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Messages - Waoknie

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1
General Discussion / Re: Minigames ..
« on: October 03, 2008, 04:26:59 pm »
Not only I second a steady negative to any more minigames within PS but also, I move to call the end of free for all challenge.. There should be small 'dojo' like zones for that.

Why?, well IMHO challenge IS already a minigame within PlaneShift.

Fight and the chances of dying by fighting should be taken seriously.

2
PvP,PK and Thieving / Re: Thieving..The World according to TeaLeaF®
« on: September 17, 2008, 03:57:31 pm »
A friend of mine knows someone who happens to know about another person and blah, lah... anyway.. he plays another MMORPG in which the following rules apply:

1. If you steal something, the owner and/or his mates are granted with the right to kill you for a while.
2. Properties that can be stolen: -Unfinished loots; i.e. If you kill a mob, the 'package' remains out of it, visible and available to anyone but marked as yours. Also, containers (which the game has for storage functions), etc..
3. You cannot steal from an individual. (no such as pickpocketing, etc..)
4. Containers have an expiration date. Same as loots, etc..


just some thoughts..

3
The Hydlaa Plaza / Re: End of the World?
« on: September 11, 2008, 03:27:42 pm »
If I had a way of choosing the way, this one is first on my list..

I just wish I could plan to be at the beach when it comes.. enjoying one of my favorite endulgements, or perhaps a few of them combined. And then...





fĂłssh!

4
General Discussion / Re: Probably a silly question
« on: September 09, 2008, 03:45:00 pm »
Gee.. never thought of that one!

Is there a plan to change the name?

5
Complaint Department / Re: IC baddies vs OOC goodies
« on: September 08, 2008, 04:27:25 pm »
Maybe characters do communicate using magic?..

 Let me see if I understand. Someone DID what to who?.. As far as I know,

The idea of a thieves guild and such... the problem there... is that you can't force ANYTHING on another player. Just ask those that have tried to play a bad/evil character or tried to set up a blockade... People would likely be much less rude if they could be put in their place without having to "accept" the consequences first.

 So, if no one can really steal, kill, push or do any, then why bother playing a baddie? The only way is via RP, right?.. well, this is a RP game, so RP your goodies and baddies. It's the only thing you can really do. And if for some reason, you end up in DR, it's your fault for accepting a challenge, having auto accept on or being at the wrong place. That's the way we all want it, right?.

 I used to be part of a guild like the one described. It's the only guild I've been in and since then, I have found no reason to get into another one (or the same). Why?.. Well, some bad connection in my brain states that if there is no chance of doing it, then why bother?.. therefore, being in a baddie guild and RP does not compute very well in my brain.

 Social behavior is no crap. Communication between social entities is inverse in complexity to the size of the parties. For example, two individuals can talk very deeply about any topic for a long period of time. Add some couples and you end up with two groups who don't really add much depth to the topic. Add some dozens and they just understand yes, no, demo, repu, black, white, kill, die and so on. The larger the group, the simpler the concepts.

 Guess why is it that RPing a blockade is so easy when it starts and so tangled when it's ruined? Careful! the only way for a single individual to deal with large groups is in a conference, speech or alike. It can not be a conversation. and this is why GM's have greater chances of success when doing an event. They can impose the conditions of the communication and impart discipline on the monkeys.

  The characters in the game recognized that guild as a baddie for it's reputation. And it still goes pretty much the same way. Ask yourselves, what kind of identity this and other guilds had today if it wasn't for their glorious past? I mean, some recent player could very well oversee the character of a guild and some could say to him "Be careful, those are from ------- guild, they're badaches!" maybe he'd say: "lolz wha?.. they can't do s*** to me. I'm the omnivoroplus...ultra...mega..." and blah, blah, blah.

And you could reply now in this thread:  "..but my guild is still the ---- blah, blah blah"       NO! it's the bandit who gives the cop it's shoulder stripes. It's the rule.

  What if I asked you to prove your skills accordingly to your RP? (specially when playing the omnicapable)... well, I could ask the same to a guild. And?

  There is currently one single way. RP.

6
Hmm.. the never ending RP/PL discussion..

  Sure, many don't like to read about the same thing or that "..there is nothing new.." so, I brought a small sample:

  Back in the days of the bugs (I mean when we were really plagued by bugs that affected the most commonly used mechanics), there used to be a problem with the furnaces. The slots were buggy and there were constant disconnections and crashes. If you happened to have something in the oven, get ready! your beloved ores and ingots may get lost.

