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11
General Discussion / Dev Q&A February 25th 2024
« Last post by gonger on April 14, 2024, 02:08:11 pm »
Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

(21:59:54) [chat] Uadjet:  Developer Q&A starting in a couple minutes at the Courthouse in East Hydlaa! It's an OOC meeting where players can hear what's going on behind the scenes and ask any questions they might have. If you want a teleport, just send a /tell to Uadjet or ask in the Global channel.

[A few minutes are missing because of connection problems...]

(22:07:35) [chat] Uadjet:  The falling is nothing new, but I got guildhouse bug ptsd flashbacks from the teleport error.
(22:07:55) [chat] Anysu:  Question: Can Odren the Kran in plaza be moved? Kra is standing inside a flower pot
(22:09:13) [chat] Uadjet:  I reloaded him, but that may have placed him back into the flowerpot.
(22:09:20) [chat] Uadjet:  If so, I'll file a bug report.
(22:09:41) [chat] Uadjet:  Hello and welcome to the Developer's Q&A!
(22:09:42) [chat] Gonger:  So that is how kran grow...?
(22:10:06) [chat] Uadjet:  The gemming process does sound like something plants might do, were they made of stone.
(22:11:17) [chat] Uadjet:  Okay, I was going to save this bit for later, but I'll probably forget again.
(22:11:24) [chat] Uadjet:  There's a new command that poeple can use.
(22:11:43) [chat] Uadjet:  I've mentioned it before, but it's still relatively unknown.
(22:11:52) [chat] Uadjet:  It's the /pose command.
(22:12:06) [chat] Uadjet:  You can use it to change how your character stands and walks.
(22:12:21) [chat] Uadjet:  Well, I can't. I'm a derghir and we have a different skeleton.
(22:12:44) [chat] Gonger:  Just /pose? It does not seem to do anything.
(22:12:56) [chat] Uadjet:  No, you have to add the specific pose you want.
(22:13:01) [chat] Anysu:  I tried it as well
(22:13:09) [chat] Uadjet:  Everybody is normally in /pose default.
(22:13:14) [chat] Anysu:  Oh a specific
(22:13:15) [chat] Uadjet:  Try /pose injured
(22:14:00) [chat] Uadjet:  And it should stay like that if you walk or run.
(22:14:09) [chat] Damola:  Only makes a difference when not sitting.
(22:14:46) [chat] Damola:  It does not say which poses it accepts when just saying /pose
(22:15:27) [chat] Uadjet:  There are some that won't see much use, I think. Rifle, Pistol1H, and Pistol2H
(22:15:40) [chat] Uadjet:  There are also Masculine and Feminine
(22:16:21) [chat] Gonger:  What are the possible values, except injured?
(22:16:26) [chat] Damola:  Masculine looks silly
(22:16:51) [chat] Damola:  Masculine looks like "ugh, ugh?"
(22:16:55) [chat] Gonger:  Hmm... /pose does not reset from /pose injured
(22:17:06) [chat] Damola:  Gonger, Uadjet is telling them currently
(22:17:10) [chat] Damola:  /pose default does
(22:17:15) [chat] Uadjet:  Okay, the useful ones (IMO) are: HandsTied, Injured, Bow, Torch, Box, Barrel, and maybe Binoculars.
(22:17:25) [chat] Damola:  /pose feminine
(22:17:25) [chat] Gonger:  Ahh... thanks
(22:18:06) [chat] Gonger:  torch is cool
(22:18:15) [chat] Damola:  Hmmm /pose feminine does not seem to be too bad
(22:19:09) [chat] Gonger:  It's handstied (one word), and the nasty part of me wishes for some more command parameters...
(22:19:12) [chat] Damola:  Does it survive log in and log out?
(22:19:32) [chat] Damola:  I think just /pose should give an explanation like with other commands.
(22:19:40) [chat] Damola:  Currently it does not.
(22:20:01) [chat] Uadjet:  That would be helpful, yeah. Just a list of poses.
(22:20:28) [chat] Uadjet:  Torch can be used to hold up any item you can put in your hand. I've done that in events a few times.
(22:20:48) [chat] Uadjet:  Barrel is... pretty specific. Maybe carrying anything large over your shoulder.
(22:21:23) [chat] Uadjet:  And Box is also very useful for "I swear it was this big" stories, especially for those with the fishing skill. ;)
(22:22:21) [chat] Gonger:  Some of these can definitely be fun.
(22:22:33) [chat] Uadjet:  Just another little thing to play with. :)
(22:22:58) [chat] Anysu:  Handy for rp
(22:22:59) [chat] Gonger:  I will lock myself in tomorrow for a quiet hour or so and publish the notes of this and the latest Q&A...
(22:23:08) [chat] Gonger:  Also 2 Event resumees to do...
(22:25:14) [chat] Uadjet:  Okay, I just discussed the /pose command with everyone.
(22:31:33) [chat] Uadjet:  Talad also did some work on ranged combat, but that was in the last few days and I didn't really catch the streams.
(22:32:43) [chat] Anysu:  Ranged needs work
(22:33:07) [chat] Anysu:  Good to know
(22:33:36) [chat] Damola:  Was much easier to position a char exactly in Crystalspace based PS?
(22:33:42) [chat] Uadjet:  And with the dungeons, he's got a lot more work done.
(22:34:12) [chat] Thosor:  I still shoot myself in the foot all the time trying to hunt.
(22:34:13) [chat] Uadjet:  He's worked on textures, so that not every dungoen will look the same.
(22:34:36) [chat] Thosor:  The bubble around me is very large.
(22:35:17) [chat] Thosor:  Especially when in an enclosed space or near a wall.
(22:35:39) [chat] Uadjet:  And I think next up is treasure. not loot dropped by NPCs, but rooms that can be generated with end-of-dungeon treasure.
(22:36:45) [chat] Anysu:  Yeah treasure!
(22:37:10) [chat] Thosor:  A rare weapon or the like?
(22:38:00) [chat] Uadjet:  Yeah, that's the kind of thing. Weapons, glyphs, staves, etc.
