PlaneShift

Gameplay => General Discussion => Topic started by: Mokek on June 28, 2007, 03:08:18 pm

Title: Planeshift.. boring??
Post by: Mokek on June 28, 2007, 03:08:18 pm
Hey all.
I started to play this game several years ago. And they is one think I noticed : everybody tries to do to their best to create an utopia of peace and justice. But that's the point of my critic to this game. In fact, I repproach this game to be boring after a few months of playing.

My vision of a living game is to have a concret goal, and in this kind of game, to fight against a common enemy. In Planeshift, they is no common enemy programmed, so it's our job to create one, and the simpliest solution is to cause guild wars. Sometimes, I log in to see if the situation has evolved. But everytime I ask to the players if they are some guild conflicts, the answer is always negative. So I'm asking : what is the point of the game? Of course, they are other goals, like increase your skills, or resolving quests. But for what? Why do I increase my skills, if I can't use my strenght in some real conflict? Yes, I know, some of you are organizing rp events like challenges or so stuff. But this challenges occurs only one or two times in the month. The waiting between this events is interminable, and due to the time shift, some events are simply too late.

I knew some people who had the same opinion, and together we decided to create an evil organization to cause the other guilds. But everybody said that war is bad, and that they has to be a peacefull solution. The organization vanished after a few months. I took part in a guild war, but the common opinion was "What a bunch of fools! We have to stop this war!!". The guild war lasted 2 hours. So I was again part of the goods, and everything was like always.

To resume my opinion : There is a critical absence of action in Planeshift.

What do you think?
Title: Re: Planeshift.. boring??
Post by: dying_inside on June 28, 2007, 03:28:51 pm
Hence I no longer really play this game much anymore. I like it, but I play it to test out new features and watch it grow rather than to  enjoy the action and adventure of it.

Thee are supposed to be attacks and assualts frpom the creratures of the stoe labrynths, they are supposedly the commons enemy,or so I hear, but that isnt ingame yet, (will it ever be?), but I have to be honest and say that I do agree that planeshift does need a little action. I think that this is possibly why they have introduced the  PVP arena.
I also noticed that in the game I play now (minions of mirth) that the Moderation teams, and developers have begun to organise more events and such. For instance a few days ago there was an npc attack on one of the cities, usually I;m the one attacking the city (being that its my enemy), but players had to band together to help defeat the threat, and other than that have some fun, even if they were not sided with that city.

There are a few more upcomming events which have been planned. But usually the  dark/light/monster faction action  coupled with a decent pvp system generates alot of the action on its own. One thing planeshift  has done to an extent with the ulbernuaghts is create an unsoloable mob, although this also remains questionable, as last time i checked there were some players that solo'd them, but that was a while ago. Unsoloable mobs generate a good chance for grouping to take place.

In my experiance, groups and team work give the most rewarding experiances in any RPG, and this can be seriously lacking. I havnt sen many MMO's but shadowbane had alot of group work going on which made it alot of fun. Maybe there could be some way of encouraging group work. Hopefully the strong roleplaying environment would carry forward into these area's as well.

 I remember some  heated RP arguments I once had  about the Laanx temple and some "rumours", ith some other people. Some of us were against Laanx, others for, and its was enjoyable. Active conflict does create interest.

Just my thoughts.
Title: Re: Planeshift.. boring??
Post by: Nikodemus on June 28, 2007, 04:20:34 pm
I feel same as dying_inside, Yes Mokek, the game lacks action. Conflicts beetwen players are usually the bigges and most enjoyable source of action. They don't  have to be wars, there are tones of situations where people fight, but it isn't war. Wars are interesting too of course.

Any conflict is good and it doesn't have to end with someone being "helpless looser"? ;P Whats the word, which describe the situation better? x)
Title: Re: Planeshift.. boring??
Post by: Duraza on June 28, 2007, 04:57:37 pm
Planeshift is only boring when there's no one to entertain you. Sadly I guess no one has taken that position  :P
However when I come back I'm sure I will be able to give you guys something to do ;D

Edit:

This thread is most likely the wrong place to mention it but if you are looking for something to do on ps you could help me. I'm working on something while I'm gone from the game and looking for anyone available  ;)
Title: Re: Planeshift.. boring??
Post by: Pyros_Wildfire on June 28, 2007, 05:04:14 pm
Planeshift is only boring when there's no one to entertain you...

These words ring true.


However when I come back I'm sure I will be able to give you guys something to do ;D

Me and my minions will be right there standing along side you :devil:
Title: Re: Planeshift.. boring??
Post by: hulla on June 28, 2007, 05:21:06 pm
i can said "a lot" about this kind of thing (but my english wath to poor !)
i can bigin whit "dont forget tomorow something else can apear in gamme" (like a better enemi ? (a Dragon for example !) something you cant destroy alone !)
somme new map ! and other thing !
i can said to "why the "aliance" commande have disepear ?
(perhaps because the game dont look like the "creator" of ps thing he wath at the "end"?)
and somme other little thing but i think you see !
(and the "dream of the dream" 50 Dev full of hapiness for making this kind of "dream"!!!!)
Title: Re: Planeshift.. boring??
Post by: Mokek on June 28, 2007, 05:38:54 pm
My suggestion is simple :
1) When a guild is created, the leader has to define clearly if the guild is evil or good.
2) Evil guilds and good guilds are ALWAYS in war. It's a definition.


They is no need for rp to begin a war between a good and an evil guild. They are in war automaticly. A war between two evil guilds and 2 guilds of the same side can also happen. A guild can change the side.
An idea is to found a neutral modus. But to avoid the case where all the guilds decide to be neutral, this modus can only be used during a short time.


This rules are very simple, but should revive a lot the game.
Title: Re: Planeshift.. boring??
Post by: Feline Prince on June 28, 2007, 05:39:01 pm
Well I was told awhile ago that GMs can't interfere with player RPs. At the time I was playing Narure, a less savoury character, and I found that playing an 'evil' (Against the general consensus) character became a lot harder when I couldn't ask for an NPC to be moved to help with the atmosphere in a tavern raid or even just get a few /narrates here and there. The reason for this is without a higher power backing a RP that goes against the usual, even if its a perfectly good one, people will get on their high horse and because they are the 'goodies' it means they can do anything and no one will quibble. Its hard to establish an 'evil' character in the community and so hard to get people to go along with it. The gentleman 'evil'  guy is the easiest to play. A down right scoundrel is near impossible.
I would say this though, we have a conflict set up for us. That of Laanx vs Talad. But people don't take advantage of this because they find it hard to agree to disagree and rather would just agree all round :)

*edit*

People have different ideas of 'evil' so the your idea falls short Mokek
Title: Re: Planeshift.. boring??
Post by: Mokek on June 28, 2007, 06:07:05 pm
Well, it has not to be "evil and good", the idea is to create 2 camps.
You said that the 2 camps Laanx and Talad are already existing. PERFECT!! So lets apply the rules I suggested to this 2 camps!
If we dont succeed, nothing will happen, and the game will continue to be just like it is. It's not the game itself, it's the relation between the player that we have to change.
Title: Re: Planeshift.. boring??
Post by: Draklar on June 28, 2007, 06:08:00 pm
My suggestion is simple :
1) When a guild is created, the leader has to define clearly if the guild is evil or good.
2) Evil guilds and good guilds are ALWAYS in war. It's a definition.


They is no need for rp to begin a war between a good and an evil guild. They are in war automaticly. A war between two evil guilds and 2 guilds of the same side can also happen. A guild can change the side.
An idea is to found a neutral modus. But to avoid the case where all the guilds decide to be neutral, this modus can only be used during a short time.


