Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rayken

Pages: [1] 2 3 ... 21
1
The Hydlaa Plaza / Re: Windows Vista
« on: November 12, 2008, 09:15:18 pm »
Quote
you have no idea how many times I have typed
Code: [Select]
$ planesh*t :)

You know, bash has this tab complete feature...

2
General Discussion / Re: Roleplay Dismay No Way!!!
« on: October 29, 2008, 12:29:53 pm »
The question is this, do you think Laanx should require that people play the character they have, guild names and character names should respect settings, and that characters should use brackets to speak of ooc things?

Yes.

3
The Hydlaa Plaza / Re: I have seen happiness.
« on: October 29, 2008, 12:24:33 pm »
Personally for guitars i prefer Telecasters. They have a nice clean sound.

Okay, you made me do it... This is my baby.  Before buying it I tried it against both a Fender American Standard and an American deluxe and it has a brighter, fuller tone than either.  I ordered mine with the natural finish, maple fretboard, and two single coil pickups.  It's not exactly metal, but with enough gain it sounds pretty heavy.  And the clean tones are to die for.  I ordered it online for about $600 USD, a lot less than the American Teles.

4
The Hydlaa Plaza / Re: Now that I’m back
« on: October 25, 2008, 10:33:48 am »
Welcome back Zanzibar!

5
The Hydlaa Plaza / Re: Happy Birthday!! Have some cake and such.
« on: October 19, 2008, 05:12:53 pm »
Happy birthday Zorby, regardless of your actual age!

6
General Discussion / Re: Nominate your favorite Role Player
« on: October 09, 2008, 01:37:46 pm »
Netrhys
Rilar
Aislyn
Nilaya
Karyuu
(in no particular order)

7
The Hydlaa Plaza / Re: Happy Birthday!! Have some cake and such.
« on: October 06, 2008, 03:58:03 pm »
Happy birthday Pogo!  If you're around to read this...

8
Wish list / Re: Event Calendar
« on: September 23, 2008, 12:00:05 pm »
We can only handle so much text at once, and as such player turnout is inversely proportional to Role Play quality.  Events typically have an idealized number of participating player characters depending on scope and number of GMs playing roles.  I would say making any GM have to interact with more than 7-8 players (also having more than 7-8 players interacting with themselves) is going to make event quality go down.  Whole lines of dialogue get ignored as the GM's have to pick and choose what they answer as there is no way to respond to it all.  I hope this clarifies things somewhat.

9
General Discussion / Re: Has anyone ever explanied clearly...
« on: September 21, 2008, 03:44:33 pm »
I look at it as how long your character can mine without getting bored.  Makes sense, doesn't it?

10
Congrats on the new system!  looks awesome.  Makes my Core 2 Duo box look like an Apple IIe...

11
General Discussion / Re: Naming
« on: September 16, 2008, 11:05:48 am »
IIRC there used to be a "no stupid names" rule as sort of a catch-all.  But it looks like it was replaced with "The Game Master (GM) Team reserves the right to change any name that could be considered unsuitable but doesn’t violate any of the aforementioned terms."  Which I have to say is better stated :P

12
General Discussion / Re: Naming
« on: September 15, 2008, 10:36:47 am »
We don't use google to check for bad names.  If we did that every name would be bad.  Sometimes we use it to help judge how significant a name is, but that's only after it's already caught our attention and it's at the questionable stage.

13
The Hydlaa Plaza / Re: End of the World?
« on: September 12, 2008, 06:23:23 pm »
So, any luck in finding me that spaceship? I wanna blow up the Earth on my way out to make me the ultimate winner of the human race, outliving all the rest of you losers  :devil:

Just make sure the Dentrassi sneak you onto one of the Vogon Constructor Fleet ships.

14
Quote
I don't think you do.

Well......you know what i mean.   The idealized fantasy version that exists only in my head.

15
I want to date a Linux girl!

Pages: [1] 2 3 ... 21