(22:39:39) [chat] Gonger:  Mithril!
(22:41:08) [chat] Uadjet:  We don't have mithril, but we do have blue-steel and tigrain-steel.
(22:41:34) [chat] Gonger:  We need Mithril...
(22:41:39) [chat] Anysu:  Maybe rare metal armor in chest
(22:42:53) [chat] Uadjet:  There are armor types that aren't normally available. 50q versions of those could work as mid-tier treasure.
(22:43:09) [chat] Anysu:  nods
(22:46:59) [chat] Uadjet:  So the  procedural dungeons are getting ever closer to being released.
(22:47:03) [chat] Anysu:  Although I wonder with numerous chests and loot in dugeon's that are random, how is one able to carry all the loot.?
(22:47:18) [chat] Uadjet:  Though sadly I don't think Talad will let me make a kikiri dungeon.
(22:47:47) [chat] Gonger:  For April 1st, maybe.
(22:48:23) [chat] Uadjet:  Well, will you be looting every random longsword? It may end up being like an Elder Scrolls dungeon, where you ahve to pick what you take.
(22:48:25) [chat] Thosor:  ooh! fun time of year fore PS
(22:48:34) [chat] Uadjet:  But you can leave the dungeon and come back, if need be.
(22:49:01) [chat] Gonger:  That is consistent with many rogue-likes - you have to choose what to keep and what to drop.
(22:49:33) [chat] Anysu:  Thought dungeon and loot were random? So you could not go back and get missed items from before.
(22:50:19) [chat] Uadjet:  They can be generated to have a specific lifespan, I think. I could be wrong.
(22:52:30) [chat] Gonger:  Why speculate too much? We shall see...
(22:53:30) [chat] Uadjet:  Yeah.
(22:54:06) [chat] Uadjet:  So I've also proposed a spyglass to Talad. It's simpler than I thought, as long as you aren't trying to view distant map sections.
(22:54:23) [chat] Uadjet:  It's just a matter of changing the field of view, and Unreal takes it from there.
(22:54:41) [chat] Thosor:  An optical sight for crossbow?
(22:54:55) [chat] Uadjet:  It would also need either a first person camera set up at the player's location, or a little trick to make the player invisible to themselves. Otherwise you're just zooming in on your own back.
(22:55:32) [chat] Uadjet:  That's very similar, Thosor, though you'd need the art for that as well. Bows could have something similar to aid with aim, though it's really not needed.
(22:57:09) [chat] Thosor:  Yeah, always shooting back of my head.
(22:58:25) [chat] Uadjet:  And I've got the new NPCs done, and the items are pretty basic. Two clusters of critter spawns and a few items placed is all that's need for those quests to be added. Well, that and me checking the quest steps to make sure I didnt' make any errors that would prevent the quest from being completed.
(22:59:21) [chat] Uadjet:  With regard to zooming, Unreal does have "owner not see", which allows the game to make you invisible to yourself, as well as "only owner see", which I'm sure will be sueful as well.
(23:01:18) [chat] Uadjet:  Any questions?
(23:04:42) [chat] Uadjet:  I know there was a lot of discussion about streaming and privacy yesterday. Was that resolved to everyone's satisfaction?
(23:05:06) [chat] Thosor:  I missed it here,
(23:05:13) [chat] Anysu:  What was the resolution?
(23:05:54) [chat] Uadjet:  I think it was let people know in advance, and not show group chat.
(23:06:27) [chat] Thosor:  Some may not show up if it is going to be broadcast.
(23:06:52) [chat] Anysu:  What Thosor said. Or participate much in rp event because of it.
(23:08:07) [chat] Anysu:  Personally do not think is enough to say is 'being broadcast' but do you want to be broadcasted.' With option to vote yes or no for players.
(23:08:20) [chat] Anysu:  IMO
(23:08:46) [chat] >Thosor nods at Anysu.
(23:10:48) [chat] Uadjet:  Hmm. Maybe I should bring this up with Talad.
(23:12:01) [chat] Gonger:  Personally I do not much care about the privacy of my characters. I care about MY privacy. But if people do not want to be streamed, there should be no stream.
(23:13:24) [chat] Uadjet:  Hmm. I'm not sure how to find a compromise here. I'll bring it up with Talad.
(23:13:58) [chat] Uadjet:  Well, I think we can bring the meeting to a close.
(23:16:40) [chat] Uadjet:  So  thank you all for coming, and I'll see you again at teh next meeting int wo weeks. Until then, have fun playing and maybe try adn event or two!
(23:16:52) [chat] Uadjet:  We can continue the talk later.
(23:16:59) [chat] Thosor:  Yes, she was concerned.
(23:17:02) [chat] Uadjet:  We're not setting game policy here today. :)
(23:17:59) [chat] Gonger:  You can also post about it in the forums...
(23:20:20) [chat] Uadjet:  Oh, I took a vid of the pond that Gova posted about. It's during the day, but it still looks pretty ncie.
(23:20:27) [chat] Uadjet:  https://www.youtube.com/watch?v=-3HmfZfGw_E
(23:21:45) [chat] Uadjet:  I'm still getting used to the new GPU.
(23:22:18) [chat] Uadjet:  Talad has set up a new youtube channel for tutorials, so if you want to explain how something works   you can make your own vid about it.
(23:23:01) [chat] Thosor:  more introduction than spoilers, I hope.
(23:23:18) [chat] Uadjet:  It's about mechanics, really.
(23:23:31) [chat] Uadjet:  A vid on the new crafting system would be helpful for old players as well as new.
12
General Discussion / Dev Q&A February 11th 2024
« Last post by gonger on April 14, 2024, 01:25:52 pm »
Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

