Author Topic: A Pterosaur:  (Read 2256 times)

Zeraph

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well,
« Reply #15 on: August 17, 2004, 04:33:28 pm »
I couldn\'t find a really good tutorial on it even in 3DsMax tutorial, but I worked it out... Now I can do it fairly well...

But I am way to busy right now to make a tutorial, lots of stuff I am making...

I sort of made a statue out of my Pterosaur:

It?s got something like 400tri? I am not sure...
it wouldn\'t look as good if I animated it, so I stick with the 626 model for the actually Pter... I am thinking I will only have a tail or no feet/tail like in the statue?

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Waylander

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« Reply #16 on: August 17, 2004, 04:40:02 pm »
Bah all you people with talent, no fair :P

It is great Zeraph, now about that statue of me... :P
<Jeraphon>oh khado
<Jeraphon>you so khrazy

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Waylander, A.K.A: Cadoras, Khado, Nurahk, Armeen, Nostra ... God.

Zeraph

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I knew it!
« Reply #17 on: August 17, 2004, 04:42:14 pm »
everyone secretly wants a statue of themselves!
anyway... thanks  I am not that good?

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Waylander

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« Reply #18 on: August 17, 2004, 04:45:06 pm »
Most people want a statue of themselves.  Luckily I want a lot more :P
<Jeraphon>oh khado
<Jeraphon>you so khrazy

Xil|sleeps: I love cadoras

Waylander, A.K.A: Cadoras, Khado, Nurahk, Armeen, Nostra ... God.

Cybio Kingfist

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« Reply #19 on: August 19, 2004, 07:14:27 am »
Looking at this I realised seatbelts should be added to saddles or something. Look closely at the head here. The POINTED crest is aimed right at the rider. If there was a crash landing or something I\'d be more afraid of getting impaled on my mount\'s head than anything.
The steel priest is back and ready to start converting.

Zeraph

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ya
« Reply #20 on: August 19, 2004, 12:55:06 pm »
I was just thinking about that Ooch!
Anyway I probably want to round that out later 8)
« Last Edit: August 19, 2004, 12:55:39 pm by Zeraph »

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Cybio Kingfist

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« Reply #21 on: August 19, 2004, 08:50:11 pm »
I thought you would, it\'s just I didn\'t realise it until I saw this.
Anyway. Your models are really good.
The steel priest is back and ready to start converting.

Erik

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« Reply #22 on: August 21, 2004, 02:27:03 pm »
Quote
Originally posted by Zeraph
Well, it is my second model I started on with NURBS, I like them because it makes it easyer to make more biological curves & such...
These are high-res render version? I convert them to mesh & optimize them to whatever polycount I want, so I always come out with something like 1k instead of 11k.

I like how quick it is to model with it, it?s the optimizing that is the trouble? Max is all I got right now...



Don\'t optimize NURBS, you have absolutely no control over the topology of the mesh. Much better (for low poly models) is to start with poly\'s and don\'t go over your maximum. When you do a high res first it\'s work done twice.
Environmental artist http://www.tcos.com

Zeraph

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« Reply #23 on: August 21, 2004, 04:30:23 pm »
What do you typically like to model with in max (if you use it), low polygon using mesh smooth or chamfer etc.? 8) like do you use primitive objects & up the poly on them?
« Last Edit: August 21, 2004, 04:30:56 pm by Zeraph »

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Erik

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« Reply #24 on: August 25, 2004, 01:53:33 pm »
At the moment in more into low poly (chars, levels and props), but I like to do some high poly work now an then. But I don\'t have much time for that, im very busy with work, school and planeshift. And since work and ps only wants me to do low poly stuff....well....

I prefer 2 ways of modelling, from a box and/or from a plane, but it just depens on the model and polycount.
For lowpoly I usually start with a simple box and punch in some extra poly\'s, i try to get the entire shape correctly using only a minimum amount of poly\'s. Once i like the entire shape I punch in some detail. I try to work in layers of detail, to get a nice amount of detail on the whole model.  Try to see it as you are working on a clay model. First the entire shape and slowly add detail to your liking.
What helps a lot is to make a drawing of the model first. Paper and pencil are a much faster medium then 3d and this way to can spot problems very fast and participate on them. Also try find loads of reference of the model you\'re going to make, you can never have enough of that.

I do use 3dsmax btw, and I like characters best :)
Environmental artist http://www.tcos.com