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Messages - kondrakier

Pages: [1] 2
1
Fan Art / Re: Adraax: Klyro's City Project
« on: August 17, 2006, 08:13:57 pm »
Yeah ive been out of the loop. Tons of life going on. Klyron wiki will be going down but I will be posting a link soon to let you know when its back up. It will be back up at a different address. Will let you know.
Kond-

2
The Hydlaa Plaza / Re: Good news to all you runescape haters!
« on: July 11, 2006, 10:43:26 pm »
4 pages later, you people are still talking about this.
amazing.

3
The Hydlaa Plaza / Re: Bit Torrent Mem Leak
« on: July 11, 2006, 10:17:50 pm »
Becuase dave, im sure most eveyone here who has downloaded PS has taken your advice and downloaded BT. Furthermore, this leak (in some setups, I just downloaded it at work and its not doing it) may be the cause of other issues. I did not see it fit to post it in the 'Problems after loading PS' forum becuase it is not directly tied to PS. Complaining? No no. Warning is more like it. Complaining is that blathering slop about the timeline on posting the newest update. As you well know.

4
The Hydlaa Plaza / Bit Torrent Mem Leak
« on: July 11, 2006, 07:11:34 am »
I noticed today my bit torrent from a fresh restart, start at 37 megs and proceed to crawl up and up past 280 megs of mem usage without being used, I could not even unload the process when it got past 150 megs. No wonder PS was taking so long to load. This was a new install of bit torrent right after the new update for PS came out.
Srry if this is a dead horse im kicking.
k-

5
Fan Art / Re: Klyro's City Project
« on: July 06, 2006, 01:21:23 am »
If we can harvest lime (from the cliffs?),  and then cook it in big ovens to 900C we can make quicklime. The major advantage of this over hydraulic lime would be that quicklime is much more porous and would allow the baku to adjust and breath, while passing moisture to it at the same time.

This is very interesting:
http://en.wikipedia.org/wiki/Mortar_(masonry)#Lime_mortar

k-

6
Fan Art / Re: Klyro's City Project
« on: July 06, 2006, 12:29:41 am »
Even better, a calcium baed material could be used to make the steps, instead of forming the baku to the stone, use the calcium based stone as the actuall step. They could be fused together by getting them both wet.

k-

7
Fan Art / Re: Klyro's City Project
« on: July 05, 2006, 11:52:35 pm »
Ok. First off I apologise for the crudness of this sketch. I don't have a scanner where im at so I had to do it on my computer.
Let me explain a little about what your looking at from square one.
This example is for steps, the easiest one to explain.
As the baku begins to grow, heavy salt-mineral blocks are laid and strapped to the stalk. As the baku grows under the stress of the block it forms around the block creating a step shape. After the previous block has been grown around, the next block is laid and strapped to form the second step. The block from the first step is then removed and moved to the third location. At the same time support baku are grown in sturdy shapes to meet the architectual baku at critical points. This support baku is also used to form supports for a second story or a roof if needed. Now since the baku is alive it is assumed that it will continue growing even after the design has been completed. To circumvent the malformation of the architecture the baku is allowed to grow at the end of its shoot to allow the main stalk to nearly come to a stand still. Still, the baku needs to be maintained so as not to become a large bush, which is delegated to a group of workers dedicated to that sole purpose. Theoretically, if a baku was maintained properly and given the right care, it could grow on and on allowing it to grow and be formed into new platforms, buildings, roofs etc.. over time even after the intended architecture has been completed.



Make more sense?
k-

8
Fan Art / Re: Klyro's City Project
« on: July 05, 2006, 09:01:30 pm »
Wiki is back up. A lightning bolt actually struck our building and blew up a main box. And by blew up I mean, melted metal and charred walls. Yeah it was fun. All back up now.

Baldur,
Sorry I missed the distance from magic concept. Here is my second volley.