(22:03:15) [chat] Uadjet:  Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
(22:03:57) [chat] >Anysu salutes Gonger with respect.
(22:05:40) [chat] Uadjet:  If there are no immediate questions, I'll give you all a quick update on what's been going on behind the scenes.
(22:05:48) [chat] >Anysu waves at Gova
(22:06:54) [chat] >Gova greets Anysu.
(22:07:42) [chat] Uadjet:  Talad has continued on with the procedural dungeons.
(22:08:25) [chat] >Anysu listens intently to Uadjet.
(22:08:29) [chat] Uadjet:  He's been very focused on that for,... about a month now.
(22:08:58) [chat] Uadjet:  He's got traps in, and he's still working on those, and he's also got systems for generating loot and critters/npcs.
(22:09:26) [chat] Uadjet:  Not named NPCs, but it's entirely possible to fill a dungeon with cutthroats or onyx daggers
(22:09:55) [chat] Gonger:  Is this to be understood like a mini rogue-like?
(22:14:00) [chat] Uadjet:  I haven't really played those games so I cant' really say, but they look to be standard dungeon crawls. No RP to speak of, but monsters and treasure and locks and traps abound.
(22:15:10) [chat] Anysu:  What of the level of this dungeon and the monster npcs?
(22:16:14) [chat] Uadjet:  That can be set when the dungeon is created.
(22:16:48) [chat] Uadjet:  So there could be dungeons with npcs and critters appropriate for new players, or ones that would give experienced players a challenge.
(22:17:28) [chat] Anysu:  That is how it should be.
(22:19:37) [chat] Anysu:  Will a player be able to destiguish before entering if they are high enough to face monsters inside.
(22:19:48) [chat] Uadjet:  Simply having critters that are hostile will be nice.
(22:20:29) [chat] Gonger:  Will this be part of the next release?
(22:20:29) [chat] Uadjet:  That's a good question, but I'm afraid I don't know the answer. Realism would dictate 'no', but a small hint might be nice. A patrolling npc of the appropriate level just outside the door, maybe.
(22:20:35) [chat] Anysu:  Do not want someone with too low level to wander into a challenging dungeon
(22:22:44) [chat] Uadjet:  Oh, I remember playing Everquest. Running around, killing little armadillos, when suddenly a bloody sand giant comes running up and turns me into a monk-shaped smear on the ground with one blow.
(22:23:13) [chat] Uadjet:  Try the other newbie area? Angry griffons.
(22:23:29) [chat] Uadjet:  A little fear keeps people on their toes.
(22:28:00) [chat] Uadjet:  But as I said, it should be fairly easy to tell if a dungeon is too much for you.
(22:30:04) [chat] Gonger:  No risk no fun.
(22:30:12) [chat] Gonger:  Too much risk, also no fun.
(22:30:41) [chat] Uadjet:  True.
(22:31:00) [chat] Uadjet:  At the last meeting, I said I'd try to get a full 'set' of quests for the observatory done.
(22:31:10) [chat] Anysu:  Ending in the realm to learn said lesson, not pleasent or fun.
(22:32:07) [chat] Uadjet:  The current count is 19 quests, four NPCs, and... maybe a dozen items.
(22:32:21) [chat] Gonger:  Impressive!
(22:32:36) [chat] Anysu:  Nice
(22:32:47) [chat] Uadjet:  So that's one 'Welcome To...' quest, two quests for each NPC in the obserfvatory, and one quest that starts elsewhere for each NPC.
(22:32:49) [chat] Gonger:  I still would like meta-quests for players: Create a Quest and Create a NPC.
(22:34:12) [chat] Uadjet:  Talad mentioned there was no content for the NPCs in there, and I think I've fixed that. :)
(22:34:49) [chat] Uadjet:  The items still have to be made, the NPCs fleshed out, and some critters and items placed in a couple spots, but most of the writing work is done.
(22:35:10) [chat] Uadjet:  There are players working on quests right now, so there is cause for optimism.
(22:36:07) [chat] Uadjet:  And even with their NPC and mine, that's only three NPCs for Homestead. There are none in Raurim, or the newer areas in Amdeneir and Ojaveda. Well, one in Oja if Talad likes my glassblower.
(22:38:15) [chat] Anysu:  If there is a glassblower will there be glassblowing crafting?
(22:40:11) [chat] Uadjet:  In time, hopefully, though for right now she's just for quests.
(22:41:27) [chat] Uadjet:  Any questions?
(22:41:40) [chat] Anysu:  I have a Dungeon one
