PlaneShift
Gameplay => General Discussion => Topic started by: Shangreloo on November 11, 2006, 01:38:58 pm
-
It seems that people can kill steal while another player is already engaged in combat against a mob. Is this true?
If so, what recourse do we have if there is no GM in game at the time?
-
Petition I should think.
-
First /who game
if as you said there is no online GM then write a petition
each GM seeing it will keep an eye on the KSer so don't worry of the petition remains opened for a few days. We usualualy don't claim those until it's outdated so each of us can see it.
If you can, run an IRC client, rush into #planeshift-gmtalk on freenode
many GMs are here when they don't have a running client and or the GM char online.
contact one of the + voiced GMs so he can come and have a look
KSing is cheating, so we will do whatever is possible to confirm the abuse and take the needed actions.
-
First /who game
if as you said there is no online GM then write a petition
each GM seeing it will keep an eye on the KSer so don't worry of the petition remains opened for a few days. We usualualy don't claim those until it's outdated so each of us can see it.
If you can, run an IRC client, rush into #planeshift-gmtalk on freenode
many GMs are here when they don't have a running client and or the GM char online.
contact one of the + voiced GMs so he can come and have a look
KSing is cheating, so we will do whatever is possible to confirm the abuse and take the needed actions.
Also because there at moment is only a few GMs capable of doing Law enforcement, the rest as I see it ARE event GMs only. Thats why you only see a GM in-game very rarely.
-
KSing is cheating, so we will do whatever is possible to confirm the abuse and take the needed actions.
KSing when exploiting a bug or design error.
Just attacking a NPC that somebody else is camping is not KSing.
-
The player policy clearly disagrees with you. Nurahk.
"Killstealing"
Nobody owns a spawn, and nobody owns any attackable NPC unless they are already fighting it!
Taking an NPC from someone when they have already started an attack is considered kill stealing and will be punishable by GMs through warnings, and then further actions if the player continues.
There is no need to ask players around a spawn whether you can "join" - everyone has a right to hunt or attack NPCs, and no one can refuse to share with you, since there is no ownership.
-
First /who game
if as you said there is no online GM then write a petition
each GM seeing it will keep an eye on the KSer so don't worry of the petition remains opened for a few days. We usualualy don't claim those until it's outdated so each of us can see it.
If you can, run an IRC client, rush into #planeshift-gmtalk on freenode
many GMs are here when they don't have a running client and or the GM char online.
contact one of the + voiced GMs so he can come and have a look
KSing is cheating, so we will do whatever is possible to confirm the abuse and take the needed actions.
Also because there at moment is only a few GMs capable of doing Law enforcement, the rest as I see it ARE event GMs only. Thats why you only see a GM in-game very rarely.
Actually, I see GMs on everyday, and that's a lot more than six months ago. I guess time zone differences give the wrong impression but if you file a /petition it'll probably be seen during the day or night.
-
The player policy clearly disagrees with you. Nurahk.
"Killstealing"
Nobody owns a spawn, and nobody owns any attackable NPC unless they are already fighting it!
Taking an NPC from someone when they have already started an attack is considered kill stealing and will be punishable by GMs through warnings, and then further actions if the player continues.
There is no need to ask players around a spawn whether you can "join" - everyone has a right to hunt or attack NPCs, and no one can refuse to share with you, since there is no ownership.
Actually, I'd like to think that it clearly agrees with Nurahk. When he said camping, he meant sitting there and attacking for thousands of times. When he said attacking, he meant attacking before the camper does. Some people think that is KSing too. It is not.
I hope I'm right about this one. Don't want to defend a wrong person :whistling:
-
Also because there at moment is only a few GMs capable of doing Law enforcement, the rest as I see it ARE event GMs only. Thats why you only see a GM in-game very rarely.
What are you talking about? All the Gm have the same responsibilities. Anyway Hadfael, Tarel, myself, and Yill have been around often. We are not rarely in game lately Janner. We are in game daily. :/
-
KSing is cheating, so we will do whatever is possible to confirm the abuse and take the needed actions.
