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Messages - zhai

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1
General Discussion / Re: You Might Be An Oldbie If...
« on: January 23, 2012, 10:13:47 am »
If at some point you joined the GM/dev/tester team
If you got a little excited to see the oldbies of your "generation" posting in this thread
If you moved on and only pop up every now and then summoned by oldbie threads
If you somewhat miss the old smf forum interface >_>

2
General Discussion / Re: So, I've been gone a while...
« on: December 20, 2011, 03:17:03 pm »
Funny I should find this thread the one day I decide to check the good ol' PS forum.

3
General Discussion / Re: Nominate your favorite Role Player
« on: October 12, 2008, 11:50:26 pm »
In no particular order:

Indygo (ok, this one is in a particular order. I met Indy the first day I played and we got to be great friends. I think we both influenced each other in the way we RPed and in creating the our character's personalities. Alright, now the following really are in no particular order as I've had great times with them all).
Einnol
Gwinn
Eid
Xylaal
Anfa
Zorbels
Drahlian
Farren
Illysia
Marqsaynt
Unar
Monk
Kimari
Siteri
Peeg
Ralarssenth
Beanius
Kergen

...And the folks from the GM and settings teams.

4
In-Game Roleplay Events / Re: [A post for RPers to find Rpers]
« on: June 26, 2008, 02:17:29 pm »
Forum ID: zhai

In game characters: Zhai

Time Zone: EST

Hours in game: 5-10/week

Frequent Hang Outs: Wilderness, Ojaveda, Hydlaa.

Religious Orientation: Dakkru

Guild/Guilds: Rangers of Yliakum

One Paragraph Description: Zhai is a fenki in her early thirties. Her fur is white with very subtle gray stripes and very short and soft to the touch. She's slim and toned and she moves with grace and confidence in battle.

5
General Discussion / Re: a request from the settings team
« on: April 07, 2007, 06:40:04 pm »
1) What's the role of the black crystal in the death realm? Is it the counterpart of the Azure Sun? If not, is there a light crystal too? What powers/effects would they have?

And since we're talking dead,

2) What's the story behind the citadel?

And finally,

3) What's the official stand on alignments? I've read different opinions on the subject but they all come from players, mods, gms and I haven't found the official one.


6
General Discussion / Re: Damage balance
« on: April 06, 2007, 11:11:20 am »
Last time I tried daggers on an ulber they hardly did any damage, which makes a lot of sense... and I'm talking about high quality daggers at level 40...

7
In-Game Roleplay Events / Re: Anual Arena Smash Pit I
« on: April 06, 2007, 10:27:48 am »
I think it's great that you're trying to put something like this together but maybe checking out some prior tournament threads can give you an idea of what Narure means by "prizes". Participants have high expectations unless you're thinking of a small event that can be done regularly (like a fight club or something). ;)


8
General Discussion / Damage balance
« on: April 06, 2007, 10:24:27 am »
First off, thank you Devs. I see that despite RL issues and lack of time, you still manage to try new things and move PS forward. It's a bumpy ride, too slow for some to notice sometimes, but there are constant improvements and it's important to acknoweledge them, no matter how small they are.

I want to say I'm very pleased with the latest damage tweaking done (silverweave and iron weapons, and damage output in general). I think this was long needed as it makes it impossible for any half trained character to have one hit kills, while those who spend their time and tria mastering a combat skill do have that chance (which, makes sense having become "masters" of it). It validates the reason to train a skill other than just "maxing out" and can provide a good element of RP. Not to mention that now the stronger mobs can be a real threat if you're not grouped. And it might be just my impression but, have DPs also been tweaked? That needed some attention too.

Now, all in the spirit of balancing things out, I have a little question: why do combat skills have different max levels? Isn't the damage each weapon inflicts and their speed a strong enough difference? I understand some might be easier to learn but that doesn't have to mean that they can't have the same maximum level. I'd like to hear what the rationale behind this is. Just to know, really (I'm rather curious).

Well, keep up the good work devs! Kudos and thank you again. :D

9
General Discussion / Re: Website
« on: April 05, 2007, 05:35:44 pm »
Sounds like it's only me then... perhaps my settings are all funky or my browser version is too old (running v.1.3.2). Meh, I think I got another browser somewhere in my applications folder...

Zhai undusts *yuck* MS Explorer...

10
General Discussion / Re: Website
« on: April 05, 2007, 04:23:20 pm »
Now that we're talking about the site, I happen to have a problem trying to access the links in the submenus on Hydlaa.com... somehow nothing happens when I click on them, so if I want to check up the settings, for instance, I can't (not by clicking at least). Now, I usually use Safari. Do you think that's got anything to do with it? Just wondering...

11
I don't know if this has got to do with the NPC's own stamina. While training armor, I noticed they stopped attacking at all only that some easier targets seem to get "tired" faster. I don't know if this is a bug or just a side-effect to NPC stats. What I do know is that it is annoying, maybe a bit more realistic but I don't think it is well balanced, given the fact that NPCs (rogues, tefusangs, trepors and stronger) usually have so much more HP than any regular playing char would and they shouldn't get tired before them.

Let's call it a bug and have zapped, shall we?

@Myrthe: Good to see ya again ;)

12
General Discussion / Re: Imperial Ground ? - What the heck .....
« on: March 21, 2007, 12:00:48 pm »

Zhai walks down the street eating an apple.
Empire guy says: [btw, there's a gate by my right that leads into the building. it's half-way open and you can see there's a big cake inside]
Zhai mutters "Yummm... cake"

Now I got a reason to sneak in and get involved with your RP. My reaction could've been "Zhai shrugs and keeps walking". The choice is still mine and if I try to enter your RP space I should be ready for the consequences, like getting beaten up.

