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Messages - Cha0s

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16
Download it again from the linked thread. Make sure the entire download finishes. It should take a while. Then install it normally.

17
In-Game Roleplay Events / Re: [RP] WRAITHBANE
« on: February 19, 2008, 11:13:36 pm »
I've split this thread too (OOC stuff moved to General Discussion again). No more OOC conversations. Save it for PMs or General Discussion. Now go roleplay! :)

18
In-Game Roleplay Events / Re: [RP] Behind Sealed Doors...
« on: February 19, 2008, 11:10:36 pm »
Topic has been split with the OOC stuff moved to General Discussion. All further posts here should be in-character. Period. This is your first and last warning.

19
Try applying both the ATI fix at the texture compression fix mentioned in the IMPORTANT1 in the Guide. Also, are you logged in as the primary administrator?

20
Greetings everyone,

I've been here a long time, and in that time, I've learned a lot about how these forums work. The most important thing I've learned is that the best way to get help here is to help yourself. There are a lot of stickies created for you benefit, and though you may groan at the prospect of reading through them all, they often will solve your problems faster than if you post and wait for a response. The search tool will also yield answers much faster than any human being can.

However, even though it seems like a no-brainer to try to help yourself before asking others to help you, some people don't understand this and will skip all the stickies and post anyway. As a result, people on the forum have to spend time answering their questions, even if they've been answered many times before. And to be honest, this just isn't fair: the people who spend time answering questions do it because they love this game and they love this community, but their time is valuable, and to have them wasting it because other people are too lazy to help themselves is unacceptable.

To help you find all the stuff you should read before posting, I've compiled a list of critical posts here. Use these resources, and read the stickies thoroughly!

1. A Guide to Troubleshoot Planeshift on Mac OS X -- Read this thoroughly and do what it says! It links to the rest of these stickies as well.
2. ATI X1600 graphics card work-around -- Fix for Intel users with the aforementioned graphics card and PPC users with Leopard.
3. How to Obtain a Console/Crash Log -- If all else fails, and you need help troubleshooting a crash, go here to determine how to get us the logs we need.
4. Forum search -- Used to search existing threads. Make sure to limit your search to the Mac forum. USE THIS!

To the helpful souls on the forum: feel free to not respond to any post that does not explicitly state that they read the stickies and searched before posting. These posts will probably be deleted before their authors can read them in any case.

If you think that I've neglected to include some critical information in a sticky, please let me know via PM. Otherwise, make sure you make a concerted effort to solve your own problems before posting. If you don't, your post will be swiftly and mercilessly deleted. Consider yourself warned!

~Cha0s
Edited to be nicer/less rantish

21
Mac OSX Specific Issues / Re: editing shortcut bar/maps
« on: February 13, 2008, 05:48:57 pm »
Issue #1: Known (no solution now), fixed in the next update.

Issue #2: Known issue. Workaround: turn off mouse run/walk in options.

Please search before posting!

22
Mac OSX Specific Issues / Re: Main Screen Mirror
« on: February 11, 2008, 12:59:46 am »
For OS 10.5.x:
1. Go to the Apple Menu, and then "About This Mac" (note: you can find out what version of OS X you have from here)
2. Click "More Info..."
3. Under the "Hardware" tab, click "Graphics/Displays"
4. Your graphics card's name will be listed at the top. Also tell us the amount of VRAM listed.

1. Will look kind of like this.
2-4 will look like this.
Note the circled graphics card name at the top of the second picture.

For 10.4 or 10.3 the process is similar, though the tabs might be arranged slightly differently.

23
Mac OSX Specific Issues / Re: Game crashes after it's launched
« on: February 04, 2008, 09:37:38 pm »
I've updated the Guide to reflect the current status of things. Try following it now. Make sure you're logged in as the primary admin!

24
Mac OSX Specific Issues / Re: Game crash on startup.
« on: January 19, 2008, 08:46:42 pm »
Try logging on as the primary admin and see if it fixes the problem. If it does, we can see about fixing permissions afterwards.

25
Mac OSX Specific Issues / Re: Trouble downloading
« on: January 17, 2008, 08:20:53 pm »
Make sure you have the full file. It may be that the download didn't finish. Try redownloading it.

26
Mac OSX Specific Issues / Re: Game crash on startup.
« on: January 15, 2008, 10:11:29 pm »
Yes, being an admin does matter. Planeshift writes to some files not in its directory (which it shouldn't do, but it does). You must be an admin (preferably the first admin user created).

27
This bug should have been fixed. Try the various bug-fixes listed in the stickies. If nothing works, try reinstalling.

28
Mac OSX Specific Issues / Re: Game crash on startup.
« on: January 10, 2008, 02:04:00 pm »
Run DiskUtility and Fix Permissions. That should make it work on your second admin account. If it doesn't, tell me, and there's something else we can try.

29
Mac OSX Specific Issues / Re: Game crash on startup.
« on: January 07, 2008, 09:49:41 pm »
Also... don't run the updater. Read the stickies. ;)

30
Mac OSX Specific Issues / Re: You are made of everything!
« on: December 17, 2007, 12:49:26 am »
Maybe someone can make something of this line:

Inventory Applying Traits: <traits><trait id="340" next="341" loc="SKIN_TONE" mesh="180" mat="2505" tex="2605" shader=""/><trait id="341" next="342" loc="SKIN_TONE" mesh="2702" mat="2515" tex="2615" shader=""/><trait id="342" next="343" loc="SKIN_TONE" mesh="2704" mat="2535" tex="2635" shader=""/><trait id="343" next="344" loc="SKIN_TONE" mesh="2701" mat="2555" tex="2655" shader=""/><trait id="344" next="345" loc="SKIN_TONE" mesh="2705" mat="2545" tex="2645" shader=""/><trait id="345" next="0" loc="SKIN_TONE" mesh="2703" mat="2525" tex="2625" shader=""/></traits>
Inventory Applying Equipment: <equiplist><helm></helm></equiplist>

Are those the correct textures and meshes?

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