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Messages - Pestilence

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1
Guilds Forum / Re: [GUILD] Disciples of Darkness
« on: October 25, 2006, 02:20:33 pm »
Their leadership seems to have gone inactive.

Guess that is probably the reason the website isn't up right anymore aswell or atleast the reason it isn't fixed as it has been this way for a few months now already.

2
General Discussion / Re: Little-boy-with-wooden-swords
« on: October 24, 2006, 05:12:35 pm »
Well think it's a good way to deal with it and might try it myself, but agree making it a forum post will probably just give ideas to the wrong kind of people aswell.

3
Wish list / Re: oral items
« on: October 20, 2006, 05:59:57 pm »
hmmm indeed but very much avoiding the post as a whole there and concentrating on one remark.  :thumbdown:

Wonder why.

4
Wish list / Re: oral items
« on: October 20, 2006, 03:56:32 am »
hhhhmmm addicted to catnip

Well don't see why smoking would be so bad. I mean a pipe seems to be pretty standard in fantasy and it's not like we don't see smoking in RL r something.

I really doubt it hasn't been used in some Rp already and the bubbling well just seems teletubbies in my eyes :P

5
General Discussion / Re: What did I miss?
« on: October 18, 2006, 07:46:20 pm »
*blinks*

Was the BD update that long ago?

Yeaz time flies by.

Ahh well guess playing for almost two ears does things with your brain :S

2006.07.04

hmm nope guess my brains wasn't fried yet. If you are really gone that long you must not have looked around that much as there have definately been areas added since seven months ago.

6
General Discussion / Re: What did I miss?
« on: October 18, 2006, 07:33:13 pm »
hmmm if you already know the BD update you can't have been gone that long ;)

7
General Discussion / Re: Just curious.
« on: October 18, 2006, 11:08:06 am »
hmm true some of the writing there is defintely aimed at players not something for characters to know.

8
Wish list / Re: Idea concerning weapons
« on: October 18, 2006, 09:31:06 am »
hmmm I agree with Zanzibar with the repair system the modifier system seems a bit strange. I mean the ancient one I can imagine I mean after so long the whhole dagger just comes apart and no repairing would really fix it anymore, but the ragged and such are kind of strange with the repairsystem we have., but repairing is still relatively new so sure it will all be tweaked :D

9
Guilds Forum / Re: [GUILD] Marauders of Boreas
« on: October 18, 2006, 06:47:58 am »
weaken the strong? lol that would be interesting to see implemented ;)

10
Wish list / Re: Skills Combat System
« on: October 18, 2006, 06:44:34 am »
Well I like the idea, but there is one flaw in what you have said so far.

Fighting should not be about playerskill

This is a roleplaying game after all were the roleplaying should play more of a role then in games like guildwars.

The fighting therefor in my opinion should also depends more on the skills of the role you play then on the skills of you as the player.

That is why I feel this idea is good but it might not suit Planeshift.

11
Guilds Forum / Re: [Guild]The Imperial Trades
« on: October 17, 2006, 12:24:16 pm »
*smiles*

Good to hear it Sangwa ;)

12
Guilds Forum / Re: [GUILD] The Dragon Council
« on: October 17, 2006, 12:23:15 pm »
I think evil guilds attract players aswell...

Funny ;)

hmm well if one massrecruits aparently you have something interesting aswell. Just some discusion on if people should join for those reasons ;)

13
General Discussion / Re: Pet problems
« on: October 17, 2006, 12:20:20 pm »
Those are the ones I ment with the forest path ;)

14
Guilds Forum / Re: [Guild]The Imperial Trades
« on: October 16, 2006, 09:56:15 pm »
aahh but the exact math of how it works is a tradesecret ofcourse ;)

*smiles*

15
General Discussion / Re: Farewell
« on: October 16, 2006, 09:29:31 pm »
You're not really sending the log of the whole day are you? Dear Kary is overworked as she is. ;)

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