Actually, there are a few easy ways to enforce RP. I\'ve seen them in a small number of MUDs and PBPs, as well as most of the MUSHes out there. While some of them wouldn\'t be available for a graphical game (I\'m talking about the free-form aspect and the lack of eye candy), a few could be incorporated. I say \"could\" because they won\'t be - this game strives for the middle ground. Everything on the site and forums points to that.
-player applications (this would definitely cut down on the number of players... In fact, it might actually be a valid idea when the game gets too big)
-moderated skill gain (that is, you only earn skill points if the moderators hand them over, and can only write a petition for skills if several people agree to sign it for you)
-spray \"RP enforced\" all across the webside, the install program and the game\'s splash screen.
-ensure that monsters can\'t be killed, iron can\'t be mined and fish can\'t be harvested by newbies without some assistance.
-institute permadeath, a full PK policy and other pro-RP measures (believe me, I\'ve seen full PK policies that encouraged RP tremendously)
-slow down the pace of combat to make it too boring for action-seekers, but enjoyable to role-players (who might use the extra time to emote and taunt each other)
The game can still appeal to role-players without these things, though. Role-playing is mostly a trait of the players, not the game itself... Though the game might contribute to this playing style, in its own little ways. A \"think\" command (\\think in the chat window) would go a long way to improving RP, believe it or not... This is actually one of the most popular commands in RPI MUDs, even the ones that don\'t feature psionic PCs. A MUD admin once described her fondest memory as a chat between two characters - a noble and his servant - who, in between gusts of pretty dialog, expressed their worst hatred of each other using the \"think\" command.
One suggestion (and I\'m very serious about this) is to create role-playing societies... OOC guilds whose aim is to \"spread the word\" and, among other things, encourage new players to join the fun. They would do this through a variety of ways: RP logs (stories posted in the RP forum) of long-forgotten events to show the wonderful adventures they went through, engage in RP with hack&slashers in an effort to bring these towards the \"light side\" (or at least pull them somewhere into the grey area) and/or create plots (real, natural plots, not the stuff an admin sprinkles on a bored player society) that can only really be solved through role-playing. Things like RP seminars, while useful in their own way, would only appeal to people who were already interested in RP.
What do you think about this idea? And if there\'s already a RP society somewhere on these forums, where do I sign up?