This rules are very simple, but should revive a lot the game.
I once came across a cool statement about storywriting. I'm not able to quote it off the top of my head, but it went something along these lines:
"A story is life with all the boring stuff taken out."

Now the problem with your suggestion is that PS players are simply unable to understand the above ;)
You can easily get flamed for using such terms as "good" and "evil". Around here it's all about differences of opinion and many shades of grey (never black or white). More interesting than fight between good and evil? Not quite. But apparently interesting and colourful environment isn't what the community strives for. I think it strives for something that could be called "alternative reality", or whatever.
Sorry for the pessimistic attitude, but that's how I see it ;)
Title: Re: Planeshift.. boring??
Post by: hulla on June 28, 2007, 06:19:02 pm
My suggestion is simple :
1) When a guild is created, the leader has to define clearly if the guild is evil or good.
2) Evil guilds and good guilds are ALWAYS in war. It's a definition.





i can clearly understand what you want ! but you forget somme little thing ! like "ps what a place for everybodi" !if you have Nine year old and comme playing you can find something for you !(i think nobody have never think about "if your are more old and strong what you can do in game !) this game is borring ! 400 000 acount but only 200 player online !but in the same time this is "not bad" think about (whitout the "server limit"!) a game "full" of player ! you want a "automatique war" ! for everybodi ! but you forget another "reality" of the game you can more easily find "new player" in game than "strong player" if you are a newbee you are weak ! if you are weak you loose !and it is not fun to make "war" if you loose !
Title: Re: Planeshift.. boring??
Post by: Feline Prince on June 28, 2007, 06:37:02 pm
Then don't join an aligned guild. Also PS is open for everyone but is aimed at RPers.
Title: Re: Planeshift.. boring??
Post by: Raleigh on June 28, 2007, 06:46:53 pm
       Watching our characters fighting repetitively through a Beta unpolished combat system won't make the game less boring. What is really needed is more intrigue, mistery and a  "adventure" feel to the way roleplaying happens. As long as most events are limited to marriages, balls and fests, things won't be much interesting. Adding to that, there was some decadence on the quality of roleplay lately, although it is still kicking and alive.
        There are other ways to have a fun and interesting experience in PlaneShift. I don't want to have characters engaged in a perpetual war in which the only thing that matters is who is the largest powerleveller  and where there is no challenge to my mind at all. The same cannot be said of an adventure-like event focused on ingeniousity and logic(player's, because simulating character's intelligence realistically is simply impossible, not that I'd use a Kran for this type of stuff) instead of stats-based brute force.
         Good X Evil is simply, CLICHEQUEST(You know what this means ;P ). There are other forms of conflict between players besides combat, and many times they are much more interesting.
     
         On PlaneShift being open for everyone: A snooker bar is open for everyone(except minors), yet many do not stay there because they simply don't like it, as it is an establishment focused on the interests of people who like to play snooker. A MMORPG is open for 1337, but if there is absolutely nothing to keep them interested, they will, for our fortune, leave. Also, I'm sure this game focus isn't kids or we'd see some stupid stuff that tries to imply all kids are retards, like Barneys, Teletubbies and the rest.  >o)
Title: Re: Planeshift.. boring??
Post by: Miaua on June 28, 2007, 08:05:02 pm
Uh oh!!!! Good VS Evil!
Uhuh. Honestly, thats the most boring stuff I can imagine. Its still same. "Me good, me kills evil" or "Me bad, me kills good" Boooring. And unrealistic.

And Guild wars. Hm.... Seeing the actual PvP system, I'm glad they are low. Its unfair system and its PS is really not about PvP at all.
Title: Re: Planeshift.. boring??
Post by: Zan on June 28, 2007, 08:11:29 pm
I disagree with the initial point.

Planeshift does not lack action ... planeshift lacks good, well thought out and well executed RP action that is enjoyable for both sides.

If you think you don't have enough enemies .. try join the Dark Empire or something :P
Title: Re: Planeshift.. boring??
Post by: Draklar on June 28, 2007, 08:50:21 pm
"Me good, me kills evil" or "Me bad, me kills good"
Your role-playing skills overwhelm me. No, really. They do.

How about this:

Generic Dark Lord says: You're wasting your time here, fool... Your sword now broken, and your leg now crippled. What did you plan to achieve?
Generic Hero lifts himself up. Consumed by fury, he clenches his teeth. "I came here for death. And death it shall be, either yours, or my own!"
Generic Dark Lord says: So your death it is.
Generic Hero makes a desperate attempt at striking the Generic Dark Lord.
Generic Dark Lord sidesteps and slams the back of the Generic Hero with the hilt of his sword.
Generic Hero loses balance and falls to the ground.
Generic Dark Lord says: Pathetic maggot... Sheding your blood isn't worth the stains on my blade.
Generic Dark Lord walks away.
Generic Hero starts shaking in fury, sheding a few tears as desperation takes over his mind.
Generic Squire says: M'lord, do not grim your heart. It is over now...
Generic Hero says: Nothing's over, Generic Squire! The Generic Dark Lord will call his allies. Nothing's safe now... You hear me?! Nothing!
Generic Squire says: M'lord...
Generic Hero says: We must gather the forces... No further mistakes must be made, it is our last chance to defend our land...

Oh, let's now compare this with actual PS logs :D

Psh. I can't say Draklar is any interesting. He's just a boring and completely unimportant hunter/shaman dude... But at least I don't try to hide it.
Title: Re: Planeshift.. boring??
Post by: dying_inside on June 28, 2007, 09:38:44 pm
Another thing I would say is that  combat as it stand at the moment is weak. Click, attack, watch until mob is dead. Thats about it. I like the spells in game, but there is space for a few generic actions  and skills here, a character with a shield can smash somone with it, anyone can kick, characters can learn how to "intimidate"; things like that which give  player a bit more to do  with your generic combat maybe. I;m not saying that focus should be put on combat, but seeing as alot of this is based around combat it seems this would possibly  be a good add on to my previouse statement.

However i still believe that  organised events like races, area defence, finding an item or GM first etc, would do alot to add to player  interaction and fun.
Title: Re: Planeshift.. boring??
Post by: Raleigh on June 28, 2007, 11:21:33 pm
Generic Dark Lord says: You're wasting your time here, fool... Your sword now broken, and your leg now crippled. What did you plan to achieve?
Generic Hero lifts himself up. Consumed by fury, he clenches his teeth. "I came here for death. And death it shall be, either yours, or my own!"
Generic Dark Lord says: So your death it is.
Generic Hero makes a desperate attempt at striking the Generic Dark Lord.
Generic Dark Lord sidesteps and slams the back of the Generic Hero with the hilt of his sword.
Generic Hero loses balance and falls to the ground.
Generic Dark Lord says: Pathetic maggot... Sheding your blood isn't worth the stains on my blade.
Generic Dark Lord walks away.
Generic Hero starts shaking in fury, sheding a few tears as desperation takes over his mind.
Generic Squire says: M'lord, do not grim your heart. It is over now...
Generic Hero says: Nothing's over, Generic Squire! The Generic Dark Lord will call his allies. Nothing's safe now... You hear me?! Nothing!
Generic Squire says: M'lord...
Generic Hero says: We must gather the forces... No further mistakes must be made, it is our last chance to defend our land...

Oh, let's now compare this with actual PS logs :D

Psh. I can't say Draklar is any interesting. He's just a boring and completely unimportant hunter/shaman dude... But at least I don't try to hide it.