KSing when exploiting a bug or design error.
Just attacking a NPC that somebody else is camping is not KSing.
I just want to clarify that I was not camping at the time. I had just arrived at the mob and had definitely hit it with a spell. the other player hit the mob after the spell had been confirmed in the system's tab of the chat window. I also have a screenshot of the system text that confirms this.
Thanks to everyone who replied, I have sent a petition as suggested.
-
ahhh, you were the one using the magic? I assumed it was the other person who used magic to steal the kill. I dont think the 'combat lock' works too well when you engage with magic
-
Also because there at moment is only a few GMs capable of doing Law enforcement, the rest as I see it ARE event GMs only. Thats why you only see a GM in-game very rarely.
What are you talking about? All the Gm have the same responsibilities. Anyway Hadfael, Tarel, myself, and Yill have been around often. We are not rarely in game lately Janner. We are in game daily. :/
I am in game for a lot of hours a day, and hardly any GM is on, yes you 4, are in game as much as you can be, care to say were rest are, and dont give the normal , we have life's, there is GMs I hardly ever seen on line, and also don't give you only play at certain time, I play days and night, some times all through night, so would have seen them. So I assume they are for events only, as this is the only reason I can think of not seeing them on a regular basses. Also will point out till recently you and Yill were normal players.
Q: Who are the Game Masters?
* Uyaem -- GMlvl: 5; timezone: GMT+1
* Bakuun -- timezone: GMT-8
* Chaos -- GMlvl: 4; timezone: GMT-5
* Hadfael -- GMlvl: 4; timezone: GMT+1
* Kerol -- GMlvl: 4; timezone: GMT+1
* Drey -- GMlvl: 3; timezone: BST (for a while)
* Frostmorn
* Noxide -- GMlvl: 2; timezone: GMT
* Syilph -- GMlvl: 2; timezone: GMT+2
* Tarel -- GMlvl: 2; timezone: GMT+1
Plus Yill. Minus Noxide.
-
Actually the whole idea of KS with magic is darn funny ;D Really, think about it.
I really dont know for what exactly GMs punish, but i suppose it is this way:
Player A is camping a mob killing it with summon missile
Player B coms in the meanwhile
*blink*! - mob spawns
A casts summon missile
0.5 seconds later B press atack macro and because weapons deal damage faster from the activation moment player B is the one who deals damage faster
A finishes his spell and it cause damage to the target.
In effect both A and B are unable to attack the mob and they wait for the timeout.
Of course there are different variations of this situation, but the principle is the same
Now, could some GM tell if its considered KS and what does this mean to mages?
-
care to say were rest are, and dont give the normal , we have life's, there is GMs I hardly ever seen on line, and also don't give you only play at certain time, I play days and night, some times all through night, so would have seen them.
Are you posting just to make people angry? Because I think this is precisely what you're doing. We have responsibilities that sometimes outweigh PlaneShift, and we don't have the sheer luxury of being in-game for days and nights. The GM list you posted is outdated, and my name is taken off the new one because I don't consider myself an active GM anymore - but I still find time to log in and check things. What happens is that if I see a couple of GMs already on, I leave because that means things are being taken care of and I can concentrate on the important tasks I have outside of the game.
-
:offtopic: :P
Sorry, always wanted to say that to you Karyuu :)
I think those GMs who are regularly online should be congratulated, Specifically im refering to Tarel and Hadfael, Thank you and you are doing a great job IMO
and at myself :offtopic:
-
*Matt, with a little robed man in purple sitting on his shoulder.*
This has actually happened to me before as well. I stumbled across a rogue and began to attack it, using magic only, of course. This took me forever, literally I was disgusted, but I finally got it down to the point where I almost had it, and was already rejoicing at the concept of getting a tad more experience than I do for the rats, which is usally the only thing I can seem to kill with magic, when a guy comes along, hits the rogue twice, and kills it. I was rather frustrated, to say the least. I didn't know what I was supposed to do, since I don't level that much I hadn't looked into the rules about this sort of thing, and so didn't notify anyone. What I'm trying to say is that I've thought about this, and will be interested in seeing what the ruling is.
