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Messages - John80sk

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1
General Discussion / Re: Mechanics for Roleplaying?
« on: April 22, 2009, 01:17:45 am »
Regarding leveling, while I had supported the idea of gradually reducing skills with time I now tend to disagree as it only increases the amount of time players would spend grinding instead of RPing.  Instead it seems better to me to have a 'skill cap'.  I previously suggested an overall stat cap, and this is pretty much the same idea.  I'd say a 1-8 ratio is the best for skills (so if you had 200 as the individual cap, 1600 would be the overall cap).  This would allow players to train 2 combat skills (a weapon and armor), 2 magic skills, 2 job skills and 2 from the various skills pile.  A player could be a jack of all trades, but a master of none.  Or they could focus on a particular area, such as fighting or blacksmithing.  Stats would follow the same principle (except with more like a 1-3 ratio), forcing characters to choose which stats to max, and making it so that players couldn't be some sort of Spartan/Einstein/Michael Jordan monstrosity.

As a result, yes, you would have to grind at first.  However, after you have reached the 'max' it becomes a system of tailoring your character to what you want to roleplay being.  I do think that once you hit this max, you shouldn't be stuck with it.  I'd say you could do this 2 ways.  One would be that players could select another skill that would decrease if any others increased.  The other possibility is all other trained skills could be reduced to say, 75% once a level had been gained in another skill.

In the end though, it all falls on the players.  It goes back to the horse and the water... if you're strong enough, you might be able to drown the horse, but then... well, you've got a dead horse :P

2
Guilds Forum / Re: [GUILD] The Tefusang Company
« on: April 01, 2009, 03:18:23 pm »
Quote
But as far as going in-depth, chat to Malkius in-game. Wheres the fun in playing if you can simply learn it all from one [GUILD] post?
Why even make a guild post then?  While not a direct representation of your guild, it is all the people who read this post will know of it.  The better your post looks, the better your guild looks.

3
Guilds Forum / Re: [GUILD] The Tefusang Company
« on: March 31, 2009, 10:40:21 pm »
I see potential...

As far as I could tell, it doesn't go against anything in the settings... and even if it does it only slightly bends them... and if the storyline is that rigid it would be impossible to write any background originating in Yliakum.  The original poster also didn't say that the Octarchy hired only those 5 kran, he stated that those 5 were hired and founded a company (I'd assume they were part of a much larger group).

There have been various merc guilds in the past... most of them I found wonderful to RP with, I do hope this one gives future players as good of an experience as I had with the old Mercenaries and Bounty Hunters guilds.

As far as critique goes, a little more organization would be nice, the post is kind of one big jumble without a lot of details.  Information on rank structure would be nice... and try breaking it up into categories... bold, underline, size and color are your friend.

4
General Discussion / Re: Vote your favorite duelist
« on: March 12, 2009, 04:46:09 pm »
Unar... best duelist I've ever run into ingame... followed by Socia, then Rongar... all from the days before magic was ridiculous, now I don't really know who the most 'skilled is' though I've found Vannaka to be a very capable opponent.  I don't really duel regularly anymore, so I don't know who the best are these days.

5
General Discussion / Re: Lost Roleplays and the Unexpected
« on: March 12, 2009, 04:35:00 pm »
to be quite honest I think the problem is that people write the endings to rp's... the ending to any rp should be open, the story should be more of a jumping off point.

6
One can be both.  Just not as often are people good at both.

For example one may keep IC when chatting, but levels every skill that's available.  Not really good roleplay.  For example all the people who are now 'miners' because plat is imbalanced.  Or all the people who are suddenly BW mages because it's imbalanced.  Now I'm not the best roleplayer ever, I've powerleveled skills because the character I was attempting to play was meant to have them.  I am fairly sure though, that I lean more towards being a roleplayer than a powerleveler.

In all honesty, I find those that don't train skills that have to do with their characters to be 'bad roleplayers' in a certain respect.  Much more tolerable than the other end of the spectrum, but still, it makes little sense for a warrior to have no skill in swords, or a mage to have no skills in any of the ways.  If they're not going to train any of those skills they should roleplay weak warriors, or incompetent mages.

