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General Discussion / Dev Q&A April 28th 2024
« Last post by gonger on Today at 05:06:50 am »Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)
Uadjet: Developer Q&A starting now at the courthouse in East Hydlaa! All are welcome! Come and hear about the development of the game and ask any questions you might have. If you need a teleport, just ask in Global or send me a /tell
Uadjet: You have a question?
Uadjet: In that case, I'll give a little update on what's been going on.
Uadjet: As I'm sure everyone has noticed, we've had an update.
Uadjet: Mostly it was an art update.
Uadjet: Talad's been using AI upscaling to improve textures.
Uadjet: He's mostly been doing Amdeneir, but you all noticed the new art in kada's yesterday.
Tucas: will have a look
Uadjet: The AI upscaling has been going really well, and it's much faster than trying to redo textures manually.
Uadjet: The tavern in Amdeneir (The Parting Ways Tavern) has been redone as well, trying to make it a little less cramped.
Uadjet: We can't really make it bigger, unfortunately, because there's that whole 'the rest of the city' in the way, but it can at least be given more head room and a larger basement.
Tucas: Is Brado in Ojaveda not talking anymore with sound?
Uadjet: NPC audio should not have been removed.
Uadjet: In fact, Talad is looking to add voicing for NPCs.
Uadjet: I'm not really able to recall which NPCs had voicing, though. I know Levrus did, Brado did too?
Anysu: I didn't think any npc had voice?
Tucas: Brado was the only NPC who was talking in legacy
Tucas: all to give him his voice back is to have his sound file
Uadjet: Do you recall which quest was voiced?
Tucas: all his quest ... get him mugs and kill rats
Gonger: Brado was fully voiced, IIRC.
Uadjet: Hmmm.
Tucas: yes was
Tucas: https://sourceforge.net/projects/speaklogpsu/
Uadjet: Okay, I'm not seeing anything in the quest file about voicing, but that just means it must be stored elsewhere.
Tucas: This project can give any npc a voice a can speak leagcy
Tucas: all i need is the audio files
Uadjet: I did see you ask about voices in Discord.
Tucas: yes sir
Uadjet: I got distracted because one folder was called "Sammich".
Tucas: would like to find these NPCs but also do ot know what sammich is
Uadjet: Uhh, at least one is Crusty the Clown from the Simpsons.
Uadjet: Pretty sure we can't use that.
Uadjet: Yeah, the merchant voice files I checked are audio from TV shows.
Uadjet: I'll ask Talad about missing NPC audio files.
Tucas: so they were never used for a NPC ?
Uadjet: Not the ones I checked, no.
Uadjet: I didn't try them all.
Uadjet: I found a quest with voice files.
Uadjet: Levrus Coal Lumps.
Anysu: Where he sings?
Uadjet: Sadly, no.
Anysu: Yet he speaks it?
Uadjet: It is in the quest file. "Levrus Dahrenn: Ahem. Never mind, then. At least buy something!(/voice/Levrus Coal Lumps/Levrus Coal Lumps2.spx)"
Gonger: PlaneShift - The Musical.
Anysu: lol
Uadjet: And Brado Wants a Clean Tavern has that as well.
Gonger starts to sing: "I am a Dwarf and I'm digging a hole!"
Anysu sings "I am fenki hear me roar!" OR "In the circle of life."
Uadjet: So if the voicing works, those two quests should have it.
Uadjet: There's a note in the Brado quest about removing the voicing, but it's still in there.
Tucas: https://sourceforge.net/p/planeshift/code/HEAD/tree/trunk/data/voice/Levrusacquirelapar/
Tucas: where is the new archive?
Uadjet: That I don't know.
Uadjet: I have access to Dev console - no disasters yet, I'm pleased to say - but I know nothing about the various source files.
Anysu sings "beer, beer, glorious beer!"
Uadjet: As mentioned yesterday, there are now city maps in game.
Tucas: how can i activate them ?
Anysu: Can you say what cities can find them?
Uadjet: You'll be able to get them from a merchant or quest, and then you 'use' them like you would a overview map piece or potion. Once consumed, they're added to the compendium.
Gova: I've found two Amdeneir map pieces, though not the upper city one. And I had Hydlaa Plaza and East maps in storage, which added those maps to my compendium.