-
care to say were rest are, and dont give the normal , we have life's, there is GMs I hardly ever seen on line, and also don't give you only play at certain time, I play days and night, some times all through night, so would have seen them.
Are you posting just to make people angry? Because I think this is precisely what you're doing. We have responsibilities that sometimes outweigh PlaneShift, and we don't have the sheer luxury of being in-game for days and nights. The GM list you posted is outdated, and my name is taken off the new one because I don't consider myself an active GM anymore - but I still find time to log in and check things. What happens is that if I see a couple of GMs already on, I leave because that means things are being taken care of and I can concentrate on the important tasks I have outside of the game.
Personally I don't give a fig if you get angry, I have a very demanding life to, probably face more real problems in a day than all of you do, All I am saying is there is hardly any of you on line, and am asking is the reason, that they are specifically for events, if so them that is the reason they are not online.
-
[...] when a guy comes along, hits the rogue twice, and kills it.
That doesn't seem like it should be possible (http://img84.imageshack.us/img84/8586/desudesudesujc5.gif)
Janner: A little courtesy never hurt, right? In fact it would help you out a lot more than what you just said. Akaye already explained. There are no "only for events" GMs. Some of us are simply preoccupied.
-
Janner: A little courtesy never hurt, right? That is very true, then I suggest my post are not viewed as a attack but as they were intended as a question, or in case of my first post in hear a reason for delays in responses to Petitions, if no GM is on line it can not be possibly responded to.
-
This is really a code bug and should be fixed soon I hope.
-
[...] when a guy comes along, hits the rogue twice, and kills it.
That doesn't seem like it should be possible (http://img84.imageshack.us/img84/8586/desudesudesujc5.gif)
Actually its quite right ;) , furher the guy with swords who killed the rogue maybe didn't even notice Phinehas was trying to kill it with magic xP. I would be rather common if only people used magic^^ They don't because its so poor.
Why is it possible:
1. Phinehas start casting summon missile or whatever.
2. The fighter with two good swords and skills is successfull in hitting and dealing damage to the rogue with both of his swords the first time it is possible and in fact at the same time.
3. Rogue dies with swift death (probably not even noticing whats going on xP )
4. Since the Rogue is dead Phinehas spell is cancelled and not even spell effect is visible.
5. If Phinehas was far enough, the guy who killed the rogue won't even notice someone else was trying to do the same.
This is really wrong and i have loads of suggestions to fix this, but i have posted the all there and there, so i don;t think so repeating myself is a good idea. Also these ideas are rather unliked, coz you know what is my opinion about KS and similiar, heh.
*Nikodemus tries to point at the question he asked in his last post like he was waiting for something*
-
[...] when a guy comes along, hits the rogue twice, and kills it.
That doesn't seem like it should be possible (http://img84.imageshack.us/img84/8586/desudesudesujc5.gif)
Like I said, I'd gotten the rogue down to where he was almost dead. I'd also not engaged the rogue in physical combat, I was zapping it from a distance.
-
Nikodemus: Phinehas was fighting the Rogue for a while now before the second guy comes along. By all rules, the Rogue should have been "his" for quite some time. They did not attack at nearly the same time. Therefore this really looks like a bug.
-
There is a chance that Phinehas failed to cast a spell just enough times that the rogue wasn't considered his anymore as he dealt the last damage too long ago.
-
It is also possible he was attacking the rogue from a place where the rogue could not attack back. This would not have to be somplace such as an unclimbable hill or some other type of obstruction in between him and the rogue, it could be that he just kept moving out of the rogues attack radius and kept up a guerrilla attack as is appropriate for "weaker" opponents.