(22:41:45) [chat] Uadjet:  Sure.
(22:42:39) [chat] Anysu:  If Talad has trapped this dungeon. Will find and disarm trap be working in there?
(22:43:26) [chat] Uadjet:  Oh, sure.
(22:43:34) [chat] Uadjet:  They're working in the existing dungeon already,.
(22:43:42) [chat] Anysu:  One thing untrapping a container or door. But another to find other hidden traps.
(22:43:47) [chat] Uadjet:  That includes finding traps and finding secrets.
(22:44:34) [chat] Anysu:  Have done few dungeons currently. So do not know how those skills work.
(22:45:31) [chat] Uadjet:  Try on this crate here.
(22:46:20) [chat] Anysu:  I did it..
(22:46:31) [chat] Uadjet:  You found the trap?
(22:46:37) [chat] Anysu:  I did
(22:46:48) [chat] Anysu:  Took me two tries to disarm it
(22:46:53) [chat] Uadjet:  I'm not sure that trap works, as I was remembering the name instead of picking from a dropdown menu.
(22:47:50) [chat] Anysu:  What happens when you do not disarm? How do you activate trap?
(22:48:34) [chat] Uadjet:  In the case of a container, it would tripper on opening it.
(22:48:45) [chat] Uadjet:  Traps on floors trigger when you step on them.
(22:48:55) [chat] Anysu:  But when? When you pick container up?
(22:49:49) [chat] Anysu:  oh missed the opening thing you just said
(22:50:30) [chat] Anysu:  Then how do you find the floor traps? Begore you step on them?
(22:51:03) [chat] Uadjet:  There's a special ability under intelligence called detect secrets, which is what can find both traps and secret doors.
(22:51:19) [chat] Uadjet:  Oh, wait, I'm wrong.
(22:51:24) [chat] Uadjet:  That finds secret doors.
(22:51:47) [chat] Uadjet:  Detect/Remove traps is also under intelligence, but is a bit easier to obtain.
(22:52:04) [chat] Uadjet:  150 Int for that, and 180 for detect secrets.
(22:52:55) [chat] Anysu:  Have high enough of both of those.
(22:53:03) [chat] Uadjet:  I'll have to take people through that dungeon again. Which means I have to make sure there are no crash bugs, and I should probably figure out how to get to the end. ;)
(22:53:08) [chat] Thosor:  I have more than that for both
(22:53:11) [chat] Anysu:  How do you activate them.
(22:53:49) [chat] Anysu:  Do you open abilities and click on something? Or type something in chat wndow?
(22:54:05) [chat] Uadjet:  The actual command is "/ability detect secrets" or "/ability Detect/Remove traps "
(22:54:18) [chat] Uadjet:  It's easier to drag them onto your shortcuts bar.
(22:56:50) [chat] Anysu:  secrets is to find hidden doors? and the other is just for traps?
(22:57:15) [chat] Uadjet:  Yes.
(22:58:31) [chat] Uadjet:  Oh, I didnt' answer the question about procedural dungeons being in the next release, did I?
(22:58:49) [chat] Uadjet:  Well, I don't know, but Talad's been so focused on it that there's a good chance it will be.
(22:59:08) [chat] Anysu:  Well I do want to be in on any event you do to show those skills. If you have done it I missed it. Thanks for explaining.
(22:59:38) [chat] Uadjet:  That was back when Legacy was still running, and I wasn't quite as worried about crashing the server during events. :D
(23:02:05) [chat] Anysu:  So setting off traps can cause crashing of server?
(23:02:28) [chat] Uadjet:  It did during that event, but I think it's fixed now.
(23:02:40) [chat] Uadjet:  I'm more worried that we won't be able to find our way through.
(23:04:07) [chat] Uadjet:  Any other questions?
(23:04:34) [chat] Thosor:  not for now
(23:04:53) [chat] Gonger:  Thank you, Uadjet. Very enlightening.
(23:05:13) [chat] Gova:  I'm just eager to get my completed quests past 398, where's it's been for years now.
(23:05:33) [chat] Anysu:  Thank you for update Uadjet
(23:06:03) [chat] Anysu:  Did you retrap that crate Uadjet?
(23:06:06) [chat] Thosor:  I have many I don't know where to resume again.
(23:06:35) [chat] Uadjet:  Happy to! I think we can bring the meeting to a close. Thank you all for coming, and I'll see you at the next meeting in two weeks. Until then, have fun playing and maybe try an event or two!
13
General Discussion / Dev Q&A January 28th 2024
« Last post by gonger on April 14, 2024, 12:55:23 pm »
Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

