Also Dsar Kore looks amazing. I love every single part about it. But to note I know there is still more work on this as I have already found 2 simple bugs.
1) when you go up the ramp toward the statue look toward the right on the ground there is a texture error there
2) at the museum look around the back. The window is not connected to the building.
But those bugs are bugs you can find anywhere. But other than that it is great and a huge step forward for PlaneShift! next 0.6 I've heard one secret thing about it hehe, not telling
Please, do report those in the BugTracker so they can be fixed A.S.A.P!
the one thing i have not yet understood about this game, is the ground itself, nothing seems to AXTUALLY BE SOLID
if you look at water for example, there is a flat sheet of color at the TOP of where thw water is, but its air underneath, as for ground, there is a single flat sheet, and nothingness underneath, how come nothing is solid? wouldnt you be less likely to fall off the map if it werent only one sheet of ground? and wont water have to be solid eventually anyway to be able to swim in it? and dive under it?
As verden says, quite normal. This is how most games create water:
- There is a thin "water surface layer" which is laid on top of a "hole" in the ground/surface layer of the world.
- So if you look onto that layer, you see a water-like distortion of the light, wave/ripple effects etc. It looks like a water surface.
- If you go below this water surface layer, an event is triggered which does the following:
- It removes the water surface layer, and replaces it with with a similar layer which looks like what you would see if you were submerged and look at the surface.
- A layer or effect is placed over the camera (your screen) to make your vision hazy and blue like it is when you are underwater.
- Often some extra light effect is added like a sun-flare.
- It now looks as if you are under water.
- If you go above the surface level, an event is triggered again and the water and flare effects are removed from the camera (your screen) and the water-surface layer is reverted to what it was before you entered the water.
- And now it looks like you're above water again.
So, you can compare this with digging a hole in real-life, putting some layer of rippling plastic over it and then covering your eyes with blue see-through plastic.
There is no water in the hole, but it
looks like it.
And that's how it works