-
What happened to Phinehas has happened to me, almost everytime. I stopped completely my magic training (for a while), despite the character being supposed to be a mage. Blue Way training costs way more that Axe, and not only it's not as effective (by far, but also it allows ranged attacks so that might be a balance thing), but any single time I engaged in some lenghty fight, someone would come and steal the kill. Actually I thought it was a 'feature' (magic attacks don't lock the target at all). It happens all the time. I tried also initiating a physical fight (attacking normally) then move away to cast. No matter if I land the spell or not, I'm gonna loose the rights on the target pretty soon. I spent once 11 healing potions on a mob, some mana potions, half an hour, just to be able to bring him at 5% health by means of both weapons and spells. Another guy came, single-hit killed him, moved away w/o saying a single word. Another time I had the strong impression that a certain player was camping me casting on a target, since he's been lingering around the fight area for while, and when the mod was almost down he attacked, landed a couple of hits and run away. Magic attacks don't lock the target, and (some) players are very aware of that.
Now I trained some Axe, and finally managed today to move away from rat killing. I've never meant my char to be a warrior of any kind (and stats speak for themselves, it's physically as weak as possibile, while being with high INT and WIL), but he's being way way way more successful as a puny fighter than as a talented mage.
As I see it, magic enables you to overcome you natural limits (at a price of being much more difficult to develop and expensive in terms of mana). That is, killing larger mobs. But if you don't own the kill, when you use magic, targeting big mobs turns out to be frequently a waste of time, a source of frustration, and a good chance for other player to exercise their rudeness. Not related to the topic, but have I mentioned my char is weak? he can't carry much. I've seen other players "camp" crowed areas just waiting for others to unintentionally drop stuff. They move fast in, grab the item, run away w/o saying a word. Now they might be playing a theif, I have no problem with that, but I consider it pretty rude to apply such a strategy w/o spending a word or two with the player (not the char), expecially if you've never seen him before. Like "hey I'm playing a thief, if you don't pick up your item i'm gonna steal it, sorry". Likewise it think it's very rude to steal a kill. You can't simply think that that mod is at 5% of health and nobody owns it. When I find a mod not at 100%, I look around, wait a bit, ask to anyone nearby, and only then I attack. That is, I make sure no one is on it.
OTOH, I have to say that too many times a mob won't fight back when magic attacked. Now I mix the two attack types (actually now I almost stopped using magic) but I think I've never seen a mob react to my attacks (well with autoattacking mobs you can't really know).
So, now that I think of it, it might be a bug with certain attack types. The spell I used is 'Freeze'. Phinehas maybe you're using the same? Actually I've seen mobs reacting to magic attacks of other kinds.
-
I am in game for a lot of hours a day, and hardly any GM is on, yes you 4, are in game as much as you can be, care to say were rest are, and dont give the normal , we have life's, there is GMs I hardly ever seen on line, and also don't give you only play at certain time,
I don't care how much you play the game because that isn't what this is about. I told you and I will tell you again I have been in game alot this past couple of weeks. Just because I don't have your conformation doesn't mean I haven't been, it just shows that you are either in a different time zone than me or you aren't paying attention.
I play days and night, some times all through night, so would have seen them. So I assume they are for events only, as this is the only reason I can think of not seeing them on a regular basses. Also will point out till recently you and Yill were normal players.
What does Yill and I being "normal" players have to do with anything? My becoming Gm wasn't really that recently either. It happened about three and a half months ago. I got a full time job the same day I was promoted to gm. It was an interesting day.
-
It seems that people can kill steal while another player is already engaged in combat against a mob. Is this true?
If so, what recourse do we have if there is no GM in game at the time?
There is little recourse except to steal your own kills, as it were. As soon as it spawns, cast arrow on it. That way, neither you nor the jerk will be able to attack it. You won't get what you're after, but the kill stealer will leave in frustration -- probably after swearing at you, and in that case you can use the "/report playername" comand on them and a GM will read a copy of the report after they come online.
Edit: If you are the one who is using magic, then you are actually the kill stealer. If you want to practice magic on a mob, then switch to melee, then after you hit the mob, step away from it and start using your spells.
-
Yeah! Mages are killstealers.
-
Yeah! Mages are killstealers.
You should know better than to respond in such a childish manner.