(22:00:36) [chat] Uadjet:  Hello, and welcome to the Developers' Q&A!
(22:00:53) [chat] Uadjet:  And yes, I debated the placement of the apostrophe in that last sentence.
(22:01:25) [chat] Uadjet:  This is an OOC meeting where we discuss what's going on behind the scenes and give people the chance to ask whatever questions they might have.
(22:01:33) [chat] Ronasi:  *smiles* I promise not to lose any sleep over that.
(22:01:50) [chat] Tutharel:  Hello!
(22:02:28) [chat] Uadjet:  Well, it's like a sign saying Grocers', or Grocers, or Grocer's. Accuracy matters. It's the pluralizing of Developer that I was questioning. ;)
(22:02:32) [chat] Ronasi:  Finally you look "normal" here Uadjet.
(22:02:38) [chat] Uadjet:  Oh, I know!
(22:02:58) [chat] Uadjet:  It's so nice not to have to look like a carbon-based life form.
(22:03:09) [chat] Uadjet:  And none of you have spikes!
(22:06:22) [chat] Tutharel:  Well, whats the news Uadjet?
(22:06:57) [chat] Gonger:  It is a Plural Genitive, so it needs the apostrophe.
(22:07:29) [chat] Uadjet:  But it's mainly one developer.
(22:07:46) [chat] Uadjet:  That would make it "Developer's Q&A"
(22:07:50) [chat] Uadjet:  Were the developer here
(22:08:11) [chat] Uadjet:  The developer not being here adds another layer of complication.
(22:08:25) [chat] >Anysu greets everyone.
(22:08:40) [chat] Uadjet:  But there are other people contributing now, writing quests and making NPCs, so I suppose Developers' is correct.
(22:09:01) [chat] Gonger:  Aye. Development is more than programming.
(22:10:33) [chat] Uadjet:  Now, we could debate this all meeting, but I should probably get on with giving an update rather than discussing grammar and the lack of spikes on carbon-based life forms.
(22:11:08) [chat] Uadjet:  So for the last two weeks Talad's been working on (and having fun with) a procedural dungeon system.
(22:13:34) [chat] Uadjet:  If you like, you can go to twitch or youtube. The latest vid has a ch ecklist of what he's accomplished at about three hours and thirty-five minutes in, near the end.
(22:15:03) [chat] Uadjet:  But the system is getting to the point where you just set some parameters and you'll end up with a dungeon with occupants, treasure, locked doors requiring keys, traps, and everything you want in a dungeon.
(22:15:39) [chat] >Tutharel claps.
(22:15:45) [chat] Anysu:  Dryken that is how you spell it. I tend to spell it wrong.
(22:16:14) [chat] Anysu:  cool
(22:18:57) [chat] Gonger:  We should have such a dungeon as Starting Area, and not the Dryken Plane. I still believe the Plane should appear later in the game.
(22:18:59) [chat] Uadjet:  So, if I get access to that you can expecta  kikiri dungeon at some point.
(22:19:30) [chat] Gonger:  I sometimes spell Drykken Plane...
(22:19:32) [chat] Uadjet:  I'm still bitterly disappointed that there was never a kikiri invasion script in Legacy like there was for ulbernauts and Xalpa.
(22:19:50) [chat] Gonger:  What would we do with all those eggs?
(22:21:59) [chat] Anysu:  Nods about Dryken Plane
(22:22:33) [chat] Anysu:  kikiri invasion sounds fun
(22:24:08) [chat] Anysu:  Giant Kikiri low level boss fight.
(22:24:23) [chat] Uadjet:  The Developers who hadn't been GMs wouldn't add it because they thought GMs might abuse it. The developer who HAD been a GM knew for a FACT that we'd abuse it.
(22:26:10) [chat] Uadjet:  As for me, I've been working on quests. I'm about half way through writing the Observatory quests. That is one intro quest, and then three quests per inhabitant.
(22:28:49) [chat] >Anysu claps for Uadjet.
(22:30:21) [chat] Uadjet:  A few of those quests will require either new critters (well, newly placed spawn points) or new NPCs, I've got at least one new NPC for Amdeneir, Homestead, and the new Dsar in Ojaveda.
(22:32:33) [chat] Uadjet:  The NPC in AMdeneir is the magic shop owner, and I'm trying to come up with different things she could sell, to differentiate her from Levrus.
(22:33:06) [chat] Thosor:  Moar Diamonds!
(22:33:54) [chat] Arireare:  im still kinda hoping for some more clothes and items
(22:34:08) [chat] Arireare:  i know a lot of item based things require models
(22:35:14) [chat] Uadjet:  Different clothing can be tricky. Recolored is one thing, of course. I'm just not sure how it would be implemented. Maybe a consumable item, that changes your clothing appearance until you change it? Otherwise we'd need a whole new set of inventory slots, and I don't see that happening.
(22:35:30) [chat] Gonger:  Insanely expensive items with little purpose to remove some money from the game...
(22:35:57) [chat] >Anysu nods at Uadjet.
(22:35:58) [chat] Arireare:  like the crazy staffs ive found in the world
(22:36:04) [chat] Thosor:  ah, a casino.
(22:36:13) [chat] Tutharel:  mmm, gambling. lol
(22:36:19) [chat] Arireare:  yea
(22:37:10) [chat] Thosor:  More taxes...
(22:37:31) [chat] Arireare:  boooo
(22:39:25) [chat] Uadjet:  Oh, I am NOT doing taxes.
(22:39:30) [chat] Uadjet:  I simply refuse.
(22:39:35) [chat] Tutharel:  good
(22:39:50) [chat] Uadjet:  Now, getting players to waste money on silly things, that's totally fine with me.
(22:39:56) [chat] Thosor:  Luxury mounts that die early.