Klyron train the Baku with heavy cut-outs of salt-mineral (stalagmite/stalaktite) of various sizes by suppressing its growth (I will supply a sketch at request). This process will be as manual and as architectually advanced/sound as mansonry. As the Baku grows around the salt-mineral and begins to overtake it, the building-salt is moved to the next position in the seqence. Hand tools are also used to weave branches for more detailed work. A large work force maintains and develops the baku constructions. Baku training will be a academic and philisophical trade as well as a physical mastery. Only the ones who have passed extensive training are graduated to baku-masters that take part in designing and constructing baku architechture.

Feed me seymore, feed me!
k-

9
Fan Art / Re: Klyro's City Project
« on: July 04, 2006, 06:10:04 am »
i've read through most of this thread on the matter of the Baku and the method in which to read the main floating island. Please let me know if this information has already been decided on, becuase I have not found it.

Klryo learn to "train" the Baku with magic.
By this i mean that they are able to manipulate the way it grows and its rate of growth. They could make stairways and/or bridges that do not grow after reaching a maturity level that is pre-programmed. They could make platforms that grow and/or move at a command or a device (crystal?) interaction. This could solve the issue of a method in which people reach the floating island. This could also be the means in witch they make bridges, instead of the proposition of stalactites/stalagmites. This could also be the means in which they construct large buildings (lighthouse, watch tower...), adding to the "materials" question asked early in this thread by Inca.

Synopsis:
Baku used as transportation device.
Baku as buiding material.

I would appreciate any feedback, suggestions for this concept.

k-



10
Collaborative Stories / Re: Klyro's City Project: Story Telling
« on: July 01, 2006, 10:32:42 pm »
holy crap. this is the stories thread....  :-\

11
Collaborative Stories / Re: Klyro's City Project: Story Telling
« on: July 01, 2006, 10:01:15 pm »
It would be my pleasure. Might make sense to post it in "Stories" thread too.
*stretches fingers*

The Sharprock Cave Sanctuary.
Originally used as a refuge by travellers, the Sharprock Cave has gone through many transitions over time. The cave is naturally cut from the raw stone by endless lashing and countless beatings from high waves that reach the outcropping. Appropriatly named Sharprock, the cave has a natural  sharp point that juts out from the base of the mouth and points out over the edge of the cliff, somewhat resembling a horn.
It was the 20th day the men had been gone. Four woman sat in shadows waiting not knowing if this was the day that they would return. It was a fit of madness some say as to what the women did next. Fueled by the anguish of love and the need for resolution the four women vowed to seek out thier chosen mates and fathers to be. As the women stalked the edge of the high waters, one by one other women from the coastal areas ran out to them and pleaded with them to come away from the cliffs and to seek shelter to keep safe the next generation they held at thier whim. The four women never stopped for counsel or shelter but regardless, they ended up at the Sharprock Cave with a total of nine women. Dedicated to the safety of the expecting, vulnerable woman, the five women suggested that they take harbor in the cave until what looked like a black storm had passed. Little did they know that they would be spending the first week of 4 newborns lives together in the Sharprock Cave. With the determination and courage of the 5 women, dubbed "The J'ran Almon (Guardians of the Sun)", all of the women and 4 new children came out of the cave on the 10th day tired and hungry but overall unscathed. To this day the frmale children who have decended from the nine women have sworn an oath to protecting the children of the klyon nation and make regular pilgrimages to the Sharprock Cave, now known as The Sharprock Sanctuary, out of respect and honor. In the end, the men came home to a ferocious feast and fatherhood. They related a similar story of taking refuge amidts the storm in a sheltered harbor on an unknown island. No klyron has been able to find the island spoke of by the men, nor did they ever question it.