Just my 2 cents.

7
The Hydlaa Plaza / Re: I'm moving on with my life!!!!!
« on: January 14, 2009, 12:26:21 pm »
well, like Jangeol, I'm not so good with words, but sorry to see you go.  I do wish you the best as always though :)

8
General Discussion / Re: More Oja Role-play
« on: December 30, 2008, 08:07:46 pm »
Jangeol used to spend most of his time in Oja... but the place is so desolate now.  I guess the lack of anything to do there other than roleplay with other characters make it an unattractive spot.  I still check Brado's every time I go there, but nobody is ever there :(

9
The Hydlaa Plaza / Re: Now that I’m back
« on: November 07, 2008, 12:05:50 am »
I don't believe it...

ah well, always thought you were a smart enough guy, just an ass.  While rarely at the receiving end of most of your previous... er, whatever you want to call them I hope the apology is sincere, and welcome you back to them game.  Look forward to seeing you in game :)

10
Complaint Department / Re: About why the tavern feels like a fight pit
« on: November 06, 2008, 11:57:40 pm »
I'm not going to get in one of those quote battles tonight.

Basically I'm going to reiterate the points that I made as I don't think people quite got my meaning

First off the guards have been there forever and as long as I can remember haven't done anything about fights in the tavern.  Maybe they're lazy, maybe they don't care, maybe they're corrupt.  You can't really include them in roleplay, and they do nothing via game mechanics.  Don't think they can be considered part of the picture anymore.

Second off I don't think the problem is that this stuff isn't really just a problem with the tavern, it's a problem with the quality of player we have had of late in general.  Not sure what or if there's a solution to that one.

Part of what I was going on about I guess was also my disappointment in the fact that nobody uses any other tavern even though we now have two.  And the fact that even if the settings claim the tavern is a peaceful place, if it is not, then we can't simply ignore this fact in our roleplay.  I think a rowdy bustling place is a perfectly fine fit for a tavern.  As a matter of fact, I wouldn't mind seeing more fights in the tavern so long as they weren't just the result of the strange distortion of roleplay that the problems previously mentioned were creating.

11
Complaint Department / Re: About why the tavern feels light a fight pit
« on: November 06, 2008, 09:06:05 am »
I think that the Tavern has always been a place where fights got started.  The problem now is I see a lot less roleplay behind it.  I don't think we should so much worry about where things happen though, more what's happening.  People used to complain about how everyone congregated around Harnquist's shop, it just so happened that that used to be where everyone sold their loot and where all the smiths worked.  Now the tavern is where everybody goes to hang out, so that's where all the fights start.  As far as the fact that the fights sound like a match full of 12 year olds on Call of Duty, I don't know, I think the age group has changed in this game some.  It happens.  I just don't hang out in the tavern as much... unfortunately everywhere else is deserted by anyone willing to have a conversation.

I also remember when the tavern in Oja was populated... hurmph.  There's one in the Kran village too.  Maybe people not looking for a fight should try less dangerous taverns :)

12
Single Author Stories / Re: The Tale Of Jangeol Bakieck
« on: November 03, 2008, 01:34:08 am »
Ch 2: Warrior

The march around the hills surrounding the Kru’Lok garrison had been long and physically exhausting.  The Kru’Lok were constantly attacking any remotely isolated settlement that they could reach, making contracts on them quite common for the Legion.  They were generally considered savages by most civilized cultures and the reputation was well deserved. 
The Kru’Lok preferred axes and pole arms in combat, as well as some bows inferior to most used by those who opposed them.   Their armor was usually that of crude plate mail or simple leather, as most of their equipment was either looted or crafted by their own smiths, who were often warriors who were just too old to fight.  In order to be too old to fight in Kru’Lok culture however, was to be unable to lift an axe any longer, so the decrepit old men rarely turned out anything of quality.