-
The same has happend to me on a number of occasions. Attacking with magic from a distance, will always leave you open to have your target stolen from you. The system does not lock the target with magic as it does with weapons attack.
-
Zanz, Such a short message, but it should make people think.
From one side sarcasm
But from other side it seems very true if a mage want the same rights as warrior. Also that there is actually no way someone else could be KS than a mage, coz speels is the only known to me exception when you can damage a mob after it was damaged by someone else.
So instead writing all this, I thought 4 words will be enough.
There are some conditions when i do it, maybe because i'm not 90 years oldman, what actually makes me happy, or maybe i don't fear to point out some facts in an obvious to pain way.
The same has happend to me on a number of occasions. Attacking with magic from a distance, will always leave you open to have your target stolen from you. The system does not lock the target with magic as it does with weapons attack.
I can't agree with it. Once you damage your mob with magic, its yours as long as you keep damaging it.
-
The same has happend to me on a number of occasions. Attacking with magic from a distance, will always leave you open to have your target stolen from you. The system does not lock the target with magic as it does with weapons attack.
I can't agree with it. Once you damage your mob with magic, its yours as long as you keep damaging it.
Unfortunatly it is true, it is not the way it was intended but there is a bug in that area of the combat system and has been there for as long as I have played.
-
Zanz, Such a short message, but it should make people think.
From one side sarcasm
But from other side it seems very true if a mage want the same rights as warrior. Also that there is actually no way someone else could be KS than a mage, coz speels is the only known to me exception when you can damage a mob after it was damaged by someone else.
So instead writing all this, I thought 4 words will be enough.
There are some conditions when i do it, maybe because i'm not 90 years oldman, what actually makes me happy, or maybe i don't fear to point out some facts in an obvious to pain way.
The same has happend to me on a number of occasions. Attacking with magic from a distance, will always leave you open to have your target stolen from you. The system does not lock the target with magic as it does with weapons attack.
I can't agree with it. Once you damage your mob with magic, its yours as long as you keep damaging it.
People who use magic aren't always mages. Quite a few people learn the arrow spell just to kill steal, or protect themselves from kill stealing.
-
For me if you are building a house, you are a builder, doesn't matter its your house and you are going to do it only once.
Same about magic.
Couldn't you quote only this what you have commented, instead of whole post including the very last part? ;s Looks almost like childish^^ But it isn't topic about it and i hate answering on out topic posts, expanding it even furher. Unless it is a normal thing to ask about single opinions, furher every of them in a topic about something else.
-
For me if you are building a house, you are a builder, doesn't matter its your house and you are going to do it only once.
Same about magic.
Couldn't you quote only this what you have commented, instead of whole post including the very last part? ;s Looks almost like childish^^ But it isn't topic about it and i hate answering on out topic posts, expanding it even furher. Unless it is a normal thing to ask about single opinions, furher every of them in a topic about something else.
If someone plays music, are they necessarily a musician?
-
For me if you are building a house, you are a builder, doesn't matter its your house and you are going to do it only once.
Same about magic.
Couldn't you quote only this what you have commented, instead of whole post including the very last part? ;s Looks almost like childish^^ But it isn't topic about it and i hate answering on out topic posts, expanding it even furher. Unless it is a normal thing to ask about single opinions, furher every of them in a topic about something else.
If someone plays music, are they necessarily a musician?
yes, just not necessarily a professional one.
-
I don't know what you guys are talking about as far as magic locking a target. It doesn't. I have had this happen to me multiple times, and it's very frustrating. As if it wasn't bad enough that magic was made so completely impossible to train by itself, they had to add the fact that if you use only magic, someone else can walk up at the last second and steal your xp. Drives me nuts just thinking about it, and is probably the reason I don't play the game more.
-
This has been on the engine list of magic bugs for a while now, evidently. Xordan has suggested a way to implement a fix, and Borrillis may be taking a look at it right now. Hang tight :]
-
I don't know what you guys are talking about as far as magic locking a target. It doesn't. I have had this happen to me multiple times, and it's very frustrating. As if it wasn't bad enough that magic was made so completely impossible to train by itself, they had to add the fact that if you use only magic, someone else can walk up at the last second and steal your xp. Drives me nuts just thinking about it, and is probably the reason I don't play the game more.