Been a while since I have written in this style, hope it came out right.. Was in the voice of a historian relating this story to a young woman on the issue of pride and heritage.
Let me know if I need to alter anything as far as female klyron swearing oaths and protecting children and such.

k-

12
Fan Art / Re: Klyro's City Project
« on: July 01, 2006, 05:05:15 pm »
I don't mean to drasticly change the subject to... well... the topic but we have had some really hard questions come up about the nature of the klyro, what seems like some backtracking, and then a little bit of stagnation in the progress.
So here it is my proposition:
Everyone take a river, a street and a monument/place of interest in thier area and transform it just a little bit and submit it for this project. If you can't think of a description, don't worry, someone will. Its that simple. It will be compiled and we can build this thing. If it gets to the point where we need a whole dedicated server (We should need such a problem) then that will be broached at that time.

Here are mine:

River:
Moor's River (A long winding river that leads from the marsh lands all the way through the fishing district and across the city just to the south of it)

Street:
Ceedar Walk (A pathway that leads out into the seaweed beds. A common place for fledgling fishermen to hone thier skills on small game)

Monument:
Sharprock Sanctuary (Dedicated to a group female Klyro that survived at the mouth of Sharprock Cave for 10 nights as storms raged. Four of the nine women gave birth while in the cave. From then on it was seen as a sacred place for young mothers pilgrimidge to be blessed with a safe and healthy birth.)


k-

13
Fan Art / Re: Klyro's City Project
« on: July 01, 2006, 02:06:11 am »
Hey everyone.
Well I have made some progress with the project wiki.
I would just like to make clear that this wiki is in no way competing with the collective threads know as the Klyro's City Project. Instead, once ideas have been hashed, it can be used as a respository of information for easy access. I think this will be VERY usefull for first time contributers as they can skim the projects core information, structure and be able to effectivly contribute to it. All discussions of said material is to be held on this forum so as not to dilute the wiki's information. However, notes in certain cases are very handy.
There is no logging in, just find a page, add your stuff, or add to others. use curly brackets to make wiki links, you will see when you edit a page.

Don't mind the domain name either.
http://www.flaggrab.com

Let me know if you think this will help. BTW it does not currently have all of the information in the threads. Getting that is what I want to do.
k-

14
Fan Art / Re: Klyro's City Project
« on: June 30, 2006, 09:19:23 pm »
I'm on it.
In addition I am making a wiki for this whole project so we can have a catagorizable, searchable, object oriented home for the usefull data we have come across. I will post a link either today or tomorrow when I'm ready to have people hack away at it.
k-

15
Fan Art / Re: Klyro's City ... Names and Places
« on: June 30, 2006, 12:55:36 am »
The words I have above are from the top of 'Possabilitites' list.
Are we still looking for the cities name?
Well I guess let me throw some down if we are still looking.

City proper:
Klyron based
Tharn
Kionh
Mherr
Meir
Koe
Vloril
Mitark

Mixed Base:
Phrealand
Rhonland

Canals:
Loril Way (Canal that runs down the limit of the city, on one side is dwellings and on the other is nature until it eventually cuts into the edge of the city and meets up with the Plkadia.)
Kann Passages (canals used by merchants that run underneath the heart of the market area where loading areas are located below the shops. Direct offshoots of the Plkadia that meet back up with it after making half-moon shapes underneath themarket areas)
River Fiorn (Truly a canal by nature. Got its name from an influencial merchant (Bakkus Fiorn) who wanted to make/name his own "River" and proceeded to push some officials into allowing him to flood a back alley of the merchant district that was formerly used by thugs and other shady characters. This canal is never used as its course is anything but complimentary to common watercraft. It twists and turns with nearly no cause or docking points except for one at the back door of the Black Stax where it is said some shady dealings are had. The river eventually tightens up and simply merges into the Plkadia through small cracks between buildings. The river is all but stagnant and at points in the hight of the summer is said to reak of rotton fish. Some simply refer to it as Fiorn's Curse.)

 Merchant District
Capilli Plaza (Capilli: A large succulent plant found all around the city that gives off a crisp clean smell. Blooms brilliant red every 50 years and drops in one day. Complete blooms are said to enhance ones alertness and strength and are worth a large sum from the right buyer)


Ahh duty calls, Must go for now. Will work on this more later.
k-



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