At the moment in more into low poly (chars, levels and props), but I like to do some high poly work now an then. But I don\'t have much time for that, im very busy with work, school and planeshift. And since work and ps only wants me to do low poly stuff....well....
I prefer 2 ways of modelling, from a box and/or from a plane, but it just depens on the model and polycount.
For lowpoly I usually start with a simple box and punch in some extra poly\'s, i try to get the entire shape correctly using only a minimum amount of poly\'s. Once i like the entire shape I punch in some detail. I try to work in layers of detail, to get a nice amount of detail on the whole model. Try to see it as you are working on a clay model. First the entire shape and slowly add detail to your liking.
What helps a lot is to make a drawing of the model first. Paper and pencil are a much faster medium then 3d and this way to can spot problems very fast and participate on them. Also try find loads of reference of the model you\'re going to make, you can never have enough of that.
I do use 3dsmax btw, and I like characters best
