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Messages - ThomPhoenix

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16
Hmm, I think there was at least an NPC before where you could change your hair colour. Not exactly sure though.
Perhaps something like that will be worked in again to help players with old models.

17
The Hydlaa Plaza / Re: Comments on "Faces Behind the Players"
« on: September 04, 2010, 12:59:42 pm »
All pics on the last page get +1 epic win.
Especially the wookie.

18
General Discussion / Re: Get off the Roleplay Server
« on: July 12, 2010, 08:18:05 am »
Behave guys, nobody tells anybody to gtfo, only Neko has the license to say gtfo on these forums ;)

19
Development Team Blog / Re: Spawn Point now in Hydlaa for all.
« on: July 11, 2010, 06:37:34 pm »
im usually in gug, and esorono [somtimes] and illysia are there. thats enough for the gug citizens, since i hardly ever see anyone choose a kran for a char XD
So if you're very very lucky there would be perhaps 3 players online in Gugrontid? Wow! Reverse the spawning change right now! :P

I will ask Talad next time I see him what the status is on this.
I'm pretty sure he's aware. As LigH said, it probably will not be reversed until the server's more full again.

20
The Hydlaa Plaza / Re: Resigning from PS
« on: July 10, 2010, 12:14:39 pm »
See ya.

21
General Discussion / Re: So...
« on: July 07, 2010, 02:34:06 pm »
Hey suno o/
Wibbles :)

22
The Hydlaa Plaza / Re: Happy Birthday!! Have some cake and such.
« on: July 06, 2010, 04:07:27 pm »
Weltall! Happy Birthday dear man :D :D

23
Complaint Department / Re: Complaint about religion.
« on: June 30, 2010, 12:39:28 pm »
Everyone knows the Gods exist in Yliakum, the Gods actually influence events and lives. So what people do is worship a specific God in hopes that God will bless them.
Atheists are basically people who want to control their own lives and do not want the Gods to interfere with them. They choose to worship no God, which is considered eccentric or even dangerous to do, for if no God will help you, who will?
Lunatics are the people who claim the Gods don't exist.

I believe that someone whose religious beliefs are founded on actual fact would be more emotional and zealous about their religion than someone whose religious beliefs are grounded on a foundation of faith.
If only it were so. Look at real life, there's so much evidence to the contrary; Faith is so much more powerful than fact. It can drive people to the edge, and over it.

24
Fan Art / Re: MMORPG RYZOM open sourced.
« on: June 27, 2010, 11:48:41 am »
Let's take a step back here and realise we're fighting over which game is better by comparing graphics.
Yes, graphics guys. Sheesh.

25
Fan Art / Re: MMORPG RYZOM open sourced.
« on: June 26, 2010, 05:44:37 pm »
As for your art, I would not worry about anybody trying to take it, even if it was free. No one is interested in late 90s quality art anymore.
Seriously, no grudging here guys. >.>

I wish them the best, even if I see it as a last trial for survival.

On another note we can use their art, being now open, but I've reviewed some months ago the whole repo and unfortunately the majority of the art is very low res (like textures of 256x256) and overall pretty low quality. So nothing can be really reused.
I noticed the same thing. And even if the art was good quality, it's funny how hard things are to re-use anyway when they're not made for your project. The textures have the wrong size, they don't fit the model properly, re-using art is not a simple matter of copy-paste. The things you can really re-use well are generic grass/sky/wood textures. And if you need to re-use those, you should think again about being a designer :P

26
General Discussion / Re: New stuff good stuff ! Way to go!
« on: June 15, 2010, 04:36:11 pm »
I think the rivers look real nice now, by the way. If the above gets added, it would be excellent. I suppose swimming mechanics will take a while though.
Of course it still needs a lot of work, but a GM can already do "/playanimation swim" (or somesuch) in-game and the character will swim in the air :)

27
General Discussion / Re: New stuff good stuff ! Way to go!
« on: June 15, 2010, 10:03:11 am »
Also Dsar Kore looks amazing. I love every single part about it. But to note I know there is still more work on this as I have already found 2 simple bugs.
1) when you go up the ramp toward the statue look toward the right on the ground there is a texture error there
2) at the museum look around the back. The window is not connected to the building.

But those bugs are bugs you can find anywhere. But other than that it is great and a huge step forward for PlaneShift! next 0.6 :D I've heard one secret thing about it hehe, not telling ;D
Please, do report those in the BugTracker so they can be fixed A.S.A.P! :D

the one thing i have not yet understood about this game, is the ground itself, nothing seems to AXTUALLY BE SOLID
if you look at water for example, there is a flat sheet of color at the TOP of where thw water is, but its air underneath, as for ground, there is a single flat sheet, and nothingness underneath, how come nothing is solid? wouldnt you be less likely to fall off the map if it werent only one sheet of ground? and wont water have to be solid eventually anyway to be able to swim in it? and dive under it?
As verden says, quite normal. This is how most games create water:
- There is a thin "water surface layer" which is laid on top of a "hole" in the ground/surface layer of the world.
- So if you look onto that layer, you see a water-like distortion of the light, wave/ripple effects etc. It looks like a water surface.
- If you go below this water surface layer, an event is triggered which does the following:
- It removes the water surface layer, and replaces it with with a similar layer which looks like what you would see if you were submerged and look at the surface.
- A layer or effect is placed over the camera (your screen) to make your vision hazy and blue like it is when you are underwater.
- Often some extra light effect is added like a sun-flare.
- It now looks as if you are under water.
- If you go above the surface level, an event is triggered again and the water and flare effects are removed from the camera (your screen) and the water-surface layer is reverted to what it was before you entered the water.
- And now it looks like you're above water again.

So, you can compare this with digging a hole in real-life, putting some layer of rippling plastic over it and then covering your eyes with blue see-through plastic.
There is no water in the hole, but it looks like it.

And that's how it works ;)

28
Development Deliberation / Re: A few flaws in the Compiling Guide
« on: June 14, 2010, 01:15:38 pm »
I am currently trying to use said guide for the windows MinGW, and I wanted to note these files don't exist at the directed source:
msys-autoconf-2.59.tar.bz2
msys-automake-1.8.2.tar.bz2
binutils-2.17.50-20060824-1.tar.gz
So building doesn't work for you? If you want to build PS on Windows easily you can always download the free version of Visual Studio; Express. And if you're on highschool/university you can probably get the Pro version for free (like me). Much more people use VS to build, so it'll be easier.

29
General Discussion / Re: New stuff good stuff ! Way to go!
« on: June 12, 2010, 03:54:52 pm »
Oh wow, sweet! :D
I still remember testing them ages ago with Rolenun. We would clone them until there were about 100 running around and then use a huge AoE damage potion to massacre them all  :devil:

30
General Discussion / Re: New stuff good stuff ! Way to go!
« on: June 12, 2010, 02:22:31 pm »
Yeah, I saw he returned to resume his work on Tribes. It's excellent, I think it'll be very cool when it's completely done and used in-game.
And weltall is always awesome, of course, everyone knows code monkeys are cool! :D

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