(22:40:07) [chat] Anysu:  Gambling casino be an idea
(22:40:31) [chat] Arireare:  -the dying
(22:40:39) [chat] Tutharel:  I still like the wandering merchant idea brought up the last dev Q&A I was at.
(22:41:05) [chat] Anysu:  Wandering merchant also good idea
(22:41:25) [chat] Uadjet:  The issue is what to sell.
(22:41:34) [chat] Thosor:  How does that work?
(22:41:35) [chat] Uadjet:  We have wandering merchants, and they sell map pieces.
(22:42:04) [chat] Thosor:  I meant for a money sink.
(22:42:06) [chat] Arireare:  i mean there are a few items that arent sold anywhere yet
(22:42:11) [chat] Tutharel:  Materials for crafting, insanely expensive magic staves or glyphs, enchanted/randomized weapons/armor?
(22:42:43) [chat] Arireare:  theres also things like the compas kifu was looking for earlier
(22:43:06) [chat] Gonger:  We had a gambling hall in Ojaveda, an illegal one. And some fine RP came from it.
(22:43:33) [chat] Thosor:  Just need more speakeasys.
(22:43:55) [chat] Anysu:  I recall that Gonger. That was  some good rp chances there
(22:44:19) [chat] Anysu:  And different games to play.
(22:46:51) [chat] Uadjet:  Maybe... games that pay out in tokens, and an NPC where you can cash in tokens for items or tria.
(22:47:06) [chat] Tutharel:  Yea. That'd work.
(22:47:22) [chat] >Anysu nods at Uadjet.
(22:47:44) [chat] Tutharel:  Or the ability to put wagers on games that already exist in game?
(22:49:36) [chat] Uadjet:  You can gamble with an NPC in Hydlaa, but I suppose the ability to wager could be added to the dice game, for example.
(22:49:51) [chat] Uadjet:  That would be player v player, but player v NPC could also be added.
(22:51:01) [chat] Anysu:  If there was a gambling/gaming place there could be npcs there that not only do the games, but maybe have quests. Quest with faction of the less than savory sort.
(22:51:37) [chat] Thosor:  rat faction.
(22:52:35) [chat] Anysu:  Like the Cabal of whispers or there is also the 13Wards,
(22:53:08) [chat] Uadjet:  13 Wards is the rogue/criminal faction. Cabal of Whispers is different.
(22:53:45) [chat] Anysu:  The 13 wards then.
(22:54:52) [chat] Anysu:  Yeah guess it doesn't say much about the cabal in faction screen.
(22:55:20) [chat] Thosor:  Does it mean we have the  other side  of the crime industry? Police, etc.
(22:55:50) [chat] Uadjet:  Yes, the Octarchy faction
(22:57:01) [chat] Gova:  I have max rank in Cabal of Whispers faction, and I'm 100% sure that's not right. I also have no Conclave of Glyphs faction. Linked?
(22:58:34) [chat] Uadjet:  Maybe. I don't see any conclave of the glyphs in my factionlist either.
(22:58:43) [chat] Anysu:  There is a Conclave of glyhps? That isn't in my faction list either
(22:58:52) [chat] Anysu:  lol
(22:59:01) [chat] Anysu:  Said same thing.
(22:59:43) [chat] Uadjet:  But KNM would be a good way to drain tria and get out some nice but not game breaking items. Like those armor sets that I give out that aren't available elsewhere. Like Brigandine, or spidersilk.
(23:02:22) [chat] Arireare:  i need more silverweave
(23:02:27) [chat] Arireare:  lol
(23:04:29) [chat] Uadjet:  Well, giving out items with loot enchantments would be something Talad would have to approve of. Of course he'd have to approve of anything, but that might be a big ask.
(23:06:25) [chat] Ronasi:  Kind of like the requests for more shortcuts? ;-)
(23:06:51) [chat] Uadjet:  Somewhat similar, yeah. :)
(23:07:12) [chat] Uadjet:  But I do like the KNM idea. I'll see if I can track down the setup.
(23:07:49) [chat] Arireare:  sorry what is KNM?
(23:07:56) [chat] Tutharel:  Yea, I was about to ask the same.
(23:08:22) [chat] Thosor:  ears perk
(23:08:35) [chat] Anysu grins
(23:08:41) [chat] Uadjet:  Oh, Kore Nekka Mansa. I may have spelled that incorrectly. They're a shady group out of Ojaveda that ran a gambling hall.
(23:08:51) [chat] Anysu nods
(23:08:56) [chat] Tutharel nods
(23:09:50) [chat] Anysu:  Nice.
(23:10:23) [chat] Uadjet:  Oh, and I found where Kormia is meant to be.
(23:10:40) [chat] Uadjet:  It's on the northern road between BDRoad2 and Amdeneir.
(23:10:50) [chat] Uadjet:  The floating orb marking its lcoation is underground.
(23:10:57) [chat] Uadjet:  That took a while to find.
(23:11:03) [chat] Tutharel:  Small announcement, the subreddit has reahed 11 members. A small step but a step none the less.
(23:11:41) [chat] Gonger:  And someone put a bounty on my head when the gambling hall was closed down.
(23:11:42) [chat] Ronasi:  Good job Tutharel
(23:12:14) [chat] Gonger:  Strangely enough, nobody ever tried to collect that bounty (1 million tria).
(23:12:25) [chat] Uadjet:  Who would they hire? You?
(23:12:30) [chat] Tutharel:  Also, I'm working with a "larger" content creator (about 1k subs) in recording gameplay and producing videos on the game. I will be streaming the whole process on my Twitch along with events (I will make sure to ask before streaming next time. Sorry about that Anysu.) and hopefully this will generate some more traction for our small community.
(23:12:45) [chat] Tutharel:  That's all I had.
(23:12:55) [chat] Thosor:  I swung but you ducked, a ducked dwarf is hard to hit.