Tsk tsk, replying IC to something OOC, Zhai, you should know better.

I replied to something that wasn't said but that I could see, thus I said (to myself) "Yum, cake". IC reaction.

The main problem, as far as I can see (putting aside the fact that half the forum posters are whiners  :whistling:) is that we used the term "Imperial Grounds".  I can see why people don't like that but, it's just a misunderstanding.  When you hear Imperial grounds you think that the Empire owns a plot of land inside the city (which isn't completely unbelievable) and so you, quite rightfully so at this time, call it godmodding.  This fits into a wide spread problem of people not being able to understand that there are IC lies and exagerations.  The house is rented, that much everybody agrees with.  The land outside the house is guarded, if you can't understand this...yeah  :whistling:.  The term "Imperial Ground" was used IC, it is in no way an OOC claim.  It's a piece of land that we keep people out of so we can conduct business, if the guard was alerted we could easily deny it and, seeing as you can not possibly bring forth proof, the guard would dismiss it.

No. The problem is that you're taking a piece of street and accusing those who happen to pass by of intruders when IC it is a public place. The threats have little to do with this. Rent all you want but don't take the streets and change their role for other players. That is where the godmodding dwells. I have no problem with anyone claiming they rent a place.

In summary
IC - Imperial Ground.
OOC - Piece of Hydlaa that the Empire keeps people out of.

Again: not the streets. They already have a meaning IC.

Now, unless you plan on arguing that people shouldn't strongarm others and that everybody should be nice and happy...I think this discussion is done.

Strongarm all you want. I have no problem with characters being themselves. Just don't godmod while you're at it.

@Sangwa: Common sense indeed.

13
General Discussion / Re: Imperial Ground ? - What the heck .....
« on: March 21, 2007, 10:17:01 am »
Actually it is not a street but a small courtyard in between buildings and the Empire doesn't claim it as their own, since it is shared. They simply want to control who goes in or out in an RP sense. The Empire has quite a few enemies and it is only normal that they don't just allow anyone into a place where most of their vital members are stationed. Strangers with no reason to be there are treated with distrust and are preferably kept outside.

It's still the street. Closing up an alley and calling it your own is still at least borderline godmodding. You might want to rethink that.

This is all roleplaying and it provides oppertunities. People are allowed inside if the Empire trusts them ... other people are still free to try and sneak past Guards. I've had an assassin sneak past me and almost kill me when I turned my back to him in there. Because I was so used to random non-RPers wandering in and ignoring them as soon as possible I thought this was one of them again so I was not on guard and expecting an RP. (bad roleplay on my part).

I hope you and your guild are ready to face the IC consequences of this. If you want to give a RP opportunity you should let ppl know that they can get involved with it somehow in the first place. For example:

Zhai walks down the street eating an apple.
Empire guy says: [btw, there's a gate by my right that leads into the building. it's half-way open and you can see there's a big cake inside]
Zhai mutters "Yummm... cake"

Now I got a reason to sneak in and get involved with your RP. My reaction could've been "Zhai shrugs and keeps walking". The choice is still mine and if I try to enter your RP space I should be ready for the consequences, like getting beaten up.

This is not about players having a feeling that the Empire is claiming areas that aren't theirs, nor about players being denied access to anything, anything at all that matters. Trust me, there is nothing at all to see in there .. except the Empire and the other guilds that are set up there.

You seem to be missing a point here: it is not about sightseeing around hydlaa. It's about the godmodding behind the fact that you can call a street your own and therefore forcing everyone around the area to see that space as yours. I know some tenants in that very same spot of town. Some have been RPing it for a while now. Were you going to act the same way if you'd bump into them walking up to their place? Imposing your RP on others is still a form of godmodding.

Well, I still think this topic does bring up some good points once we look past the ranting and we can all learn from it. Our RP is also work in progress and we gotta be flexible.


Edit: Tweaked some parts after morning coffee. Same arguments tho. :P

14
General Discussion / Re: Imperial Ground ? - What the heck .....
« on: March 20, 2007, 06:53:56 pm »
I don't particularly support personal rants and we all know it's not allowed to go on the forums and complain about what <enter name here> did or said in-game. That solves nothing. But I can see an honest concern behind the thread.

Had any of my characters been approached like that in the middle of the street, it would've triggered my "godmodder alert". Fine, you can say you rent a place here or there. I don't care. Many characters and guilds do that and it's ok. But if my character is walking down the street and, since most buildings are not even accessible, IC she would be on the street, not anywhere but the street, and someone came along and said they owned the place, I'd consider it IC madness or poor RP. IC, it's the street. You can't rent streets, as far as I know. That is godmodding and I would have little patience with such an approach, whatever the guild tag or player it was coming from, both IC and OOC. But that's me.

@Narure: I think you made very good points in this thread.

15
General Discussion / Re: RP fighting
« on: March 19, 2007, 09:40:11 am »
RP fights, if done right, can do have something PvP doesn't but it cannot replace duels 100% of the times. Duels, when lead to by RP, are a great element to have.

A problem with RP fights is that they can only be as good as the players' RP skills, and I cringe when two godmodders startA RP-fight. It usually ends up with an actual [ooc] fight. That can be avoided though, just like PvP can be done within the frames of roleplay.

@Zanzibar: I can't quite tell if your comment adds anything to this particular discussion. It would seem you're using Masoj's thread to disguise a personal rant focused on him. I am sure you're familiar with this forum rule:

Quote
Threads that single out a player for ridicule or to accuse someone of actions in-game will be removed without notice.

It is just my impression though.

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