     There was a time my "guild" had some good times, and I'm sure other RPing guilds had theirs as well, I really miss the old days of intrigue involving money-grubbing lawyer type of characters (http://hydlaa.com/smf/index.php?topic=27316.0)(And where there is no way to side which of the conflicting sides is the evil one) and members walking around in groups at nighttime like MiBs or FBI people to investigate a potential case of corruption inside it. I know it's partly my fault as well, but lately I'm finding harder than before to find people interested in some more interesting RPs than just "Hello! How are you?" and tea-time. In fact finding people that actually roleplay is becoming harder. But it seems there is still an influx of RPers, we just need some kind of anti-1337 feature that draws little interest to them, and much more to roleplayers.
 
     Unfortunately, interesting logs usually convey the type of information that guilds wouldn't IC trust much about giving to others(because conflicts are not only about open and public warfare), and as it's quite hard to make a distinction between what you know OOC about Guild X and what your character knows IC about Guild X.
Title: Re: Planeshift.. boring??
Post by: Heyok on June 29, 2007, 01:01:17 am
the reason we have so few big RP events is cuz our GM's and stuff are still busy dealing with all the bugs! this game is in pre alpha stages yet! plus, this game is free, these guys don't get much if any money developing the game! so, come on, let them do some work. (if you feel really evil, max out everything combat, then RP as an evil demon here to kill everyone! that would be hecka fun...)
Title: Re: Planeshift.. boring??
Post by: Raleigh on June 29, 2007, 02:03:40 am
the reason we have so few big RP events is cuz our GM's and stuff are still busy dealing with all the bugs! this game is in pre alpha stages yet! plus, this game is free, these guys don't get much if any money developing the game! so, come on, let them do some work. (if you feel really evil, max out everything combat, then RP as an evil demon here to kill everyone! that would be hecka fun...)

     Who said the GMs are the only ones that can push forward a big happening going on In-character? I've witnessed some few player-made events that I can say, that are at least in the same level of the GM Events average, and at best superior. So this is not only a responsability of the GM Team, it also lies as one of our responsabilities to keep Yliakum full of life, interest and immersion. I have something to put, I know people will not like to hear this, but I believe this is a sad truth from what I witnessed: MOST of players participate of the events seeking the rewards of unique items instead of an interesting experience, I say this sad phenomena can be compared to powerlevelling, basically many seem to be there only to get some "ph4t l00t" from the GMs, and even if it might force some people to actually roleplay to achieve it, roleplaying then becomes a mean to achieve something else in game rather than an end on itself, and once not necessary anymore, it will be easily dismissed. Now the question is: Why are so much people who doesn't care about pushing their characters in such things for adventure and glory among other IC reasons, instead of just as a way to get "teh ph4t l00t"?

     The community isn't as good as some people want to believe, now the end result depends on both it and the devs. Unfortunately the lack of people to roleplay has limited my in-game activity so far, and as I don't like to announce beforehand events and prefer to make them in an ad hoc manner instead of planning to add a nonlinear touch to them, I fear it might take some time for me to come with a good, plausible idea and enough people to help.
Title: Re: Planeshift.. boring??
Post by: Under the moon on June 29, 2007, 02:13:35 am
There is no point to guild wars until there is something to fight over, and something to win. Wars are meant to conquer, subjugate, or exterminate an enemy, or win their land and resources. Zero for four are not good odds on any bet.
Title: Re: Planeshift.. boring??
Post by: Raleigh on June 29, 2007, 02:26:43 am
There is no point to guild wars until there is something to fight over, and something to win. Wars are meant to conquer, subjugate, or exterminate an enemy, or win their land and resources. Zero for four are not good odds on any bet.

      There are lots of wars in WoW and I still think it is a very boring game. Wars work better in FPSes and Strategy Games than RPGs, why is there no RPG based on WW2, while exist lots of FPS games based on it?

      What makes of a RPG fun isn't a "1337 W4R fur ur PWN4G3"(Many MMO(RP?)Gs have that and are damn boring), it is adventure, intrigue, the kind of stuff that makes everything interesting, multiple interesting and dynamic subplots, something no MMORPG ever achieved(Neverwinter Nights doesn't count as one). As I said, we need to not rely purely on GMs to host events, we need to know the important aspects of the Settings and do it by ourselves, specially now. Also I suggest some people to stop roleplaying "avatars". I mean, characters that are just representations of themselves in a virtual world chat room for talking with friends, making friends, tea time, etc. Or marriages will be the most thrilling player events that we see around(unless it's intended that some kind of big incident involving criminals or something happens during the marriage to make it more interesting and less like all those "romantic comedy" movies. The unexpected is also something rarely thought about, everything seems to be always supposed to go all right in many player made events.

     About wars, I think there are only two places where they are justifiable, the Death Realm and the Stone Labyrinths, but that is for the future, so for now we should focus conflict in other, less obvious, public and brutal forms of it.
Title: Re: Planeshift.. boring??
Post by: oningo on June 29, 2007, 07:54:46 am
well i must agree that an element of rp action is certainly lacking. Also on the ulber monsters that can be soloed now and thus reduces dependency on team work.This becomes evident when everyone restlessly waits for a next version of the game ;D . The game has however succeded to be more immersive.  I am glad to have read this thread. A very nice bunch of postings and a real discussion  :) . Hopefully the dev and settings team can surprise us later on in future updates with a more rp action in the game and maybe make supre mobs in stone labrynths requiring team work. And yes the players do an awesom job in being actors and stuff with alts and  create some nice player events  :) . A very good thread and a pleasure to read all the posts  :) .
Title: Re: Planeshift.. boring??
Post by: Xanacru on June 29, 2007, 02:07:40 pm
I'm not sure why everyone keeps bringing up WoW as a comparison, as if it's some kind of a measuring stick. There are some positives and negatives about WoW, just like about any game. Some things about WoW's wars are fun and some are not. It depends on so many factors that it would take typing up a lengthy review of the game just to touch on them.

However, take a look at Warhammer. That is a great example of fantasy, and now an upcoming MMORPG, based largely around wars. As it is said about Warhammer Online - "War is everywhere!". Warhammer is anything but boring or unsuccessful, whether it's reading a book, playing its tabletop, RTS, RPG or MMORPG based on it. It has first appeared in 1983 and has been going strong ever since. Take a look at MMORPG.com, it's the most anticipated upcoming MMORPG. Here's a video of Paul Barnett talking about the type of quests Warhammer will have (you can actually go through the whole game either solely PvE, PvP or both):

Warhammer Quests (http://mythicmktg.fileburst.com/war/us/media/flash/pp_Quests_bitrate.html) (opens a flash video within a website)

Does this sound like cliche or not fun to you? Not to me. In fact, many are saying that "WAR will kill WoW", when it comes out.

For some reason, people are always taking wars in games literally. When you play chess or any sports in real life, each side has an army or a team battling each other, each side can win and defeat one another but you are not physically killing or dying, and most importantly it's fun (just ask Kasparov ;)). Now, don't misunderstand me. I only posted this because certain points about wars in games were brought up.

As for PlaneShift, after reading some recent posts here, I was under the impression that there will be some wars, such as between Death Realm and Living Realm, Stone Labyrinths, possibly later with Kadaikos and maybe even something on the surface of the planet or the races' native realms, if going through the portals to those realms will be possible in the future. Unless, of course, the real situation is different.

Remember, there is no story without conflict. :)

I'm just stating my opinion, of course.
Title: Re: Planeshift.. boring??
Post by: RayvenD on June 29, 2007, 03:04:05 pm
"Me good, me kills evil" or "Me bad, me kills good"
Your role-playing skills overwhelm me. No, really. They do.