Uadjet: They aren't all available yet, but keep your eyes open for them.
Anysu nods
Uadjet: And once you have them, you can add markers to them.
Uadjet: Some NPCs add themselves to the maps as little pins when you talk to them.
Uadjet: Harnquist, for example.
Anysu: The one I got the other day, I could not figure how to mark it.
Uadjet: Merchants and Trainers, is what the release notes say.
Thosor: stored locally on your present computer I presume?
Anysu: So need to talk to npcs to get a mark on map.
Uadjet: I think NPC pins are stored on the server.
Uadjet: Custom pins are stored locally.
Thosor: but your own are local?
Uadjet: I don't have a map on this character, but as I recall there's a 'add pin" or similar button just below the map.
Uadjet: The local city map.
Uadjet: Click on that, and then on the map. A little window pops up, allowing you to add a name and description to that pin.
Uadjet: You can also remove pins by right-clicking on them and choosing the delete option.
Uadjet: So this should be useful for those who haven't memorized the location of every NPC in the game.
Uadjet: Especially new players trying to find the NPC who had given them a quest.
Thosor: speaking of local configs... is there a way to not have to click the settings/interface/time stamps button?
Thosor: I think if I don't set it, I don't get logging.
Uadjet: Ah, that setting isn't remembered?
Thosor: besides, I want the time stamps.
Anysu: lol. I just found that button...hidden by my computer tool bar..
Uadjet: I know the shortcut rows choice isn't remembered.
Thosor: On native linux now. AMD 7040
Uadjet: I don't see a bug report about the shortcut rows setting not being remembered, oddly.
Uadjet: I'll add one. Is the time stamp setting simply not remembered?
Thosor: I did not check if time stamp problem is posted, I'll do it soon.
Thosor: yes, is 'off' at each relog or start.
Uadjet: Okay, I'll include that too. I wonder if more settings on that page aren't remembered.
Thosor: so you have to go to settings, interface, then scroll down, then click it.
Thosor: frame rate does not stick either.
Uadjet: Okay. That'll go into the same bug report.
Thosor: kind of have to jump those little hoops if server goes down or when returning to game.
Uadjet: Procedural dungeons have been updated. More monster types, depending on difficulty and apparently depth as well.
Uadjet: A new room type has been added.
Uadjet: Pets have been updated, but in a behind-the-scenes kind of way. You won't see a difference now, but it's in preparation for pet evolution.
Uadjet: Mounts won't evelve, but things like Yulbars and Groffels will. And maybe one day Baggas too!
Thosor: Make them less hungry
Uadjet: What, you don't like feeding them all the time?
Thosor: well they start sticking me with the horns.
Anysu: Also thought pets were suppose to do things...haven't figured that out or if they even do..
Tucas: i am holy when i mount them
Thosor: kind of painful with saddle slapping you too.
Thosor: That's why I rest on cool anvils.
Uadjet: Okay, so that's the update. Oh, and the Laanx Dungeon had texture updates as well.
Gonger: What about flying and pterosaurs...?
Uadjet: Do you mean pterosaur mounts? I haven't heard anything new about that.
Uadjet: I think the whole (no contraints to player movement" thing is the main issue.
Thosor: no damage when falling while mounted?
Uadjet: The no fall damage thing is because when you're mounted you're kinda an NPC. Sorta.
Uadjet: It can cause issues when trying to target someone.
Thosor: if a beast attacks while mounted, do we get damage? haven't tried.
Uadjet: I haven't either, but combat while mounted isn't possible anymore. Spellcasting isn't possible at all.
Anysu: Didn't know that.
Thosor: oh, good to know
Gova: "You cannot concentrate on the spell while mounted".
Thosor: when mounted the rider assumes the pets name.
Gova: I can target myself or my mount.
Anysu: Hmmm well that ibe unhelpful if you can be attacked while on a mount. And you had to dismount to attack.
Uadjet: So can I.
Uadjet: I'll test the combat while mounted thing, and report back next meeting.
Uadjet: We're well past the hour, so I think we can bring the meeting to a close.
Uadjet: thank you all for coming, and I'll see you again at the next meeting in two weeks.
Anysu: Thanks for the update
Gonger: Thank you for the updates.
Gonger: Do not forget to leave the room before quitting.