  It happened several times to me and saw it happening very often. But that's not interesting at all.. It was outrageous! tho, funny sometimes ;).

{ No matter how angry you got while playing the ends of levels in Contra, or the thousand times you repeated actions having Mario jump over the turtle to earn 100 lives, you still did it! (there are newer games around but I love classics). That's the nature of gaming. It's pure gaming 101: Players have to suffer to get something, to feel a challenge.}

  Well, ores being lost, the first thing one would attempt once back online was to find a culprit and guess what you had to use to get them back?.. The infamous ever-hurting lame RolePlay! (ok, that was a bit out of line). AND THERE YOU HAVE IT

  Roleplay should never be considered separate from 'actions by mechanics' in PlaneShift. Tho, they may act separately, one can and should rely on the other for backup in the joy of gaming. So, if you agree, try to stop thinking of them appart.

  If you are a dev or part of the PS staff, try to think of it.. I'm not saying players shouldn't be grinded to the bones. On the contrary: THEY MUST BE GRINDED TO THE BONES LIKE IN ANY OTHER GAME. but there are ways to do it that actually encourage them to keep on. And if you believe RolePlay can be forced via settings, try to see which way you're turning the knob.. Perhaps it should be the other way. RP and PL/mechanics will either walk together or... (well, I dunno).

All 4 now..

PS. Hey! No cherrypicking! ok?

  

7
General Discussion / Re: Version 1.0
« on: September 02, 2008, 07:32:56 pm »
It will.

8
Server Status / Re: Server Offline
« on: September 02, 2008, 07:19:09 pm »
A friend of mine came with a fantasy idea:

Friend: - What if they're simulating a major problem to hide a wipe-out?.. I mean they can, can't they?

Me: - Yes, they can.

Friend: - Why don't you post that idea?

Me: - They'll ban me probbly.

Friend: - It would be fun.

Me: - Yeah, maybe but I'd be punished. And surely someone will say that our trias are safe, that the info is mirrored from Singapore to Katmandu or sumthn..

Friend: - What if they don't?

Me: - Bah! Shut up!

---------------

Just kiddn' .. please don't get mad at my friend

9
Fan Art / Re: PS Webcomic!
« on: September 02, 2008, 06:00:01 pm »
I can only say I wish I had half your creativity. I love the concept, the drawings are perfect. BTW, you have a great conception of scale, simple 3D expression (maybe the simplest I've seen in ages) and control of impersonation through it all (i love the gm's perspective). And that's what makes it so good.
Maybe you should sell the webcomics IG.. you may get enough tria to show us what these trolls can mess up by getting some real power.
I wouldn't care if it's OOC.
I love Eldemar's rp spells.. rp can kill ya for good!

and Thank You!

10
General Discussion / Re: Version 1.0
« on: September 02, 2008, 04:48:48 pm »
I don't think we will have an answer to that but we could ask for it.
Maybe it's a good idea to have some hints about the future instead of biased speculation.
If we had some storylines perhaps the forums would be more constructive and maybe a good percentage of the posts could be dismissed.
Sometimes we feel like Sangwa expressed, which I don't think is arrogant, but it's a question of lack of information about where the compass points.

Let's face it, we want to get the gold bucket at the end of the rainbow.. I'd say, let's ride the rainbow. Just remove some twists and turns. It's a bumpy ride already.

What would it look like?.. I dunno! but I could tell how I wish it to look like (or better, perform like) but we don't want to get through it all again, do we?..

Enjoy your vacation away from the crystal

11
Wish list / Re: Death Realm curse reversal spell.
« on: August 21, 2008, 09:44:24 am »
Natrina said:

>>>>>>it's a bit unfair to have the curse in-game when falling off of the end of the world, getting stuck in places where only /die is the solution, etc<<<<<

  I agree.. Perhaps there could be a way to have a different fate for such cases.

But.. DR area seems so deserted lately.. it used to be another place to enjoy, explore, train/practice challenges, etc.. It's a bit ironic that death itself isn't enough. OOC question: Was there a reason for including the curse?.. Perhaps the players were taking advantage of it to shorten distances and for some other sorts of 'exploits'. If yes, then solving the curse is not a logical solution 'cause it will become a loop fix. Maybe the respawn point could be a solution.. maybe one could die and respawn at a nearby location... Well, it's just an idea and maybe the fact that respawning points are fixed to hometowns was originally a fix for something else I can't imagine..

ciao pescao!

