So now I have a different question: is it godmodding if a GM tells you how to RP something so it is accurate with the IC context you're in as well as the game settings?
That doesn't sound like godmodding to me. The problem as I always see it here is just mechanics, so things will always need to be explained a bit in order for the situation to be as realistic as possible. So maybe to use as an example, the tie up situation with the "magical whip" that can't be cut, but that seems a bit like godmodding to me. The GM character has full use of a certain set of mechanics and the players have none. So, to maybe more accurately start the RP from the beginning, things should be explained to the characters a bit because with the mechanics limited, it is tough to figure out what they are getting themselves into. An example may be:
GM Char: "the female dwarf pulls out a magical whip and flings it at player X, attempting to tie them up."
GM Char: [/roll 100 sided dice, you'll need a 90+ to save vs. it]
Worst case:Player X: [I'm a magical ninja that has a 100% save vs. magical whips thrown by female dwarfs]
GM reads the players description and looks at factions and stats
GM Char: [No you aren't, you are crafter who likes slow walks by the lake and collecting flowers, roll the dice]
Better case:Player X: [I'm maxed in all stats and have trained in many weapons and armor, can I get a better save roll than 90?!]
GM Char: [okay 85+, I'm very powerful and would not have attacked you if I didn't think I could take you out]
Player X: /roll 100
Player X rolls a 75
GM Char: /me successfully ties up Player X
Player X: "Crap"
To me, if mechanics were 110% done, then the whole whip RP would be done visually, with saves and rolls, etc. and if the character failed then they would know the dwarf was more skilled and powerful, instead of just being told as it happened, if that makes any sense.
I know this is a pain and probably a crude example, but I think some fairness is what most players look for. Not to say GM events aren't fair, but just when new things are thrown at them that they didn't know were around. The Vileneck event for example, everyone all of a sudden wanted to steal a guard's staff that made them industructable and able to turn invisible and teleport. But, then they are told they are impossible to steal and use. As far as raids, everywhere this should be possible and warned about frequently, but yes, them teleporting right next to someone and cutting them down in seconds, doesn't seem too fair. Building up the scene though with noises, screams, etc., seems to be more realistic. And powerful mages showing up at top of the platinum mine to cut everyone down, while fun, would definitely seem to me to be godmodding because the sole purpose of their arrival has no background and Muglick just sits there and doesn't "guard" the area.