How about this:

Generic Dark Lord says: You're wasting your time here, fool... Your sword now broken, and your leg now crippled. What did you plan to achieve?
Generic Hero lifts himself up. Consumed by fury, he clenches his teeth. "I came here for death. And death it shall be, either yours, or my own!"
Generic Dark Lord says: So your death it is.
Generic Hero makes a desperate attempt at striking the Generic Dark Lord.
Generic Dark Lord sidesteps and slams the back of the Generic Hero with the hilt of his sword.
Generic Hero loses balance and falls to the ground.
Generic Dark Lord says: Pathetic maggot... Sheding your blood isn't worth the stains on my blade.
Generic Dark Lord walks away.
Generic Hero starts shaking in fury, sheding a few tears as desperation takes over his mind.
Generic Squire says: M'lord, do not grim your heart. It is over now...
Generic Hero says: Nothing's over, Generic Squire! The Generic Dark Lord will call his allies. Nothing's safe now... You hear me?! Nothing!
Generic Squire says: M'lord...
Generic Hero says: We must gather the forces... No further mistakes must be made, it is our last chance to defend our land...


This might have been good roleplay with dice rolls, but i think the whole imaginary fight scene thing is kinda weak.  Incidentally I am lookin forward to the warhammer game aswell.  But back to planeshift, I have an awesome time in game with all of my characters, and no, i'm not just saying that. It is what u make it. I roleplay constantly, I have trained my chracter at times, but that was mainly when dueling was still fun and me and friends would retire to the death realm for some good killing fun after a long rp session. Even if people roleplay poorly, you can still roleplay with them, just stay IC and you'll find it can actually be quite amusing. For example when ever people use "msn" style abbreviations, my character acts like they are talking gibberish. When people type smileys my character acts as if they've sneezed or coughed. You don't need a war to have fun roleplaying. Most of the best roleplay i've had has been general day to day activities and trips to the tavern. Birthday parties and weddings make for interesting roleplay with the right group of characters. If you think there is a lack of action, here's an idea for you....go create some bloody action? Just a thought.....
Title: Re: Planeshift.. boring??
Post by: Duraza on June 29, 2007, 03:21:06 pm
I would say this though, we have a conflict set up for us. That of Laanx vs Talad.

I'm still not even back and someone's spoiling my idea by suggesting it in a thread  :P

I'm not sure why everyone keeps bringing up WoW as a comparison, as if it's some kind of a measuring stick.

I guess they do because it's such a big game. However comparing it to planeshift is kinda useless because they are completely different games.

As for PlaneShift, after reading some recent posts here, I was under the impression that there will be some wars, such as between Death Realm and Living Realm, Stone Labyrinths, possibly later with Kadaikos and maybe even something on the surface of the planet or the races' native realms, if going through the portals to those realms will be possible in the future. Unless, of course, the real situation is different.

Remember, there is no story without conflict. :)


I think the problem people are having is that these confilicts have yet to appear. We can try and create conflicts of our own but most who do use the Good vs Evil and after a while what happens gets repetitive. Its not the fact that the game is boring, only that certain things that attract intrest to the game, like confilcts, are yet to happen because the game has yet to "implement" them. There's only so much players can do. For example if I tried to rp a war between the death realm and living realm would it really be that intresting? I doubt if I start saying I'm creating a army of spirits to attack Hydlaa anyone would be intrested. Even if they got intrested in the end we fight and someone loses. After that its just boring again.

My main point is it takes a lot of intrest from the players to make conflicts intresting and this rarely happens. However if the game started making these conflicts(which in the future I believe it will) more players would be attracted to them making it fun for everyone. Look at gm events. Everyone is drawn towards them for the fact that they know they are "special".

But back to planeshift, I have an awesome time in game with all of my characters, and no, i'm not just saying that. It is what u make it.

I agree completely. For me there's never a dull moment  ;D
Title: Re: Planeshift.. boring??
Post by: Lokter Tarvitz on July 03, 2007, 09:51:12 pm
hang on, there ae still a lot of things that haven't been finished yet!
maybe instaid of guild wars there will be wars betwwen races, each race given their own town and a flag put in  the middle! to capture a town you put you races flag ontop of the other team! that is waht they do on games like runescape and aother RPG's
OR
a capture the flag arena would be good!

what do you think? it would take a lot of work but maybe that could be somthing to strive for!
mage arenas and combat arenas, maybe arenas with special rules that limit the types of weapons or spells or items
eg "for this battle you are not allowed axes or helms" or "no healing spells for this round"
maybe tournaments that start against NPC monsters then move on to PvP and knockout rounds!?!?!?
Title: Re: Planeshift.. boring??
Post by: Karyuu on July 03, 2007, 10:55:39 pm
There is no race vs. race conflict in Yliakum - there is no Horde vs. Alliance, nor will there be. PlaneShift isn't a PvP game. Remember this.
Title: Re: Planeshift.. boring??
Post by: Nikodemus on July 03, 2007, 11:02:13 pm
But pwning is fun ;P heh

I don't think that we need that race vs race conflics and similiar, but if two factions could actually compete, this would be fun ;) Conflicts appear from different reasons, be creative people. We don't need ancient conflict of doom to have fun.

doom doom doom - Nikos word of the day.
Title: Re: Planeshift.. boring??
Post by: dying_inside on July 05, 2007, 12:41:36 am
Basically I dont think that  the whole Race VS race or Good VS Evil thing needs to be player based, but I would really like to see some of these attacks from the stone labryiths that I have heard about.
There is your conflict. There is also to be honest where alot of games just dont do, npc's stand around and wait for players to  hit them.  The NPC's in thois game should from time to time spawn  en mass and  attack a town.  This is apparantly what happens. or so I have been told long ago. The races all live in (general) harmonyapparantly because of the  various  monster lurking within yliakum and the labrynthes which are all big and dark and mysteriouse or so we are told.

Title: Re: Planeshift.. boring??
Post by: Lokter Tarvitz on July 08, 2007, 05:34:32 pm
yeah! i would like to see some new monsters in the new release! and those attacks would bring the role-playing community together for a while and give them a sense of purpose (kill the invaders)
Title: Re: Planeshift.. boring??
Post by: drah on July 08, 2007, 09:28:10 pm
There are some guilds that enjoy a mixture of both RP and action (PvP) and embrace the excitement and fun that can be had in both.

But in PS... there are a fair few RPers that are anti-PvP and they tend to complain a lot... so you'll find guild-wars, etc. are under strained conditions.  If we try to have fun... it inevitably ends up in complaints that it's OOC (They will find a reason... trust me!!!)

And so people feel like they'll be shot-down for engaging in such activity.  It's far better in PS (apparently) to narrate a story and call that "roleplay" than it is to immerse yourself in battle fully and YES.. use your player skills to assist your charachter (the same as you use your player skills to negotiate terrain and play sub-games... but this paradox is always ignored and we who like to have some fun always end up vilified for some reason or another.)

Many of us have spoke about it, and we can't be bothered with tackling various forum members, the GMs and the Devs about it... these people already have the path plotted... and if you like PvP... well, expect it to be butchered (at least in regard to any use of player skill) until it's purely dice-rolling and stats... nothing else.

In the interim, while it's still fun... grow thick skin and enjoy the ride.