Jangeol and those who had been selected for guarding the rear of the encampment were not equipped much better.  Most were older soldiers, ones who had allowed their armor and weapons to fall into ill repair, though there were a few exceptions.  There were also a number of them who were Jangeol’s age, most weilding handy down weapons from their fathers and armor that hardly fit.  While the leather armor Jangeol wore was not of high quality, at least it fit.  Raelath had also been kind enough to give him a long sword in decent condition, which he currently admired with almost boyish enthusiasm.

Having reached their destination most of the older men, realizing that is was unlikely for them to have any involvement in the fight, had sat down or gone to sleep.  Most of the younger men, however, watched the garrison closely just hoping they would have a chance to engage in battle.  As they watched the platoon tasked with the assault became visible.  Their march halted as they came into range for the archers to fire.  Raelath was below, bellowing orders at the archers to draw, as they did the Kru’Lok were still scrambling to assemble into a formation.  The battle would be a quick one, thought Jangeol, feeling a bit disappointed.

Just as the Kru’Lok garrison seemed to have prepared itself the Red Wolf arrows filled the skies, pelting the savages.  The Kru’Lok eventually scrambled into a disorganized charge at the Red Wolf front lines, all the while being bombarded by arrows.  The survivors crashed against the Red Wolf front lines, falling as soon as they were within striking distance.  The young men seemed to let out a collective sigh as the battle came to a close.  Some of the men below cheered at their overwhelming victory while Raelath continued to below orders, organizing a scouting party to search the garrison.

The old men seemed to instinctively know it was time to go, and awoke.  They slowly picked up their gear and began to walk back without so much as a word; the young ones fell in behind them, all a bit more gloomy than before.  Jangeol was one of the last to go, wanting to linger a bit longer.  He wondered why it was that they were taking the same path back, reluctant to walk the mountainous terrain yet again when the valley below was clear.  He decided it was not his place to say anything though, it wasn’t that important anyways.
The walk was arduous as expected and most of the men walked with their heads down, many had unbuckled their armor, and some just taken it off and thrown it in their packs.  Jangeol had left his armor on, seeing the others as lazy but had not found the confidence to comment on the others.  He walked towards the rear of the formation still, he looked around occasionally, but his morale was no higher than those around him.

As they approached a rock outcropping Jangeol scanned the area once more, not really looking at anything in particular.  Jangeol’s head suddenly snapped to his right, did he see something?  He thought he did.  Did anybody else see it?  Not likely.  Was there a noise?  He wasn’t sure.  He focused on where his eyes had took him, a rock lay there, was it out of place?  He wasn’t sure.  As his brow furrowed in thought a roar traveled across the formation, which suddenly looked up to see a volley of arrows.  One struck Jangeol in the left shoulder and he fell to a knee, from the brush that surrounded the path Kru’Lok soldiers seemed to materialize, the appeared to be half man half plant.  Camoflauge, he thought as he rose from his knee and drew his blade.
As the cries of the wounded rose up, another volley flew towards their formation.  Jangeol began to run at the Kru’Lok soldiers, along with some of his fellow men.  The second volley had left many more wounded, some dead.  Jangeol let lose a noise that one could only call a snarl as he closed on his first victim, slashing wildly and cutting through the abdomen of a fairly confused looking Kru’Lok. 

He turned to catch another running towards him with a back slash, but was blocked by the brute’s battle axe.  Jangeol growled as he stepped into a sharp kick to the Kru’Lok’s knee, which bent back with a sickening crack.  He then thrust his sword through the man’s neck, blood spraying out as he pulled his blade back which spattered his clothing and face.
He then scanned the area, seeing his fellow mercenaries standing over corpses of their own his heart rate began to fall, the adrenaline leaving his body.  He then turned back to the path, seeing that many of his brothers in arms lying dead or severely injured.  Then turning to his right he saw a young man about his age grinning at him

“You fight well,” he said

Jangeol simply shrugged, looking down at the dead Kru’Lok at the other man’s feet, “Looks like ye didn’t do too bad yerself.”

Jangeol looked back at the path and began walking down that way to see what he could do for the wounded.  He knew, however, that the only thing he really could do was try to carry them back and hope they didn’t bleed out on the way.