(23:13:22) [chat] >Anysu nods at Tutharel.
(23:13:36) [chat] Uadjet:  Thanks, Tutharel!
(23:13:44) [chat] Tutharel nods
(23:14:06) [chat] Gonger:  Uadjet, will there be a final plague event in Ojaveda?
(23:14:29) [chat] Gonger:  Like, our noble band of characters discovers the truth behind the plague and helps wiping it out?
(23:14:34) [chat] Anysu:  That is a good question, Gonger.
(23:15:03) [chat] Uadjet:  I was planning that, but timing was the issue. Waht I had in mind would involve Devs, but maybe I can just run an event where the plague is resolved before adding any NPCs to the new dsar.
(23:15:33) [chat] Gonger:  You had some memorable characters in those plague events. I liked a lot that old fellow who went back  into the plague zone to be with his wife.
(23:16:33) [chat] Gonger:  Garratch was the name.
(23:16:43) [chat] Uadjet:  Yeah, I liked that guy too.
(23:17:03) [chat] Gonger:  He would make a fine leader... (hint, hint,...)
(23:17:56) [chat] Gonger:  And maybe the whole plague was created by villains through poisoned water (Paajah, for example) to destabilize the city.
(23:18:08) [chat] Uadjet:  There was also the woman with aspergers. I'm not sure if that came through vefry well, but it was the event with the magical rain.
(23:19:07) [chat] Anysu:  Isn't the means about how the plague came about part of lore?
(23:19:09) [chat] Gonger:  Well, I do not remember all events as well as others...  Difficult with 377 events (we need a 500 events Achievement...)
(23:20:24) [chat] Uadjet:  Yeah, the highest achievement currently is 100.
(23:20:40) [chat] Tutharel:  250, 500, 1000, etc. would be nice.
(23:20:51) [chat] Uadjet:  1000?!?!
(23:20:57) [chat] Tutharel:  yessir
(23:21:29) [chat] Tutharel:  gotta have that long think. Gonger needs something to work towards, right? :D
(23:21:33) [chat] Ronasi:  Cheers. Long live PlaneShift
(23:21:44) [chat] Uadjet:  Holy cow! There are... 856 events total, but like 100 of them are simply called "test".
(23:22:01) [chat] Gonger:  Anysu, not sure whether the plague is part of the lore, Uadjet would know about that... But who says all lore is true? Remember the old saying: "History is written by the winners."
(23:22:16) [chat] Arireare:  i may have found a way to update character models and creatures
(23:22:36) [chat] Tutharel:  If we had more GMs, more events could be run during the week or something eventually. *shrug* I just know PlaneShift will be around for a long time. 1000 doesn't seem too out landish.
(23:22:39) [chat] Arireare:  tyring to get it setup now
(23:22:49) [chat] Tutharel:  Sweet, Arireare!
(23:22:56) [chat] Gonger:  856 - 100 = 756. 756 / 2 = 378.
(23:23:16) [chat] Uadjet:  Ah. 828, Some must have been deleted.
(23:23:49) [chat] >Ronasi listens intently to Tutharel.
(23:24:19) [chat] Tutharel:  Maybe at different times as well for those with different timezones.
(23:24:37) [chat] Uadjet:  That's valid, and small events can be done as well.
(23:24:48) [chat] Ronasi:  Good luck with that Arireare!
(23:24:50) [chat] Uadjet:  Little encounters, like 30-45 minutes.
(23:24:50) [chat] Arireare:  id apply to do basic GM stuff but my online time varies wildly
(23:25:43) [chat] Tutharel:  Same here. I just have a kid on the way so idk how much longer I can play as much as I have been playing recently.
(23:26:30) [chat] Ronasi:  That's exciting news Tutharel :) Congrats
(23:26:41) [chat] Tutharel:  Thank you.
(23:26:47) [chat] Uadjet:  Huh. My first event was #465. Other than a few run by other people, the rest are all me.
(23:27:04) [chat] Gonger:  Call the kid Anysu, Gonger, or Uadjet :)
(23:27:21) [chat] Anysu:  eek no..
(23:27:25) [chat] Tutharel:  That's funny, Gonger. Her name will be Isla. Sorry.
(23:27:32) [chat] Ronasi:  What a record you've set, Uadjet.
(23:27:42) [chat] Gonger:  I hope you reserved that name already in PlaneShift.
(23:27:43) [chat] Anysu:  That is a very pretty name Isla
(23:27:56) [chat] Tutharel:  I might have to. :D
(23:28:00) [chat] Tutharel:  Good suggestion.
(23:28:01) [chat] Gonger:  Uadjet, this means I participated in almost all of your events.
(23:28:19) [chat] Gonger:  Anysu, you are way too modest!
(23:28:59) [chat] Anysu grins
(23:30:32) [chat] Uadjet:  Okay, but we're well past the hour and realizing that I've run about 375 events (not counting the double events when Legacy and PSU were both running) has me wanting a nap.
(23:30:35) [chat] Anysu:  Aye I have left a mark in this game. Amazing and I am Thankfully. Even have a table that hope will forever be a part of my continued legacy here.
(23:32:08) [chat] Anysu:  You all awesome;
(23:32:18) [chat] Anysu:  Thanks for the update Uadjet
(23:32:26) [chat] Uadjet:  So let's bring this meeting to a close. Thank you all for coming,a nd I'll see you all again at the next meeting in two weeks. Until then, have fun playing and maybe try adn event or two!
(23:32:43) [chat] Gonger:  Do not forget to leave this room before Quitting.
(23:32:54) [chat] Tutharel:  Thanks everyone for the ideas and Uadjet for the updates!
14
General Discussion / Re: Let's get ancient players back...
« Last post by CadRipper on April 14, 2024, 04:45:44 am »
Hi there!