Also note these forums are dominated by those who aren't fans of PvP... so expect me to be contradicted in t-minus 10 seconds ;)
Title: Re: Planeshift.. boring??
Post by: Raleigh on July 08, 2007, 09:54:42 pm
Also note these forums are dominated by those who aren't fans of PvP... so expect me to be contradicted in t-minus 10 seconds ;)

     Not me(I'm not mainstream either), although I hate PvP in MMORPGs because  @Drah, one way or another it'll be character stats and dice rolling based unless it is supposed to become a FPS, I only really like PvP in FPSes and Strategy Games(Although I have a preference for Strategy on competitive play). Now there is a difference between having PlaneShift as a PvP playground with a RP flavor and roleplaying with emphasis on warfare and combat against intelligent opponents instead of dumb mobs(because one way or another, NPCs will always be dumber and less fun to fight with in a combat than real players, as we don't have strong AIs yet. ). And regarding combat, I already expressed my opinion a while ago that I would rather watch a war movie than press the "play" button to see a repetitive combat animation over and over as both are passive experiences, although the first is much more entertaining. Problem is: we have large wilderness areas with no authorities at all where a smart thug could easily kill somebody and cover-up what he did, and yet some people insist on killing others in front or very close to Harnquist, where there would be dozens of witnesses and realistically, whoever did it would either get arrested or killed.

     In other words: Want to duel or kill? Go to the wilderness! There are dozens of different landscapes there that also give an interesting tactical element to it! And no dumbing down of PvP because(flame me as you wish): unless this was a singleplayer game, PvE will suck compared with fighting against real people! What we need is some in-game systems to make it realistic, perhaps adding some tension as a murderer will have to cover up his deeds before somebody discovers. And also to put the physical(agility, timing, etc) part as character skills, but the tactical side as a player skill, with bonuses and perhaps even a realistic physics model to make things like weather, terrain elevations and positioning make a real difference(I know I'm daydreaming a bit  :thumbup: ). This way combat will not be entirely passive, but it will require some player skill that will not be based on agility with a mouse or keyboard. Now, 100% character-skill is impossible, unless we turn this game into a 100% passive experience where we create characters that will be entirely controlled by AIs instead of ourselves and all we could do then would be to watch them.
Title: Re: Planeshift.. boring??
Post by: Jeraphon on July 09, 2007, 01:51:29 am
Quote
Problem is: we have large wilderness areas with no authorities at all where a smart thug could easily kill somebody and cover-up what he did, and yet some people insist on killing others in front or very close to Harnquist, where there would be dozens of witnesses and realistically, whoever did it would either get arrested or killed.

     In other words: Want to duel or kill? Go to the wilderness!

I like the way this man thinks.
Title: Re: Planeshift.. boring??
Post by: neko kyouran on July 09, 2007, 02:08:56 am
In the wilderness, no one can hear you scream.
Title: Re: Planeshift.. boring??
Post by: wither on July 09, 2007, 07:06:36 am
I agree, warfare in the wilderness would be alot more fun, since you would to be more tactical.  The problem there lays though, that there is no way in this game to take prisoners of war, or lock down your opponent.  Which makes warfare then become a slaughter, which drags on an on, unless one side gets bored and yields.  And this moves the war into the spawn points, be it DR or Hydlaa, because mechanically, that is the only place to hold your opponent.  I think what we need, is a spell or something, that enables you to hold an opponent, even if only for 10-15secs, make the mage work to hold the other person, this would then allow you take POW's, if youre powerful enough to overcome them, and thus, you dont have to kill every enemy, send them to DR and Hydlaa spawn points, but keep them out in the wilderness, unable to move, a POW.  Just my 2 cents.
Title: Re: Planeshift.. boring??
Post by: Valorius Rageway on July 09, 2007, 04:57:44 pm
Uh oh!!!! Good VS Evil!
Uhuh. Honestly, thats the most boring stuff I can imagine. Its still same. "Me good, me kills evil" or "Me bad, me kills good" Boooring. And unrealistic.

And Guild wars. Hm.... Seeing the actual PvP system, I'm glad they are low. Its unfair system and its PS is really not about PvP at all.


You know i see these comments, but i dont recall ever seeing this character do anything in any way combat related any time in recent memory.

PS sure seems to ALSO be about PvP to me, and....to many players. Just not to Miaua. To me, PS is not about parading around town with another fenki in a matching outfit. It is not about 'playing house', which so many seem to want to do. The style of PS that some play would bore 90% of us to sleep.

PS has to be about what each player wants it to be. Therein lies the beauty of it all.

I've fought in 5 PS guild wars, i like them just fine.
Title: Re: Planeshift.. boring??
Post by: Natrina on July 09, 2007, 05:02:10 pm
Quote
This way combat will not be entirely passive, but it will require some player skill that will not be based on agility with a mouse or keyboard.

 Ahem. What is the idea of an RPG again? Weren't you talking about the inevitability of people being unable to roleplay dumber "beings" them themselves (which hurts RP) and now you're thinking about basing the character's skill on the player's?

 In general, I think this whole discussion is a bit... Can't name it, even. Yes, PlaneShift doesn't have much action, I admit I myself have my periods of activity conditioned by random on the spot aims such as getting buddy-buddy with merchants, needing to fill in an order, training to be able to make gold ingots.

 Yet, one thing I think is missing in your minds. This game isn't PC-focused. Look at it, the devs want most of us to be what realistically our characters would be in a medieval setting: banal. The game will develop even without a single Player Character. Evil guilds, good guilds, heroic epic fights between those, what are you talking about? Yliakum is protected by the Octarchs. They protect pretty much everyone. Even if you are "evil" or "good" from the moment you kill someone you'll be, setting-wise, a criminal. You're not recognized by the npcs, you're no better then the other faction. The only way I can see you could make that work would be an "evil" guild against the city and a "good" guild that, having the guards' "yey", helps defends the city.

 What most people don't do is to submit to the settings and it doesn't look like you care, you're just looking for fun. So sure, go ahead and have it, but asking for approval or to turn the game into that is a bit wrong. Our roleplaying quality is currently low, considering fidelity to the settings. Even if you try hard, you'll probably end up "godmodding" yourself into them (such as the Sunshine Enforcers, which was a guild that claimed to be part of the Sunshine Squadron), which is still "wrong" from a validity point of view. Nothing we can do about it, in general. For now, that's a sad truth and until the game develops we'll be shotting blindly. And that is why "everyday life" is a roleplay that is quite much more "real" then those that you consider as more fun.

 Now, what I'm trying to say is that we'll have to wait. With time each path of the game (Economy/Arcane/"War", Individual/Guilds, etc) will develop and you'll be able to experience a better immersion that should bring you more fun and let you join those quests for good or evil. Currently, I've seen that through the npcs you can already start to immerse your character into one of the paths (such as getting closer to the Onyx Dagger, or to the guards. Factions actually makes questing more then just doing it to get items and you should take attention to that), so it's not as bad as one would sound by just listening to many of you. Anyway, let's see what the new version brings us (and it seems to be coming now, IMO), it might shut us all up.

P.S.: Gah, I take too long to write. Valorius, I emphasize my "submission to the setting" argument to you. PlaneShift *is* a free game, but that doesn't mean you'll actually be able to do whatever you want. Well, at least remember that many paths will be difficult and some will be a certain fail. You can still aim for them, right, but you'll fail.
Title: Re: Planeshift.. boring??
Post by: Valorius Rageway on July 09, 2007, 05:02:28 pm
I agree, warfare in the wilderness would be alot more fun, since you would to be more tactical. 

...........The problem there lays though, that there is no way in this game to take prisoners of war, or lock down your opponent.  Which makes warfare then become a slaughter, which drags on an on, unless one side gets bored and yields.  And this moves the war into the spawn points, be it DR or Hydlaa, because mechanically, that is the only place to hold your opponent........

Those are some excellent observations.