I didn't realize this. I thought magical attacks claimed mobs just like physical attacks.
-
i experience the same trouble,
i was attacking a Rogue with weapons near him, and someone "take" the rogue with a magical spell.
You can cast "freeze" on a rogue which is targetting by someone else and there take it !
is this normal ?
thanks
loux
-
i experience the same trouble,
i was attacking a Rogue with weapons near him, and someone "take" the rogue with a magical spell.
You can cast "freeze" on a rogue which is targetting by someone else and there take it !
is this normal ?
thanks
loux
It's cheating, whether or not it's normal. It's also all too common.
-
In case someone wonders, the OP reported just the opposite. And my kills have been stolen only by fighters, so far. My spells don't lock the target at all. Or if they do, they do only vs. other spells and not physical attacks.
I seems that spells neither lock the target nor obey to previous lock, or that physical attacks and magical attacks don't share the same lock.
I've never reported to a GM, I just add people to my /ignore list.
-
In case someone wonders, the OP reported just the opposite. And my kills have been stolen only by fighters, so far. My spells don't lock the target at all. Or if they do, they do only vs. other spells and not physical attacks.
I seems that spells neither lock the target nor obey to previous lock, or that physical attacks and magical attacks don't share the same lock.
I've never reported to a GM, I just add people to my /ignore list.
I don't understand. You're saying that you're trying to attack things using magic, and fighters are "stealing" your kills? That's not even possible. You do realize that your spells only "lock the target" upon resolution?
-
In case someone wonders, the OP reported just the opposite. And my kills have been stolen only by fighters, so far. My spells don't lock the target at all. Or if they do, they do only vs. other spells and not physical attacks.
I seems that spells neither lock the target nor obey to previous lock, or that physical attacks and magical attacks don't share the same lock.
I've never reported to a GM, I just add people to my /ignore list.
I don't understand. You're saying that you're trying to attack things using magic, and fighters are "stealing" your kills? That's not even possible. You do realize that your spells only "lock the target" upon resolution?
Zanz, you are not paying attention. It is not suposed to be posible, but it happens every day. I dont know how else to put it, a number of people have confirm it happens to them, but you still dont believe it to be fact. As I stated above, whenever you use magic on a target it is not locked and can be taken by anyone using weapons or melee attack. The devs and the GMs are well aware of this and have been for a long time. Hopfully the plan Xordan has sugested will resolve this bug.
-
There is a fix for this thanks to Xordan and Borrillis that will be available in the next release.
-
There is a fix for this thanks to Xordan and Borrillis that will be available in the next release.
Awsome :D Thanks guys for the fix :thumbup:
-
News to me. ::|
-
I don't understand. You're saying that you're trying to attack things using magic, and fighters are "stealing" your kills? That's not even possible. You do realize that your spells only "lock the target" upon resolution?
Yes, I'm saying that. As far as I can see, the outcomes of casting are:
- failed spell;
- target avoids the spell;
- the spell "connects", and the target takes damage.
None of the above locks the target. The first case makes all sense to me, the second is questionable (do physical attacks lock the target only when they do actual damage?), the third for sure should "get the lock".
It's good to hear that the devs are working on the problem.
-
Physical attacks that miss the target do not lock the target.
Another thing to keep in mind is that if a physical attack lands after a spell is cast but before it is successfully resolved, both players are locked away from the target. That might be causing some confusion as well. I'm just trying to understand this because my own personal experiences don't match up.
-
Physical attacks that miss the target do not lock the target.
Another thing to keep in mind is that if a physical attack lands after a spell is cast but before it is successfully resolved, both players are locked away from the target. That might be causing some confusion as well. I'm just trying to understand this because my own personal experiences don't match up.
This has happend to ma a few times aswell. I have talked to a few others that havent experienced the 'magic no lock' bug either, it is getting wierd ???
