. The real question would be more to the effect of, what would the ability to harvest or need gas add to the role playing experience.

For example: Would it be more exciting to be a miner, knowing that you need an oxygen supply to reach some rare ore, would it be more exciting if you needed to set up your supply of oxygen before you could extract the ore, and would the amount of time you took to set it up determine how well reliable your air supply was?

There would be something more to mining, it would be more than just, go to where ore is, get ore, bring back to hut, once sufficient amount of ore acquired, smelt into useful resource.

Anyway, just my two cents, again sorry for the sarcasm...
« Last Edit: July 04, 2004, 11:55:41 pm by rifft »
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Wormtail_

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« Reply #26 on: July 11, 2004, 12:43:21 am »
Let\'s see, poison gases could be used as a deadly weapon. Or simply as a non-lethal gas that forces the victim to flee, choking, coughing, or otherwise disabled. One could use the power of wind to push the poison gas back, or direct it.

As for beneficial effects, the only thing that comes into my mind is that it could be used as fuel for vehicles in general. I envision, with my nearsighted eyes and mentally deranged mind, floating siege engines that travel much more quickly than with regular animals pulling them. And I assume that the gases don\'t necessarily have to be existant on Earth that we are aware of. Yet.
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Seytra

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« Reply #27 on: July 11, 2004, 05:15:43 am »
Are you talking about Hindenburg-style siege-engines? These would have some _major_ drawback and could therefore be acceptable, but only in surface regions. In hydlaa itself, they\'d be too big and would be too easily shot down anyway. But Hydlaa is one city, no need for sieges there.
But yeah, gases can be fun!
« Last Edit: July 11, 2004, 05:16:00 am by Seytra »

FESFES

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« Reply #28 on: July 11, 2004, 09:39:12 am »
adding gas to the game would just be anouther currency which would also take work to gather so just trying to buy a mug would be a few weeks work (like it isnt already.............damn crystals)

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Seytra

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« Reply #29 on: July 12, 2004, 02:36:25 am »
Quote
Originally posted by FESFES
adding gas to the game would just be anouther currency which would also take work to gather so just trying to buy a mug would be a few weeks work (like it isnt already.............damn crystals)
But you _do_ realise that the current version is nothing like what the final or even the next version will be? Especially in terms of currency... And I\'m almost entirely sure that mugs will become way cheaper than they currently are... ;)