The only way to 'win' is to trap the opposition in the DR and kill them until they give up or all log off. And even then, some will deny defeat. "We held our own"....sure you did, until you got 10 feet out of spawn....

I had a player tell me, "That war wasnt fun, the odds made it impossible"....

Well, duh. Losing a war isn't exactly supposed to be a pleasant experience, and when the opposition is hard-headed on top of it, it results in total slaughters.
Title: Re: Planeshift.. boring??
Post by: Feline Prince on July 09, 2007, 05:56:05 pm
What do you "win"?
Title: Re: Planeshift.. boring??
Post by: Valorius Rageway on July 09, 2007, 06:23:16 pm
What do you "win"?

IC Wise, fame, noteriety, power, revenge, blah, blah, blah.

OC wise, guild wars are just plain lots of fun though. A darn big chunk of the PS populace wants to fight, and really enjoys it. They're just shouted down on the forums by the extremely cliquey and fiercely defensive and vocal "RPers" who keep telling us there is no room in PS for "you PvPers".

<Shrug>
Title: Re: Planeshift.. boring??
Post by: Velh Krome on July 09, 2007, 07:52:09 pm
Natrina,

I just read your post and it gave me some seconds of a little confusion, which turned into an annoyed feeling very soon. I wouldnt care if you think about the Enforcers were godmodders, but spreading it in public makes me shake my head.

Quote
you'll probably end up "godmodding" yourself into them (such as the Sunshine Enforcers, which was a guild that claimed to be part of the Sunshine Squadron)

On one hand you judge them without obviously knowing what they were about at all. Those guys were applicants and no members of the Squadron so far, only their leader was, and his manners and behaviour was honorable, true and well-wishing, according to the setting. I have read their entire logs.
The applicants neither shared his state nor his noble and honest manners, hence they never were thought to be/become members of the Squadron, from the beginning on.
I dont intent to start some discussion about the definition of godmodding, but keeping as close to the setting as possible I dont expect to be godmodding in the end.
Anyways.. Grewan in his very kind acting was treated with much hate and dislike - what about people agreeing to the setting? Shouldnt they have been much more pleasedly to meet such a decent loyal of Yliakum? Was it because of their name/guild-tags were green instead of yellow/red? And as long as certain mechanics are missing in the game, whats wrong with playing them in a proper way?
Those shall be my only words trying to clear up about them.
On the other hand: What I care more about are the points of views of many roleplayers around - lacking of trust. I dont want to think about the reasons of why they prefer to expect other people's roleplay to be godmodded, (thats not pointed at you only, Natrina) be it arrogance or has it something to do with their own style or whatever, yet it makes it kinda hard and for me not really enjoyable to plan things.
Why should I give efforts to consider as many as the rules and laws (ingame ones and setting), if in the end people come shouting and complaining about godmodding anyway? I didnt join this game thinking about how to trick and sneak the rules, but due to the fact that I like the pictured world and want to be a part of it. And taking part of doesnt mean bending, modifying and avoiding to me - in this case I would prefer playing another game that suits me more. Bored? If lack of that trust leads to blaming of godmodding whatever efforts are taken, at least I will get bored..

But, until now thats what made me never had thoughts about PS could be boring: Planning things, considering environment and possible issues (ic-ones) and getting it to fit perfectly! And even then, people intervening your game in a proper manner, making you think and forcing your char to change tactics.. brr bare thinking about it, I wish the server would come up again soon!
Title: Re: Planeshift.. boring??
Post by: Raleigh on July 09, 2007, 08:29:21 pm
Quote
This way combat will not be entirely passive, but it will require some player skill that will not be based on agility with a mouse or keyboard.

 Ahem. What is the idea of an RPG again? Weren't you talking about the inevitability of people being unable to roleplay dumber "beings" them themselves (which hurts RP) and now you're thinking about basing the character's skill on the player's?

 Yet, one thing I think is missing in your minds. This game isn't PC-focused. Look at it, the devs want most of us to be what realistically our characters would be in a medieval setting: banal. The game will develop even without a single Player Character. Evil guilds, good guilds, heroic epic fights between those, what are you talking about? Yliakum is protected by the Octarchs. They protect pretty much everyone. Even if you are "evil" or "good" from the moment you kill someone you'll be, setting-wise, a criminal. You're not recognized by the npcs, you're no better then the other faction. The only way I can see you could make that work would be an "evil" guild against the city and a "good" guild that, having the guards' "yey", helps defends the city.


     You should make a request to disband the Dark Empire then, as you believe the game isn't PC-focused and all characters are supposed to be banal and useless to anything besides their families and limited boring personal lives.

      A game that doesn't focus on the players isn't a game, but a simulation. NPCs will never have any stitch of intelligence that could be compared with the human creativity and capability, and if the focus wasn't on dynamic PCs but on the static NPCs, then the answer to the question done in this thread would be "Yes, and it will be forever boring!". And I would like to remind you that some actions were done in the past being accused of godmodding from your character's organization, related with some "Imperial Grounds", and thus I think you should be compreensive of how this "godmodder!" excessive banter is actually completelly harmful to roleplaying. If your idea of a RPG is something where the player just watches his characters doing things based on an AI, you should join a research program on AIs then(because this is the only way a RPG would be entirely based on character skills, as I wrote before, otherwise many things that depend on intelligence will rely on the player). Finally, the Octarchs aren't perfect and with all those invasions from the labyrinths, guards might be more focused on them than on the typical lowlife thug that is butchering somebody in a dark alley at night. And the Settings shouldn't be a straightjacket  to cripple creativity, but general guidelines that shouldn't be be interpreted in an unrealistic, anti-immersive and utopian manner(if you know what I mean) that only adds to the question of this thread.

       Finally, what's the point for a former '1337' to attempt roleplaying if all he'll get for his efforts will be accusations of godmodding? This hostile climate is something I would rather see gone. And @Velh's point is quite interesting. If only GMs had the authority to make an event, Proglin, for example, would never have the opportunity to join the team, as his first events were done when he was a player. The "gold  tag" of GMs is completely OOC, and dismissing people's event because there isn't one character with it in them is completely OOC.
Title: Re: Planeshift.. boring??
Post by: Duraza on July 10, 2007, 12:57:47 am
Natrina,

I just read your post and it gave me some seconds of a little confusion, which turned into an annoyed feeling very soon. I wouldnt care if you think about the Enforcers were godmodders, but spreading it in public makes me shake my head.

Quote
you'll probably end up "godmodding" yourself into them (such as the Sunshine Enforcers, which was a guild that claimed to be part of the Sunshine Squadron)

On one hand you judge them without obviously knowing what they were about at all. Those guys were applicants and no members of the Squadron so far, only their leader was, and his manners and behaviour was honorable, true and well-wishing, according to the setting. I have read their entire logs.
The applicants neither shared his state nor his noble and honest manners, hence they never were thought to be/become members of the Squadron, from the beginning on.
I dont intent to start some discussion about the definition of godmodding, but keeping as close to the setting as possible I dont expect to be godmodding in the end.
Anyways.. Grewan in his very kind acting was treated with much hate and dislike - what about people agreeing to the setting? Shouldnt they have been much more pleasedly to meet such a decent loyal of Yliakum? Was it because of their name/guild-tags were green instead of yellow/red? And as long as certain mechanics are missing in the game, whats wrong with playing them in a proper way?
Those shall be my only words trying to clear up about them.
On the other hand: What I care more about are the points of views of many roleplayers around - lacking of trust. I dont want to think about the reasons of why they prefer to expect other people's roleplay to be godmodded, (thats not pointed at you only, Natrina) be it arrogance or has it something to do with their own style or whatever, yet it makes it kinda hard and for me not really enjoyable to plan things.
Why should I give efforts to consider as many as the rules and laws (ingame ones and setting), if in the end people come shouting and complaining about godmodding anyway? I didnt join this game thinking about how to trick and sneak the rules, but due to the fact that I like the pictured world and want to be a part of it. And taking part of doesnt mean bending, modifying and avoiding to me - in this case I would prefer playing another game that suits me more. Bored? If lack of that trust leads to blaming of godmodding whatever efforts are taken, at least I will get bored..