And nice to see a (very) few familiar faces! :D

It's a good intention, and a few good points have already been made by other posters above.  :)

The question of why people leave and whether we should try and get them back is a recurrent one. There have been squabbles, yes, but people also went to other games, moved on to other passions, saw the atmosphere change and decided it wasn't what they were looking for any more, and so on.

When I was first here, there was very little game mechanics (except collecting crystals, if that still rings a bell), and most of what we did was roleplaying. Then the whole game was revamped and looked completely different. It also went through a very unstable phase, which was the final push for many fans. I'm sure the next generations saw other changes and had their own reason to move on. What matters is that new generations keep coming and bring fresh air in the community.

Something I notice, whenever I happen to come back and peek at this website: it's almost abandoned. Most of the subforums haven't been touched in years. I know there's a Discord, but it can't replace a forum and will feel very different to old-timers. The forums, which were the primary point of contact, really give the impression the project has closed - that's what I first thought months ago when I went by and logged in, and it's only after looking deeper that I saw the activity had moved elsewhere. I'm not sure how many will take the time to look and register on a real-time chat platform like Discord.

The fact the login cookie expires after 1 hour only is also quite off-putting and unnecessary.

But who knows? If you throw a message in a bottle, chances are people who still have that email address will feel a pang of nostalgia and check in, just to see if other past friends do the same. I doubt they'll go as far as trying the game, though (I have no idea if it's stable and easy to set up).

FWIW, I corrected a few things in the "letter". Of course, some of it should be adapted to the timing if such an email were to be sent (for ex, it's not the beginning of a new year any more). I'm also a little confused about "what started out as a migration project", because that's not at all what I remember PS being back then, in 2003 (granted, I'm not the oldest around). What migration?

I would definitely NOT try to get hold of people's email address, as it's against the law, at least in European countries. Just seeing that makes me want to quickly change and give a fake email. Please, just don't even think about it.

Cheers

----

Dear friend,

It has been a long time since you last ventured to Yliakum, and much has changed since. What started out as a migration project over the years finally became a new version with plenty of new content:
  • Since April 2023, Planeshift is running on the Unreal Engine.
  • New locations with new NPCs and new quests.
  • A dungeon filled with traps and treasure.
  • Crafting improvements.
  • Everything simply looks a bit nicer - except that players still want the Legacy transport pterosaurs back - they simply looked more impressive!
  • And so much more, check news for all details: https://www.planeshift.it/news
So what could be a better start of the new year than a new experience of PlaneShift?

Download it, meet old friends again, and make new ones - or enemies, for two things will never change: PlaneShift is Fully Free to Play, and RP-oriented.

See you soon!

The PlaneShift team
15
General Discussion / Re: Let's get ancient players back...
« Last post by Thoss on April 13, 2024, 12:50:33 pm »
Hello everyone, Hello Mordaan!! I randomly reinstalled and visited the forums thursday, lol

Have been watching some of the developmental twitch streams from time to time over the years.

I did log-in ingame... have absolutely no recollection how to do anything  ;D

Hope everyone is doing well.
16
General Discussion / Re: Let's get ancient players back...
« Last post by Mordaan on April 12, 2024, 02:35:12 pm »
Ha!  Consider this ancient conjured!   ;D

Just thought I'd stop by and hay 'Hi'.  Some day I hope to have the time and download/install/drop in the game again.
17
General Discussion / Re: Let's get ancient players back...
« Last post by Illysia on April 06, 2024, 04:25:17 pm »
Hey there Nova. o/

I agree, with your statements. Its important with enough active stories to be able to come back. But oh how i miss the good old days once in a while

Hey! Sem! It's been a while. :D Yeah the active stories thing is the one that concerns me the most. People need a reason to be around and interacting. But even I get bitten by that nostalgia bug. Nasty little thing. ;D

However, if I am perfectly honest, it's not that hard to create new active stories. The problem is whether or not one can get wide enough player buy-in. I remember suggesting that players come up with their own current events in the past and some players just weren't comfortable with that idea. They only wanted to support ideas that came from the developers. Now that might not still be an issue, but one way or another there will need to be player buy in.

But, even if players decide to start driving more of PS' story, there is one other hitch. I don't know how much experience current players have with driving larger RPs and older players are likely to be blindsided by settings changes. It seems like this would leave more of the burden on newer players unless there is some kind of "Welcome Back" primer on the settings somewhere. If the newer players don't have the same exposure for driving RPs, then that feels like it would be unfair to have all of that burden on them just to try to get back players they've never even met.

Hmm... I wonder, do all players spawn in Hydlaa still or did it finally go back to to each race spawning in their own cities (when available)? Creating an RP foundation in a single city is much easier... Bah! Let me stop, I'm trying to solution the problem and I don't even know the current setting.  :-X :sweatdrop:
18
General Discussion / Re: Let's get ancient players back...
« Last post by Semutara on March 30, 2024, 06:07:40 am »

This has been discussed before, and we really should get going now.
Let's try to get ancient players back. We all miss friends of old we would like to see back in the game.

This is always a noble goal. However, I'd like to share a few thoughts about the bumps in the road that I hit when I used to attempt such things in the past. These issues might still be lingering around.

Are there enough active stories for people to find some RP hook to latch on to? Nothing ran people back off like not having something to talk about or not having something that they wanted to interact with. It just stinks coming back and you have no connection to anything anymore. Also, people will likely come back to an empty buddy list, so heavy community support would be helpful. How many people are on at a time, these days?

For some, they left because of community drama. In those cases, it might be helpful to mention that the people they hated don't play the game right now. ;D (<- I missed this emoji) Other people might have wanted features, races, or skills that didn't exist. It might be helpful to point out specific new things that might interest the person.

Oh yeah, Gonger mentioned that there are new locations... That means that that online players could be even more spread out. You may want to invite people back for specific events. This way, if people come back, they see several players in the area instead of an empty area. That might not be an issue any more, but it is something to think about if there is still low player count.

Overall, I feel like messages will be more effective the sender happens to remember why that player left. The more personal the message is, the more likely the player is to read it and consider it.


I agree, with your statements. Its important with enough active stories to be able to come back. But oh how i miss the good old days once in a while
19
General Discussion / Re: Let's get ancient players back...
« Last post by gonger on March 28, 2024, 02:22:49 pm »
This is the Discord channel of Planeshift. https://discord.com/invite/f9y6TFjvnf

Getting a message that the link is invalid or has expired.

It works for me. What about this one? https://discord.com/channels/378244034348449792/378244034348449794
20
General Discussion / Re: Let's get ancient players back...
« Last post by novacadian on March 27, 2024, 11:38:20 pm »
This is the Discord channel of Planeshift. https://discord.com/invite/f9y6TFjvnf

Getting a message that the link is invalid or has expired.
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