12
  I understand Kaityra's complaint but I can't say I share 100% her opinion..

  On one side, maybe the attacker could have set itself to the same stance as any GM does when givin' a speech, for example. Just simply non-attackable or what ever name the thingy has..

  On another perspective, I agree totally with the godmoding for cases like this one, on which the GM's intention is to perform it's duty based on a storyline which takes more than a couple of seconds to achieve. Hadn't it been godmoded, the storyline would be different and the char is suposed to die quickly.

  But this thread revealed some interesting hints about the future and that's another thing I want to take advantage of to spray some graphos on this wall..

If I'm not mistaken, characters (the ones handled by players) will be able to engage in quite interesting actions against other characters, objects, elements and alike.. Call them skills if you want.. I prefer: 'actions'.

Being this the case, then this promised future lights up a very interesting path.. one in which chars will finally face their reality: there is something wild about it all..

One wonders why these things have not being allocated. Some drop accusations, others become devil advocates, etc.. I just say.. I don't know and I don't want to. If you cannot pick a lock or physically rob something, dissappear, climb on statues, etc.. there must be a reason greater than will for it. Fact is: At this moment, player's chars can't do.

But.. There is a developing environment in which all these possibilities are on hold and as characters, they have become attached with those rules. Odd thing is, I find that the orientation is actually opposing to the possible existence of such actions. Such change in rules will also bring debate and perhaps fiercer than slaps on faces.

Because it will be a much different set of rules.. too far from what we see now, Guilds are crossing a mudflood at present IMO because the actual rules don't pose a challenge for chars. One can come and go as will.. unprotected, alone.. uncautious. But... remember the things out there?.. do you actually think about them?.. Who do you think you are to qualify a rogue's capabilities? or an Ulbernaut's? What about a Guard's? How deadly are your weapons? How are your enemies'? well, there will be a time in which being alone would be suicidal and then by facing the wild, chars will unite and guilds will pass the mud. ( I like to call that time 'The Rebirth Of The Guilds').

I've learned not to point fingers in here and post reflections instead of biased comments. I just wanted to remind us that this world is not to remain the way we see it now.. Still, I'm worried about how much of surprise it will be for many when all these actions become active, because somehow I suspect many settings and changes we've seen recently could be misunderstood and we're living in oblivion.

I hope those actions get active soon.. and BTW, my char is getting ready for it!. I want to see chars exposed to dangers, death, etc.. I want to see our characters united in groups to survive, to fight the wild, to be aware of the nature of everything around and finally, play roles accordingly. It is very hard right now to RP (again, IMO) simply because there's a lack of actions to backup them adequately. Mainwhile, it would be wise to check if the path is pointing the right direction and not the 'right way'.

Ciao, pescao!


13
General Discussion / Re: Uneventable Me (I, Roleplayer)
« on: August 01, 2008, 01:07:06 pm »
Hello all..

  I can only bow to Dajo's thread.. very good one indeed.. best in months IMO..

I also read Utm & Parallo's posts and I truly agree that there are problems with the I-RPer.. Now, I believe the I-RPer is far more harmful for the game than all PLers together.

Some say they're true and devoted to the so called 'game orientation' or as Mythryndel said, "...the TRUE intent of PS, which is the almighty RP..." but sorry fellas, they are not! specially when they become a sort of I-Rper.

I collected a couple of quotes from prior posts of mine:

 "RolePlay: To express your character's way to be." ..

"...the fact that to defeat an opponent the RP way is so difficult, makes it THE ONLY TRUE WAY TO DO IT FOR GOOD."

And I brought these two just to point that I agree with UtM and the critic to 'Godmoding' by putting it so clearly.. But also to remind some really bad and annoying self-declared RPers that a char can be killed a thousand times but the player can be defeated just a couple of times via his character.. and that can only be done through a good roleplay. The rest is just a fight hobby inside the game.

14
The Hydlaa Plaza / Re: More Faces Behind the Players
« on: July 10, 2008, 08:51:47 pm »
This guy came to my beach.. I was just hungry!

15
The Hydlaa Plaza / Re: I'll leave PlaneShift for a longer time!
« on: July 02, 2008, 06:25:48 pm »
We've had lots of fun w/U.. go, raise that child, (squeeze some time) and come back here!

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