But, until now thats what made me never had thoughts about PS could be boring: Planning things, considering environment and possible issues (ic-ones) and getting it to fit perfectly! And even then, people intervening your game in a proper manner, making you think and forcing your char to change tactics.. brr bare thinking about it, I wish the server would come up again soon!

I do agree to a certain point. The thing is people are very picky about the settings as a whole. Whats too far fetched and whats even too close. Everyone gets so touchy about rules and what belongs and what doesn't and how to play right that they wonder why people get bored of this game. The simple fact that many people miss in the end is that this is a GAME. People play it for fun, not to argue about whether they roleplay correctly or whether something does or doesn't belong in the settings. My opinion is that in the end the roleplay settings are to strict and limiting. From that came players who became touchy about the settings. When they see someone breaking the settings they become even more touchy and soon enough it gets to a point when they believe they can "smell godmodding." Any rp they suspect is godmodding they complain about and instead of helping someone learn how to improve their rp with the settings they just complain that the person is godmodding and leave. As this "virus" spreads the players become more concerned about what is and isn't in the settings. You can tell from the fourms. Every now and then something happens and a thread ends up full of complaints. The more and more people get closely attached to the settings the more boring and full of complaints the game gets.

What people forget is that the game is incomplete which means that the settings can be changed or added on to. But instead they just complain on and this results in more people being scared to move away from the settings. This leads to the un-original guilds everyone is always complaing about. As a result those same complainers start to tell people to be original. In the end the final statement is "be original just stay within the settings." All those last words mean to most people is to just quit trying. People always say "its not hard" and while it doesn't have to be some players make it that way. Now am I trying to say everyone runs around trying to put others down? No there are plenty of players who try and help people to be original within the settings. However sometimes your at the point where you want to quit anyways because your thinking its not worth the effort.

In the end if your looking to stop being bored than there's one simple cure. Don't interpret the settings as Ylikaum "Word for word." Know that there are and will be things outside what is alreay mentioned. Does that mean if someone says they have a car that you should except that? No however think "medieval setting." It someone says something that can belong to that sort of setting then let it go and have fun with it. If they don't or you know that its not in ps specifically then tell them and have them change it.
Title: Re: Planeshift.. boring??
Post by: Aiselyn on July 15, 2007, 01:13:17 am
I'll admit that I haven't read everything before posting this post so sorry if I'm saying some things that have already been said, but here goes....

Fact is, it's easy to forget that Planeshift is in development. Personally, I saw what Planeshift was 3 years ago and it has come a long way since then. Sure, the rp overall has remained roughly stagnant with it's ups and downs, but there's a lot more to do now than there was to do back then. I think the important thing is patience. As for improving roleplay events, I agree that the devs need to stress it more, but at the same time they can only do so much at once and this game is far from over anyway.

As for the so called "godmodding", I encountered these Sunshine Enforcers and I felt their idea was a great idea. I didn't feel they were godmodding at all. To me godmodding means to make one impossible to defeat, or create an unfair advantage. These guys did not entirely claim to be the Sunshine Squadron. They were potentials recruits for them. Is that really godmodding? Besides, if everyone was afraid of godmodding, people would be afraid to make certain bold moves like these and our roleplay in the game would be even worse than it is right now.
Title: Re: Planeshift.. boring??
Post by: Kiern on July 15, 2007, 11:40:55 pm
Planeshift is very boring.  So is every other MMORPG in existance simply because of the very basis of what a MMORPG is.


But you guys obviously like MMORPGs, so ignoring the first half of the post...

...if you choose to play Planeshift it HAS to be about the community, otherwise you ARE going to be bored.  Adding more features into the game might prolong your stay but long-term it doesn't do jack.  Because if you like the community, you will have fun not depending on the actual game Planeshift.  And if you do not like the community, go try another one of the seventy-billion MMORPGs.

It's that simple, really.
Title: Re: Planeshift.. boring??
Post by: dying_inside on July 16, 2007, 09:33:50 pm
So is every other MMORPG in existance simply because of the very basis of what a MMORPG is.

I woiuldnt say that. Alot of them are hopeless grind shafts with  dumb 1337 kids.

So far though Minions of Mirth and Shadowbane are both decent MMO's. Minions of Mirth because there is some decent gameplay there, needs so some work undoubtedly, but the community rocks.
And shadowbane is just fun to play, its got  its fair share of  idiots who cant type, but the gameplay is alright.

but hell if I get bored with them I'll always turn to any number of MMOFPS's stored on the external HD.
Title: Re: Planeshift.. boring??
Post by: stumagoo on July 17, 2007, 04:16:59 am
So we have 2 camps those who say that PS is for rp and not PVP and that its not boring at the moment,  and those who like PVP and find the environment somewhat lacking.  Being reasonably new to the world  it occurs to me that the 2 would not be completely exclusive of each other rather those who wish to genuinely RP can be a weapon smith or a miner and do the daily grind thingto provide a service or supplies for the warriors,  these warriors would also have to go out and do the daily grind of killing the odd mob or 2 to get the money to obtain weapons to pvp. It all depends on where you want to set your goals. We can have it both ways people.

I admit the idea of PVP currently seems a tad lame but as has been pointed out we are not using a finished platform and hopefully in the next couple of releases this may change.

BTW I am not a PVP'er at heart, I enjoy it but my location and shocking ping make it somewhat impossible to compete.  As such I choose to kill the rats etc and work on a daily grind in the hope I can eventually mature into a character who can be productive in a less violent way.

Title: Re: Planeshift.. boring??
Post by: RoberetGoldsmith on August 02, 2007, 11:45:08 pm
Well I  think the idea of having something to fight over might work ( though it would be full of flaws )


Take example what EVE did they continusly created planets for corperations ( guilds) to fight over , its one example , though   it is not RP game its PVP.  We could have something like that , though its full of flaws  ( E.G Big guilds would thrive while  small guilds would struggle, also   it might laack RP and just be about PVP)

This would  be a reason for RPs and guild wars,  and would make things more interesting 


 Though lets keep in mind that not all RP has to be Wars or fights  ;)
Title: Re: Planeshift.. boring??
Post by: drah on August 04, 2007, 05:47:38 pm
I don't think the PS community want to see more guildwars and conflict (at least, it seems that way!)...

With the sewing-circle crowd coming up with suggestions of "remove PvP completely" ... you're never likely to see the action you're asking for.
Title: Re: Planeshift.. boring??
Post by: Duraza on August 04, 2007, 06:54:16 pm
Hmm I thought this conversation died a while ago....

With the sewing-circle crowd coming up with suggestions of "remove PvP completely" ... you're never likely to see the action you're asking for.

Well I wouldn't say you should remove PvP completely because you can't do everything Rply. Just make a better PvP system and implement the weakness system so characters can only level so far in certain stats. Personally I say that if the weakness thing was implemented that would stop power leveling and make the current PvP system better.
Title: Re: Planeshift.. boring??
Post by: theirah on September 16, 2007, 12:37:12 am
Is there a way to create another "server" to log on to? one of the servers could be for those who want strictly rp, and the other for those who are a little more lax with it. It doesnt mean to actually buy another server, but just have two yliakums to log in to.
Title: Re: Planeshift.. boring??
Post by: Nikodemus on September 16, 2007, 12:43:16 am
and one server for pvpers and one for oc chaters and one with tweaked database settings.

