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General Discussion / Re: New Dryken Plane - thoughts and discussion
« on: January 15, 2026, 12:36:40 pm »
1) It could be made a bit more clear what the player is expected to do. Maybe add one more popup with an explanation?
The entity is telling you what to do in an rp-way. A popup with "search the spots" seems unecessary to me.
2) Why are not always real objects used, but only graphics? This can look very bad.
Collision is done server side, so we cannot have colliding objects if we want each player to discover their own set of pieces. If I add collision players will collide with invisible objects of other players, so it's not possible. The only solution will be to instance this level for each player, not making it multiplayer anymore.
3) If you pass this rock on the right side, the scene will not be triggered.
that has been fixed already last release
4) This mini-scene seemed particularly difficult to trigger. Maybe the trigger space is too small?
it has been increased in size and moved more toward the walkable area already in the last release
5) These mini-scenes I triggered in the sequence given by the numbers. Can this be more streamlined, or did I do something wrong there?
I simplified the prerequisites already in the last release, now only the 3 elements where the fire is are triggering in a sequence, as otherwise those make little sense.
6) different versions with increasing complexity at different points of the general storyline of the same Dryken plane.
Maybe in the future.
7) Where does the name Dryken Plane come from? Nobody I talked to seems to know...
the Dryken are the higher gods of our universe, something you know little about, but are the ones explaining to Laanx and Talad what they should do. Talad and Laanx are minor gods in the universe scale.
The entity is telling you what to do in an rp-way. A popup with "search the spots" seems unecessary to me.
2) Why are not always real objects used, but only graphics? This can look very bad.
Collision is done server side, so we cannot have colliding objects if we want each player to discover their own set of pieces. If I add collision players will collide with invisible objects of other players, so it's not possible. The only solution will be to instance this level for each player, not making it multiplayer anymore.
3) If you pass this rock on the right side, the scene will not be triggered.
that has been fixed already last release
4) This mini-scene seemed particularly difficult to trigger. Maybe the trigger space is too small?
it has been increased in size and moved more toward the walkable area already in the last release
5) These mini-scenes I triggered in the sequence given by the numbers. Can this be more streamlined, or did I do something wrong there?
I simplified the prerequisites already in the last release, now only the 3 elements where the fire is are triggering in a sequence, as otherwise those make little sense.
6) different versions with increasing complexity at different points of the general storyline of the same Dryken plane.
Maybe in the future.
7) Where does the name Dryken Plane come from? Nobody I talked to seems to know...
the Dryken are the higher gods of our universe, something you know little about, but are the ones explaining to Laanx and Talad what they should do. Talad and Laanx are minor gods in the universe scale.