-
It's more of a "dual lock" than a "no lock".
-
It's more of a "dual lock" than a "no lock".
sory i was reffering to the original topic.
-
I'm just trying to understand this because my own personal experiences don't match up.
As I've wrote before, maybe only some spells are affected. This would increase confusion. My own experiences are confusing themselves:
- I've seen monster react to spells, that is walk towards the attacker to retaliate, but this has never happened to me. Why my magic is different? The mobs don't seem to be aware that I'm attacking them.
- if I kill a mob with spells I can't loot the corpse. Initially I thought that's the way it was supposed to be. But now I'm no longer sure about that.
It's possible that if my spells don't lock the target at all, that would prevent me from looting as well. The game mechanism for 'lock on targets' and 'lock on loot' is very likely the same. And the "trigger" for this locking mechanism could be the same that triggers the mob reaction to attacks.
As far as I can tell, my spells do some damage on the target, but they seem to get ignored by all other means: no target locking, no corpse (loot) locking, no mob reaction. This may be the bug the devs are working on. This may affect only the 'Freeze' spell, which is the only one I use.
-
This may affect only the 'Freeze' spell, which is the only one I use.
This is almost an ancient bug now ;D I'm suprised it wasn't fixed till now.
Use summon missile instead if you want to avoid bugs ;)
-
This is almost an ancient bug now ;D I'm suprised it wasn't fixed till now.
Use summon missile instead if you want to avoid bugs ;)
eh eh, I have IC reasons to be on the Blue Way. I won't swich, I'll wait for a bug fix.
Right now, the magic part is somehow, ehm... suspended, substituted by a couple of Battle Axes... :whistling:
Not that I'm happy with that... but ability in using axes has some IC grounds (although weak) for my char, while swords are completely excluded, knives & dagger almost excluded, too. Try and spend some late summer evenings in chopping wood for winter, for quite some years, and you'll get basic axe handling skills no matter how pacifistic you are. :innocent:
-
Nikodemus: Phinehas was fighting the Rogue for a while now before the second guy comes along. By all rules, the Rogue should have been "his" for quite some time. They did not attack at nearly the same time. Therefore this really looks like a bug.
This is not the first time this same thing has happened to me. I have got mob's down to 25% life (and less) only to have someone come along, hit them once or twice with a weapon.. and I've lost the kill.
As Phinehas said, it's very frustrating.
-
Unfortunately one of the things that can contribute to this problem is the sometimes other players are invisible. If I see someone fighting a mob with magic I won't bother with it, if I don't see them that is different.
-
Unfortunately one of the things that can contribute to this problem is the sometimes other players are invisible. If I see someone fighting a mob with magic I won't bother with it, if I don't see them that is different.
Quite true, but you can see the health level of the mob. If it's 5%, just look around for some mage before killing. Anyway ,that's you.
I've seen other players apparently waiting for me to drop the health of a mob with magic before attacking and stealing the kill, right when they felt more comfortable. I'm also sure that if you realize you've stolen a kill, you stay and, at least, apologize. Most of the times I see them run away pretty fast, even with a 'ah.. how smart I am' smile on their face. And yes it's frustrating...
Maybe they are not aware of the bug, and rightfully think "if i can attack, then nobody owns it".
Yet it doesn't explain why they look at the scene for a while, linger around for some time, sit on the floor, wait the mob to get to 5-10%, and then attack, loot, smile and run. Well smiling it's just my imagination... :(
-
Sure there are some who like this stuff but I am sure that you have seen the disappearing mob that doesn't come back unless you reload the area by passing the area's threshold, and not always then. This happens with players too. It isn't as bad as it used to be but it depends on how many packets your client loses. One would hope that an invisible mage would still have visible spell effects but I am not certain that is always the case.
-
In case of invisible players it is as simple as typing /unstick ;P
Rhe time i learned it, i think i haven't seen any invisible mobs, and if so, i'm not sure if i didn't /unstick too ;>
-
That makes sense, I'll have to try it. It might not help if you have a particularly poor route to the server.