No, there is completly no point in creating various servers.
People should learn to cooperate and whose who can't enjoy it are free to find another game. This game is about RPing and having fun. You do it on one server ith other people if you like it or not.

DISCLAIMER:italic text is to people in general
Title: Re: Planeshift.. boring??
Post by: Raa on September 16, 2007, 03:28:56 am
Well said, well said... Actually, I've never really met anyone who prefers PvP in PlaneShift yet, and every 1337-speaker/00b3r geek I've met so far have been converted to roleplaying. Those that don't want to roleplay are at a loss, and end up quitting.

A few new guys I met on PlaneShift had no clue how to roleplay; I had to define it for 'em. Maybe there could be a better way to distinguish that PS is a roleplaying game, because most new players don't go to the forums or anywhere but the download page on the website.
Title: Re: Planeshift.. boring??
Post by: Proglin on September 16, 2007, 03:46:45 am
If you sit arround waiting for something to happen, PS will make you sit quite some time and one might experience that as boring.

If you take action and involve the people arround you, it'll be an exciting, refreshing and relatively unique experience that I concider to be far from boring.

Ps has it's downsides. It being boring has never even crossed my mind.

conclusion (ooooh people will get angry with me now)

Those that find PS boring, are too dang lazy to get off their tavern chairs and actually bring the world to life.
Title: Re: Planeshift.. boring??
Post by: Duraza on September 16, 2007, 06:09:23 am
conclusion (ooooh people will get angry with me now)

Those that find PS boring, are too dang lazy to get off their tavern chairs and actually bring the world to life.

I agree. Sadly I've been feeling too lazy to try to bring it to life recently  :P

A few new guys I met on PlaneShift had no clue how to roleplay; I had to define it for 'em. Maybe there could be a better way to distinguish that PS is a roleplaying game, because most new players don't go to the forums or anywhere but the download page on the website.

Yeah. A lot of newbies don't read the fourms so don't get the rp side of the game. Some however catch on really fast if they hear an rp conversation going on. Its just teaching the the setting limits that usually is left  ;)

No, there is completly no point in creating various servers.
People should learn to cooperate and whose who can't enjoy it are free to find another game. This game is about RPing and having fun. You do it on one server ith other people if you like it or not.

I agree again. However if they did make various servers I'd be on the rp one nonstop  ;D
Title: Re: Planeshift.. boring??
Post by: theirah on September 17, 2007, 11:14:54 pm
why is not rping non-stop so bad? this is a game. the point is that people have fun, not that they should rp.
Title: Re: Planeshift.. boring??
Post by: Raa on September 18, 2007, 01:42:50 am
The point is that they should have fun while roleplaying, Theirah. It's not just a game.
Title: Re: Planeshift.. boring??
Post by: Duraza on September 18, 2007, 03:58:28 am
why is not rping non-stop so bad? this is a game. the point is that people have fun, not that they should rp.

No one forces people to rp. Its a roleplaying game so the point is to rp but its not a must. The problem is that when people who don't rp treat the game like a chat room, powerlevel, and pk it ruins roleplaying for others. Thats why its encoraged to rp, so all can have fun and if you don't then to use brakets while chatting and not pk randoms  ;)
Title: Re: Planeshift.. boring??
Post by: zanzibar on September 18, 2007, 05:18:58 am
Wow.  Interesting post.  Where to start?

First off, what you're pushing for seems to be an epic battle between good and evil.  I think that's great!  The problem is that it isn't really relevant to Planeshift.  There are no good characters and bad characters.  Everything here is more complex than that.  There are characters who believe in good and evil and good versus evil, but at the same time the people behind those characters understand there is more than one definition of the good and of the bad.  So the kind of conflict you're looking for can't really involve the whole community by its very nature.  Newer players might buy into it, but they'll have trouble involving more experienced players.

Another point to make is that duels aren't a good way to make the game interesting.  In fact, you'll know they have quite an adverse effect on enjoyment of the game if you've spent time near Harnquist.  They're disruptive, and more often than not very juvenile and even hurtful.  They tend to bring a street-thug-like culture to the roleplaying, and I think we can do better.

I think you're asking the right questions, and I don't have great answers to give you.  I hope you continue to think about the problems you're seeing because they're real problems and we need thoughtful people like you to be looking for solutions.


Hey all.
I started to play this game several years ago. And they is one think I noticed : everybody tries to do to their best to create an utopia of peace and justice. But that's the point of my critic to this game. In fact, I repproach this game to be boring after a few months of playing.

My vision of a living game is to have a concret goal, and in this kind of game, to fight against a common enemy. In Planeshift, they is no common enemy programmed, so it's our job to create one, and the simpliest solution is to cause guild wars. Sometimes, I log in to see if the situation has evolved. But everytime I ask to the players if they are some guild conflicts, the answer is always negative. So I'm asking : what is the point of the game? Of course, they are other goals, like increase your skills, or resolving quests. But for what? Why do I increase my skills, if I can't use my strenght in some real conflict? Yes, I know, some of you are organizing rp events like challenges or so stuff. But this challenges occurs only one or two times in the month. The waiting between this events is interminable, and due to the time shift, some events are simply too late.

I knew some people who had the same opinion, and together we decided to create an evil organization to cause the other guilds. But everybody said that war is bad, and that they has to be a peacefull solution. The organization vanished after a few months. I took part in a guild war, but the common opinion was "What a bunch of fools! We have to stop this war!!". The guild war lasted 2 hours. So I was again part of the goods, and everything was like always.

To resume my opinion : There is a critical absence of action in Planeshift.

What do you think?
Title: Re: Planeshift.. boring??
Post by: theirah on September 18, 2007, 05:50:17 am
hmm...well, if the problem is trying to keep a role-playing world from being disrupted, an extra server will provide a space for all those who do not wish to role-play as much to go. it will make it clear where you are not allowed to be "loling" and so on, and you could even make it possible to ban someone from the role-playing server if they are disruptive.
Title: Re: Planeshift.. boring??
Post by: zanzibar on September 18, 2007, 05:56:04 am
hmm...well, if the problem is trying to keep a role-playing world from being disrupted, an extra server will provide a space for all those who do not wish to role-play as much to go. it will make it clear where you are not allowed to be "loling" and so on, and you could even make it possible to ban someone from the role-playing server if they are disruptive.
Leet speak isn't the problem though.  There are good RPers who have poor chat etiquette, and there are bad RPers who know how to escape such traps.
Title: Re: Planeshift.. boring??
Post by: Garris Shrike on September 20, 2007, 07:48:23 pm
You all have presented some incredible insight. One of the reasons I left PS was because after a bit, it did in fact get repetitive. However, another thing is this: quests! They keep the game interesting, there is TONS of them, and more coming out im sure. My thoughts are these. Maybe PlaneShift needs some more mods to keep things moving, but of course you all have to remember this is a beta as mentioned earlier, and cannot be fully expected to funcition as a finished game.  :beta: Also, I liked the idea of the wilderness POW kinda. That makes things good. I guess somewhat like a larger, more violent game of capture the flag, prisoner style, but without the flag, and the objective being to capture (kill) all of the opposing guild. These "games" could be overseen by a moderator, or set up in the forums. Good ideas, all! My last suggestion is just to keep playing it, advertise it so that more players can come play with you, making it more interesting, and RolePlay a unique, or even just a normal character.