13
Single Author Stories / The Tale of Jangeol Bakieck
« on: November 03, 2008, 12:11:44 am »
   Ch 1: Slave

 Jangeol sat on a stool in front of remaining embers of a fire, warming his hands.  The night was quite, Jangeol enjoyed these nights, free from the usual shouting and vulgar banter that usually took place while they were encamped.  Jangeol was of average size for a young man of fourteen, though he was visibly more muscled than most.  His hair was jet black and his eyes brown, on his upper lip and strong jaw were a few unshaven whiskers.  His thick eyebrows were furrowed in thought as he stared at the crude brand on his hand, which formed the numbers 7/7.

   Sitting as such, after the men of the notorious Red Wolf Mercenary Legion had long since drunk themselves to a stupor and fallen into a deep slumber, Jangeol would often think as he did that night.  He wondered where it was that he had come from; he knew that he had been taken as many slaves of the Legion as an orphan.  Perhaps bought, perhaps the Legion itself had orphaned him.  It didn’t matter much; it didn’t affect what he would do tomorrow, or the next day.  He did know Raelath had taken him in and treated him much better than most treated their slaves, almost as a son sometimes and Jangeol admired him almost as a father.

   Raelath was a warrior of legendary repertoire, in his prime he was said to be worth ten well trained men.  He stood nearly seven feet tall and was built as wide as the oldest of trees, his strength unmatched even though he was far from his youth.  Now he was mostly tasked with training the men, though he still found his way onto the battlefield often enough.  While some said he was beginning to lose his edge, Jangeol didn’t believe a word of it; as far as he was concerned Raelath was still the greatest warrior in all of the Legion.

   As he thought he heard the snap of a few twigs, Raelath must be awake he thought.  Raelath had almost as much trouble sleeping as Jangeol did; it had grown worse since the death of his wife, which had left him without a son to call his own. 

As he reflected Raelath’s massive hand grasped his shoulder, “You should sleep m’boy, goin’ ta be a long day fer ye t’morrow.”

Jangeol looked over his shoulder, his voice a bit distant, “I’ll be fine, don’t be worryin’ ‘bout me suh.”

Raelath smiled a bit, “I talked to Teros, I asked if I could use ye in tha raid t’morrow, told him ‘bout how ye were real good with tha sword ‘n such.”

Jangeol’s face turned to a bit of surprise, followed by a rare smile, “Really?”

Raelath’s smile grew broad, “Aye m’boy, yer ta act as relief this time, but if ye do well, I’ll prolly be able ta convice him ta let ye in fer better jobs.”

Jangeol jumped up from his stool, no longer smiling but it was quite obvious he was ecstatic, “Thankye Raelath.”

Raelath patted him on the shoulder, “Ye’ve earned it, now get some rest, can’t have ye fallin’ asleep while yer on post now can we?”

14
General Discussion / Re: What is your character's race?
« on: October 30, 2008, 12:33:35 am »
1 ylian... definately the character I play most often
1 diaboli... I love the character, but he's insane, and it's hard playing a badguy, particularly when everybody wants to duel you and you don't have the levels to back it up
1 ynwwn... another evil one, same problem, but he's less openly evil so it's easier
1 kran... haven't used this one in ages, mainly because lately I haven't found anyone worth roleplaying with to bring him out... he's more of a support character that gives others things to do

15
General Discussion / Re: Roleplay Dismay No Way!!!
« on: October 30, 2008, 12:28:34 am »
Do I think roleplaying should be more strictly enforced...

I was recently in Hydlaa plaza listening to someone shout the song 'barbie world' *clicks yes*

Do I think it should be enforced beyond blatant disregard for the rules, no, not really... I think roleplay should be encouraged more?  Yes, yes I do...

My theory on life is as long as their not bothering anybody else let them do what they want... think it should be the same with roleplay... my thoughts are jumbled right now, sorry for the incoherentness, 7 day patrols while replacing sleep with dip isn't good for johnny, sorry :P

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